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Supported WoW Retail Versions

  • 3.3.0


tag 3.3.0-1.0.0
James D. Callahan III <darkenelf@gmail.com>
2010-01-30 01:03:47 -0500

Tagging as 3.3.0-1.0.0


James D. Callahan III:
    - Renamed the "sources" member for players and channels to "addons" for clarity.
    - In DrawTooltip(): Use tooltip:EnableMouse(true) to stop things under the tooltip from popping up.
    - If a user changes the default UI's channel colors, Spamalyzer will do the same.
    Added event-function Spamalyzer:UPDATE_CHAT_COLOR() which populates (and updates) the channel colors.
    - Byte values above 1024 will now be displayed using the IEC binary unit symbols.
    Added BtyeStr() function for calculating KiB/MiB values.
    Re-formatted some comments.
    - Added the prefix for Antiarc's MarySue (lol) AddOn, and cleaned up some tab formatting.
    - In Spamalyzer:StoreMessage(): If an addon doesn't have an entry for a player, insert that player's name into its sorted list. Yoshimo was right - I tagged a beta then found a bug.
    - In DrawTooltip(): Only sort sub-sections when the main section is open.
    - When wiping data, also wipe addons and channels.
    - Removed COLOR_YELLOW since it isn't used, and upvalued some globals.
    - Channel names in the tooltip and the ChatFrame output are now localized.
    - Fixed message counts in channel view.
    - Sorting by category will now also sort sub-sections.
    - Moved Debug() above all other code.
    - Added Channel-view tooltip mode. The tooltip now displays the mode name in the header.
    - Fixed debug declaration/definition - properly reference tekDebug.
    - Fixed issue with players sometimes not being colored by class, and just for the hell of it colorized realm names by channel color.
    - Re-formatted the output text for human-readability, and added channel color support.
    - Added channel colors.
    - Added tekDebug support and localized some globals.
    - Fixed an accidental global.
    - There is now an AddOn-centric tooltip mode - Middle-click to toggle.
    - In Spamalyzer:UpdateTooltip(): Cancel timers.tooltip_update then nil it out instead of simply calling CancelAllTimers(). Also, in the case of a nil tooltip, set LDB_anchor and elapsed_line to nil.
    - In Spamalyzer:StoreMessage(): If not tracking this message type, and there is no output_frame, abort immediately.
    - In Spamalyzer:StoreMessage(): Don't try to assign a class to a player who is already known.
    - In data_obj.OnEnter(): Check for timers.tooltip_update before drawing the tooltip or scheduling the tooltip update timer.
    - Changed/added some comments.
    - Renamed SetElapsedLine() to Spamalyzer:UpdateElapsed(), made it abort if the tooltip is nil, and replaced its use in Spamalyzer:UpdateTooltip() with a one-second repeating timer in the data_obj's OnEnter.
    - Renamed Spamalyzer:UpdateGuildInfo() to Spamalyzer:GUILD_ROSTER_UPDATE() - also, added nilling of timers on Spamalyzer:OnDisable().
    - Renamed StoreMessage() to Spamalyzer:StoreMessage().
    - Added "track_cache" table so as to not call string.lower() for every call of StoreMessage()
    - Moved all timers to the new "timers" table and changed firing time for Spamalyzer:OnMessageUpdate() from 0.5 seconds to 1.5 seconds.
    - Renamed "guild_members" to "guild_classes", and changed GetPlayerClass() to do a guild lookup before calling UnitClass().
    - Moved defaults table into Spamalyzer:OnInitialize()
    - added Battleground General
James D. Callahan III:
    - Added "addons" and "sorted_addons" tables for future use. Added some comments.
    - In Spamalyzer:OnMessageUpdate() - nil out message_updater so this function will be called again.
    - GetPlayerClass() no longer polls the user's guild for names/classes - instead, that information is looked up in the guild_members table, which is populated in Spamalyzer:OnEnable() and also after GUILD_ROSTER_UPDATE fires.
    - New function - Spamalyzer:OnMessageUpdate(): Updates the LDB feed and the tooltip (if exists and is visible). Fires 0.5 seconds after a call to StoreMessage(), if not already scheduled.
    - Renamed "sorted_data" to "sorted_players".
    - Yanked the homebrew OnUpdate timer in favor of AceTimer-3.0 since this bastard grew up to require a more proper scheduler. Re-organized some code in the process of the re-write.
    - Tweaked tooltip throttle.
    - Added 0.25 second throttle to tooltip refreshes in order to stop massive CPU churn when in large raids or AV.
