Decursive

Curse affliction 1

Decursive for World of Warcraft

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Decursive is a cleansing mod intended to make affliction removal easy, effective and fun for all the classes having this ability.

Documentation:

NOTE: Type /DECURSIVE to open the onfiguration panel.
Decursive's options are not directly available in the "Interface" panel due to ongoing tainting issues Blizzard is not willing to fix.

Decursive usage - Micro Unit Frames documentation - Decursive Macro documentation - Frequently Asked Questions - commands

Decursive key benefits

  • Ease of use:

    • Decursive supports all classes with cleansing abilities (Symbiosis' links included) and configures itself automatically,
      it works straight out of the box, no configuration is required.
    • Intuitive interface and detailed options, Decursive is suitable for simple usage and power users.
  • Control what and who you want to dispel:

    • Easily Filter out afflictions you don't want to cure or that are useless to remove by class (some are pre-configured).
      (Such as afflictions affecting mana on non-mana classes, etc...).
    • Choose between what you can dispel (magic, curses, poison, diseases, charms) choosing their priority.
      (this allows you to share the cleansing work with other players effectively)
    • Prioritize or exclude members.
      (keep players, classes, or raid groups in a specific order to cleanse them in order of importance)
  • Manage Mind controlled units:

    • If you are a Mage, a Druid or a Shaman you can Polymorph/Cyclone/Hex mind-controlled players.
    • In any case Decursive will allow you to target mind controlled units easily.
    • Decursive supports magic charming affect removal for Shamans (Purge and Hex), Priests (Dispel Magic),
      Hunters (Tranquilizing Shot), and Warlocks (Fellhunter and Doomguards spells).
  • Don't waste time:

    • Your cleansing spell Cooldown is displayed to maximize your dispel speed.
    • An automatic blacklist will prevent you from loosing time on players who can't be dispelled.
      (player 'out of line of sight' for example).
    • Decursive choose a logical cleansing order depending on your current position in the raid.
      (preventing dispel concurrence between players and thus 'nothing to dispel' messages)
  • React faster:

    • Visual and/or auditive alerts when someone needs your attention and can be dispelled.
    • Special sound alert when Unstable Affliction is detected and you're about to dispel it.
    • Visual and auditive alert when your dispel attempts are resisted or fail.
  • Integration in any interface:

  • Highly optimized and effective coding:

    • Decursive was developed with memory and CPU usage in mind, installing Decursive won't affect your frame rate even in the worst battle conditions.
    • Bug free: bugs are not tolerated in Decursive.

In brief, what you get with Decursive is effectiveness, a player using Decursive will always dispel faster than other players.

See also:


Interesting articles and videos about Decursive's usage:

  • 2010-11-20 (Updated in 2011-06-11)

A complete Decursive guide by @darista: http://daritos.apotheosis-now.com/?p=24

  • 2009-07-15

Article: http://www.hotsdots.com/2009/07/improving-the-interface-using-addons-7-decursive-cleansing-and-dispelling/

  • 2010-02-20:

Video: WarcraftScience's Decursive tutorial

For other videos about Decursive, see the YouTube playlist.


Decursive is dedicated to the memory of Bertrand Sense known as Glorfindal on
the European server Les Sentinelles.
He was the raid leader of my guild (Horizon)


You can subscribe to Decursive's newsletter to be alerted whenever a new stable version is released.

For suggestions, feature request, or bug report, use the ticket system provided by WoWAce.com.

Development versions of Decursive are available at this URI: http://www.2072productions.com/to/decursive_dev ; note that development versions may be unstable.
Unless you want to help testing unstable code you should download the versions considered stable below.

Do not forget to rate Decursive!

Bitcoin donation address: 1LEHZuPsiHN4hM3H3Gru5xKmDgCj867eFX

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  • Avatar of Archarodim Archarodim Apr 14, 2012 at 00:01 UTC - 0 likes

    @Kat26: Go

    Check out latest alpha, and tell me if it works.

  • Avatar of Kat26 Kat26 Apr 12, 2012 at 03:17 UTC - 0 likes

    Please help! There is a great warning for UA inbuilt but not warning for Flame Shock or Vamp Touch. Am I able to set this up? If so please give me a step by step how as I have been searching for two days and cannot find anything on it. Thanks heaps!!!

