X-Perl UnitFrames
Patch 6.0.3 compatibility and future of X-Perl
Use latest alpha from WoWAce for using in Patch 6.0.3
http://www.wowace.com/addons/xperl/files/
May still has problems but for most cases it should be working(at least was tested on beta), if not, clearing old setting by killing(and backup) XPerlxxxxxxx.lua in the WTF directory of your WoW installlation and try again with fresh new default setting, thanks your patience.
If still someone want to help Zeksie for he earns his donates from X-Perl then that's fine for Zek and X-Perl, but seems like it's time to cut him out as no one want to help X-Perl anymore (as many of users already heard about the mess of this poor addon), I guess.
I don't know X-Perl will still be continue or not(it's highly possible it won't be, as the new maintainer Resike continued the developing and forked to Z-Perl, and he said he won't abandon his addons), I won't force everyone should must to use Resike's one at this point, as his Z-Perl isn't stable yet, and for some reasons, I don't think he want to port his fixes back to X-Perl as he knows about how Zek did about his addons and everyone who helped Zek to maintaining this poor addon...and, of course...X-Perl may broken again when next time Blizzard's patches released..... /sigh
(At this point, I won't force everyone who used X-Perl to go Z-Perl until it's more stable than now, feel free to use Z-Perl or other Unitframe addons if you want, and do NOT hold your breathe about X-Perl too much, too. I already lost my hope on X-Perl, at least I can trust Resike and Z-Perl now...)
Sincerely,
PlayerLin - Maintainer of X-Perl but not a proper skilled coder, just a locale translator and do some shitty PRs. :(
Bug Reporting
Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.
Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.
Introduction
Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.
- Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
- HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
- Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
- Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
- Raid Target icon support for Target, Target's Target, MT Targets.
- Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
- In-combat indicators for all units.
- 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
- Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
- Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
- Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
- Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.
Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.
MT Targets
Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.
Casting Monitor
(WORK IN PROGRESS)
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.
All bars can be re-sized in X-Perl main options (Monitor section).
Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.
Raid Admin
(WORK IN PROGRESS)
Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).
Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.
Grim Reaper
Removed from X-Perl, but continues as it's own standalone Ace mod.
[http://www.wowace.com/projects/grim-reaper/]
More Buffing Features
Can be found in my new universal buffing mod, ZOMGBuffs
Why don't you read the changenotes and find out? Why don't you compare how many complaints we get that buffs weren't clickable vs how many we get that it's buggy? Why don't you read the bit how the bugs are caused by SecureStateHeader.lua in Blizzard's code and that it'll likely work a lot better when THEY have fixed it.
Hope it get fixed on Patch 4.0.3...
BTW, the "docking on playerframe" option on X-Perl option UI MUST checked when you're playing Paladin/Durid/Warlock, uncheck this option will cause their skill bar FUCKED UP.
Please only use this option on DK, sorry.
I'm also finding it harder than ever to get buffs to wrap properly without hanging way beyond the frame width. In the past I would have to choose a size for the buffs that would eventually wrap at the right spot, but even that seems to not work now. I'd love to see the options tweaked a bit to allow for a "buffs per row" slider setting when "wrap buffs" is enabled so I can set a specific number of buffs allowed per row, that way I can use the size options for their intended purpose.
The last issue I've had even prior to 4.0.1 and it involves buffs that are temporary weapon enhancements, such as the ones used by warlock and shaman. They seem to create a new column to the left of all the other buffs, preventing other buffs from wrapping properly (above or below the weapon enhancement). They shift all the other buffs over but the length of the row is not reduced to compensate. Between this and the issue above, my player buffs are trailing way off the edge and overlapping the buffs on my target frame.
Date: 2010-11-03 01:21:50
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\RuneFrame.lua line 54:
attempt to index local 'self' (a nil value)
Debug:
[C]: ?
..\FrameXML\RuneFrame.lua:54: RuneButton_Update()
XPerl_Player\XPerl_Player.lua:986: ?()
XPerl_Player\XPerl_Player.lua:641:
XPerl_Player\XPerl_Player.lua:635
AddOns:
Swatter, v5.9.4960 (WhackyWallaby)
AtlasLoot, vv5.11.07
AtlasLootFu, vv5.11.07
Bagnon, v2.14.0
BagnonForever, v1.1.2
BagnonTooltips, v
BrokerMicroMenu, vv1.0
DBMCore, v
Dominos, v1.19.8
DominosCast, v
DominosRoll, v
DominosXP, v
Mapster, v1.3.11
Omen, v3.0.11
PowerAuras, v4.4
Quartz, v3.0.4
Recount, v
RuneWatch, vv1.2.14 Build 60ba975
sct, v6.2
sctd, v3.1
SexyMap, v
TankWarnings, vv1.2.1
TidyPlates, v5.13.6 (R39)
TidyPlatesGrey, v
TidyPlatesNeon, v
TidyPlatesThreatPlates, v4.0-a
Titan, v4.3.9.40000 - Revision 386
TitanGoldTracker, v4.3.9.40000
TitanPerformance, v4.3.9.40000
TitanRepair, v4.3.9.40000
TitanVolume, v4.3.9.40000
WIM, v3.4.2
XPerl, v3.1.1
XPerlArcaneBar, v
XPerlParty, v
XPerlPartyPet, v
XPerlPlayer, v
XPerlPlayerBuffs, v
XPerlPlayerPet, v
XPerlRaidAdmin, v
XPerlRaidFrames, v
XPerlRaidHelper, v
XPerlRaidMonitor, v
XPerlRaidPets, v
XPerlTarget, v
XPerlTargetTarget, v
BlizRuntimeLib_enUS v4.0.1.40000 <us>
(ck=3fe)
Help?
