X-Perl UnitFrames
Patch 6.0.3 compatibility and future of X-Perl
Use latest alpha from WoWAce for using in Patch 6.0.3
http://www.wowace.com/addons/xperl/files/
May still has problems but for most cases it should be working(at least was tested on beta), if not, clearing old setting by killing(and backup) XPerlxxxxxxx.lua in the WTF directory of your WoW installlation and try again with fresh new default setting, thanks your patience.
If still someone want to help Zeksie for he earns his donates from X-Perl then that's fine for Zek and X-Perl, but seems like it's time to cut him out as no one want to help X-Perl anymore (as many of users already heard about the mess of this poor addon), I guess.
I don't know X-Perl will still be continue or not(it's highly possible it won't be, as the new maintainer Resike continued the developing and forked to Z-Perl, and he said he won't abandon his addons), I won't force everyone should must to use Resike's one at this point, as his Z-Perl isn't stable yet, and for some reasons, I don't think he want to port his fixes back to X-Perl as he knows about how Zek did about his addons and everyone who helped Zek to maintaining this poor addon...and, of course...X-Perl may broken again when next time Blizzard's patches released..... /sigh
(At this point, I won't force everyone who used X-Perl to go Z-Perl until it's more stable than now, feel free to use Z-Perl or other Unitframe addons if you want, and do NOT hold your breathe about X-Perl too much, too. I already lost my hope on X-Perl, at least I can trust Resike and Z-Perl now...)
Sincerely,
PlayerLin - Maintainer of X-Perl but not a proper skilled coder, just a locale translator and do some shitty PRs. :(
Bug Reporting
Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.
Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.
Introduction
Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.
- Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
- HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
- Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
- Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
- Raid Target icon support for Target, Target's Target, MT Targets.
- Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
- In-combat indicators for all units.
- 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
- Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
- Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
- Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
- Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.
Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.
MT Targets
Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.
Casting Monitor
(WORK IN PROGRESS)
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.
All bars can be re-sized in X-Perl main options (Monitor section).
Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.
Raid Admin
(WORK IN PROGRESS)
Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).
Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.
Grim Reaper
Removed from X-Perl, but continues as it's own standalone Ace mod.
[http://www.wowace.com/projects/grim-reaper/]
More Buffing Features
Can be found in my new universal buffing mod, ZOMGBuffs
hmm guess he didn't fix all of it, i know he's in process if rewriting buffs from scratch though but is running into bugs with the new secureauratemplate that are holding him back.
I do like to have all my columns and rows in line so they all match up, have noticed when this starts happening, the top person in each column is still in line with the other groups, but the ones underneath move slightly lower - these are usually the people that I become unable to target.
I don't know if its co-incidence, but it seems to happen most often in groups 4, 6, 7, 8.
http://img149.imageshack.us/f/paint22.jpg/
Also displaying people as out of range when they are spiked on Marrowgar - even when right next to them.
I just tested it using 448 it still taints. It adds a cooldown timer into the default buff frame causing taint.
that specific option should no longer taint either as of r443 and higher zek saw to that. but yes prior to 443 the blizzard default frame would taint if you did enable that "blizzard default" option.
@nitewolfe i can click off buffs just fine. But i am wondering if you have the option Blizzard default checked on the global options. It is near the middle of the screen. If you have that checked uncheck it and do a /reload and you should be able to click off buffs.
Hello, I know with the new changes you cant click off a buff from the xperl frame. But i have it so the defualt bufs frames show and it still wont let me click off from the blizzard frame. Say xperl has caused a illegal action or some thing like that and ask me if i want to disable the add on.
Date: 2010-10-19 21:07:25
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\XPerl\XPerl.lua line 109:
table index is nil
Debug:
[C]: ?
XPerl\XPerl.lua:109:
XPerl\XPerl.lua:102
XPerl\XPerl_Init.lua:286:
XPerl\XPerl_Init.lua:169
XPerl\XPerl_Init.lua:347:
XPerl\XPerl_Init.lua:341
XPerl\XPerl_Init.lua:388:
XPerl\XPerl_Init.lua:387
[C]: SetUnitAura()
..\FrameXML\BuffFrame.lua:225:
..\FrameXML\BuffFrame.lua:130
[C]: AuraButton_Update()
..\FrameXML\BuffFrame.lua:113: BuffFrame_Update()
..\FrameXML\BuffFrame.lua:46:
..\FrameXML\BuffFrame.lua:42
But WHERE do you hide/unhide it??
Message: Interface\AddOns\XPerl\XPerl_Highlight.lua:1509: attempt to compare number with nil
Any idea what causes this?
finally, could you change the effect of regenerating a rune by Runic Empowerment to what the standard blizzard ui one uses? the circles are opaque and go through the rune next to it - so a blood rune would cover up the other blood rune of example - and with a slight glow effect means it is difficult to see the rune, and that is a problem with a death knight in a raid environment as you probably can tell :) i have a screenshot to show what i mean:
http://img51.imageshack.us/img51/9709/wowscrnshot101910184218.jpg
thanks for updating xperl to 4.0.1 :)
also, pet frames (while in a raid) are still not working in build r447. the frame shows up, but it doesnt show the name of the pet or its health, i cant click on the frame to target the pet, and the frame is slightly transparent as if the pet is out of range.
wow is still down atm, so i cant see whats different with the r448 build
hello ths a lot for the dk runes fix. I have a question thou,when u get empowered rune(new passive ability that whenever u use frost strike,runestrike or death coil, one of ur runes that is on cooldown becomes available) and one of ur runes comes off cooldowns it it highlighten with a white circle ,is there any way u can get rid of that ?thx