  • Avatar of Archarodim Archarodim Mar 11, 2011 at 22:01 UTC - 0 likes

    @Nathanyel: then what were the errors BugGrabber grabbed? What alpha revision of Decursive were you using at the time?
    Have you tried with the latest alpha?

    Last edited Mar 11, 2011 by Archarodim
  • Avatar of Nathanyel Nathanyel Mar 11, 2011 at 19:11 UTC - 0 likes

    Don't think I'm stupid - I have tekerr installed. The single error at login is just from an outdated/deserted addon that I never bothered to fix myself, as it still works - this has nothing to do with the problems BugGrabber has caused me.

  • Avatar of Archarodim Archarodim Mar 11, 2011 at 09:10 UTC - 0 likes

    @Nathanyel: Install BugSack and remove or fix/update add-ons throwing errors. BugGrabber is not making them, it is just reporting them.

    lua errors are not acceptable, even one at login is too much.

    Last edited Mar 11, 2011 by Archarodim
  • Avatar of Nathanyel Nathanyel Mar 11, 2011 at 01:28 UTC - 0 likes

    BugGrabber... before I installed the first Decursive version with this, I had only one regular lua error at login. Now BugGrabber is literally spazzing that it has seen too many errors per second, and deactivates itself for 60 seconds, occasionally presenting me single weird errors in addons that I have never seen throw errors. At times it even takes my FPS to a minimum. When I edit out the include to prevent BugGrabber loading, everything's normal again. Please, let optional stuff remain optional. If someone wants to use BugGrabber, fine, they install it on their own, or use another debug addon like tekerr, but it has no place inside another addon. Most players didn't enable the display of lua errors anyway, so what's the point?

  • Avatar of Nerdling Nerdling Mar 01, 2011 at 18:11 UTC - 0 likes

    vanya1990 one of the options you can set in the decursive interface is to allow editing of the decursive macro. You can use it to specify additional spells and modifier keys for them and then use it on the MuFs. Although I have not tried it yet myself I believe the MuFs act like any other Raid/party frames and so you could use a 3rd party addon such as clique to specify mouse key binds for use on the MuFs. You'd need to make sure though that none of the binds you specify conflict with ones needed by decursive.

    I have asked the Author again to consider letting us modify the configuration choosing which spells can be used for which mouse binds in addition to retaining the automatic configuration which is great of that is all you want to use decursive for.

  • Avatar of vanya1990 vanya1990 Mar 01, 2011 at 05:02 UTC - 0 likes

    Can I bind some other skills to MUFs? Like this for priests: Left mouse click - Dispel Magic, Right mouse click - Cure Disease, Middle mouse click - Renew. How can I do it?

    Last edited Mar 01, 2011 by vanya1990
  • Avatar of Nerdling Nerdling Mar 01, 2011 at 03:56 UTC - 0 likes

    As with the Hunters and movement impairing effects could something be done for highlighting units who are thrown in the Air so Mages could quickly cast Slow Fall on them? I'm thinking of things like Gravity Crush from the Elementium Monstrosity on the Ascendant Council encounter but prehaps those effects would need a list to be maintained.

  • Avatar of Archarodim Archarodim Feb 11, 2011 at 03:44 UTC - 0 likes

    @faithkills: yeah this could work (if Unitdebuff knows about the hunter decurse spell) but it's tricky to implement, not quite compatible with Decursive's scanning engine. It would need to be a separate scan... (Decursive doesn't use the 'Removable' filter mostly because of charmed state detection).

    It would still be interesting to know if UnitDebuff with the removable filter on detects movement impairing effects when the player is a hunter. I can't test that myself, I don't have a hunter...

Facts

Date created
Jan 24, 2007
Categories
Last update
Sep 07, 2014
Development stage
Release
Language
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License
All Rights Reserved
Curse link
Decursive
Downloads
12,347,866
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Authors

Relationships

Optional dependency
!BugGrabber
Embedded library
Ace3
CallbackHandler-1.0
LibDataBroker-1.1
LibDBIcon-1.0
LibQTip-1.0
LibStub