Just wondering if the 'show pet frames' while in a raid will be fixed? Ever since patch if I have the pet frames showing they are just blank squares.
Date: 2010-11-01 22:51:15
ID: -1
Error occured in: Global
Count: 14
Message: ...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua line 23:
Usage: UnitLevel("unit")
Debug:
[C]: ?
[C]: UnitLevel()
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:23: InspectPaperDollFrame_SetLevel()
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:18:
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:8
AddOns:
Swatter, v5.9.4960 (WhackyWallaby)
ACP, v3.3.9
Atlas, v1.17.2
AtlasBattlegrounds, v1.17.2
AtlasDungeonLocs, v1.17.2
AtlasOutdoorRaids, v1.17.2
AtlasTransportation, v1.17.2
AtlasLoot, vv5.11.07
AtlasLootFu, vv5.11.07
AucAdvanced, v5.9.4960 (WhackyWallaby)
AucFilterBasic, v5.9.4960 (WhackyWallaby)
AucFilterOutlier, v5.9.4960.2531
AucMatchUndercut, v5.9.4960.2531
AucScanData, v5.9.4960 (WhackyWallaby)
AucStatHistogram, v5.9.4960 (WhackyWallaby)
AucStatiLevel, v5.9.4960 (WhackyWallaby)
AucStatPurchased, v5.9.4960 (WhackyWallaby)
AucStatSales, v5.9.4960.2842
AucStatSimple, v5.9.4960 (WhackyWallaby)
AucStatStdDev, v5.9.4960 (WhackyWallaby)
AucStatWOWEcon, v5.9.4960.2530
AucUtilAHWindowControl, v5.9.4960.3311
AucUtilAppraiser, v5.9.4960.2530
AucUtilAskPrice, v5.9.4960.3175
AucUtilAutoMagic, v5.9.4960.3142
AucUtilCompactUI, v5.9.4960.2530
AucUtilEasyBuyout, v5.9.4960.3583
AucUtilFixAH, v5.9.4960 (WhackyWallaby)
AucUtilGlypher, v5.9.4960.2545
AucUtilItemSuggest, v5.9.4960.3108
AucUtilPriceLevel, v5.9.4960.2545
AucUtilScanButton, v5.9.4960.2530
AucUtilScanFinish, v5.9.4960.2530
AucUtilScanProgress, v5.9.4960.2530
AucUtilScanStart, v5.9.4960.4819
AucUtilSearchUI, v5.9.4960.3655
AucUtilSimpleAuction, v5.9.4960.4546
AucUtilVendMarkup, v5.9.4960.2530
Babylonian, v5.1.DEV.130
Bagnon, v2.14.0
BagnonConfig, v
BagnonForever, v1.1.2
BagnonTooltips, v
Bartender4, v@project-version@
BeanCounter, v5.9.4960 (WhackyWallaby)
BonusScanner, v5.3.1
Carbonite, v4.012
CarboniteTransfer, v1.01
Configator, v5.1.DEV.282
DebugLib, v5.1.DEV.275
DsgraphicsForzadesignSunnart, v4.0
EMLib, v
Enchantrix, v5.9.4960 (WhackyWallaby)
EnchantrixBarker, v5.9.4960 (WhackyWallaby)
ErrorMonster, v3
GearScore, v3.1.20 - Release
Grid, v1.40000.1370
GridManaBars, v1.02
Informant, v5.9.4960 (WhackyWallaby)
Looter, v
MikScrollingBattleText, v5.5.91
oUF, v1.5.4
Postal, v3.4.4
Prat30, v3.4.10
Prat30HighCPUUsageModules, v
Prat30Libraries, v
Quartz, v3.0.4
Recount, v
SellOMatic, vv1.2.9a
SlideBar, v5.9.4960 (WhackyWallaby)
SmoothDurability, v
Stubby, v5.9.4960 (WhackyWallaby)
SunnArt, v3.48
TidyPlates, v5.13.6 (R39)
TidyPlatesGrey, v
TidyPlatesNeon, v
TidyPlatesThreatPlates, v4.0-a
Titan, v4.3.9.40000 - Revision 386
TitanBag, v4.3.9.40000
TitanClock, v4.3.9.40000
TitanCoords, v4.3.9.40000
TitanGoldTracker, v4.3.9.40000
TitanLootType, v4.3.9.40000
TitanPerformance, v4.3.9.40000
TitanRepair, v4.3.9.40000
TitanVolume, v4.3.9.40000
TitanXP, v4.3.9.40000
XLoot, v0.91.1
XPerl, v3.1.1
XPerlArcaneBar, v
XPerlOptions, v
XPerlParty, v
XPerlPartyPet, v
XPerlPlayer, v
XPerlPlayerBuffs, v
XPerlPlayerPet, v
XPerlRaidAdmin, v
XPerlRaidFrames, v
XPerlRaidHelper, v
XPerlRaidMonitor, v
XPerlRaidPets, v
XPerlTarget, v
XPerlTargetTarget, v
BlizRuntimeLib_enUS v4.0.1.40000 <us>
(ck=b95)
Great unit frames! I'm hoping someone here can help me...
I have been using Grid for both raid and party frames for a couple of years and use mouse over healing which works a treat. Now that I am using Xperl I use the Xperl raid frames which are great but I would like the party frames to display like the raid frames... So basically have a 5 man group use/ look like the Xperl raid frames instead of the Xperl standard party frames.
Is there a way to do this? I can't find anything in the options but hoping one of you 'techie' folk may have a solution..?
Many thanks