    - The sorted_data table now uses player names rather than a player's table, and is now automatically sorted whenever the tooltip is drawn.
    - Made the data-wiping functionality be more thorough about its cleanup.
    - UpdateDataFeed() no longer takes a parameter.
    - Re-wrote the sort functions to check for ascending/descending - clicking a column in the tooltip now toggles between the two.
    - In StoreMessage(): Clean up the player sources definition and related code.
    - Strip the realms from cross-realm folks before stuffing them into the players table - Name-Realm will still show in the tooltip.
    - Pre-define values as 0 for the activity table in order to simplify its handler code.
    - - Fixed Typo in dG Killshot Notifier
    - Added Ovale
James D. Callahan III:
    - Added new localizations and removed those which are un-used.
    - Re-worked coloring for ChatFrame output - if the prefix is unknown, display "Unknown" in red, else display the AddOn name in green.
    - In StoreMessage(): If we're not tracking a certain type of AddOn message, don't collect data for it.
    - Some optimization.
    - Added tooltip scrolling and also an option to show detailed traffic statistics in the tooltip - defaults to off.
    - Show the time elapsed in the tooltip even when we have no data.
    - Changed configuration formatting and removed Datafeed tab and sorting/display type since these can be done from the tooltip/LDB icon.
    - Added options to filter out known/unknown AddOns when sending output to a ChatFrame.
    - Moved some variables to more apt locations and added some comments.
    - Removed some un-used color constants.
    - In DrawTooltip(): Added the ability to select sort type by clicking on the appropriate column header in the tooltip.
    - In DrawTooltip(): Handle clicks on the player name line, instead of on the plus/minus icon.
    - No longer sort sorted_data when receiving a message - instead, mark "new_activity" as true and handle sorting when applicable in DrawTooltip().
    - Added coloring of player names by class.
    - Added tooltip hint for unmodified left-click on the data_obj.
    - Modified left-click on data_obj so an unmodified left-click cycles through the display types. A shift-click now wipes the activity table and resets the epoch.
    - Added UpdateDataFeed().
    - Added activity table, and assign values to it in StoreMessage().
    - Added DISPLAY_VALUES table for datafeed/config interoperation.
    - Renamed DISPLAY_VALUES to DISPLAY_NAMES and added new names.
    - Changed localization strings "Bytes In" to "Input" and "Bytes Out" to "Output".
    - Fixed race condition with the tooltip timer by caching the previous value between updates.
    - Fixed the broken data-clear feature.
    - Added ability to clear data from the LDB icon - currently broken.
    - When changing the sorting type from the config menu, the list will be automatically sorted.
    - Fixed an issue where having a prefix be the same as the AddOn's name would display the AddOn as unknown.
    - Per yoshimo's request, made the tooltip more resemble that of ASFu, and added the tooltip hint (with the check on whether or not to display it)
    - Changed the localization string for the options menu tooltip hint.
    - Re-wrote TimeStr() and tweaked CPU-usage when updating the tooltip to an acceptable level.
    - Tweaked the updater to use no CPU while there is no tooltip, and to use less while there is.
    - Upvalued some globals.
    - Removed AddonLoader support - we want to capture AddOn messages as soon as possible.
    - StoreMessage() will now re-draw the tooltip if it exists and is visible.
    - The LDB icon now has a tooltip. Needs some tweaking but it mostly works as intended.
    - Added the LDB data object's OnEnter/OnLeave/OnClick.
    - In StoreMessage(): Fixed detection of known prefixes.
    - Moved some variables around.
    - Removed some un-used debug prints.
    - Removed localization entry for "Name", since Blizzard provides NAME.
    - In StoreMessage(): Added logic for storing and sorting players and their AddOn message sources.
    - In StoreMessage(): Renamed the "name" variable to "addon_name" for clarity - fixed its usage in the ChatFrameX output.
    - Added players, sorted_data, and SORT_FUNCS tables.
    - Moved some variables from the AddOn namespace section to the Variables section.
    - Upvalued _G.table
    - Pull ChatFrame1-7 from the local _G
    - Changed event registry for CHAT_MSG_ADDON - call StoreMessage() directly from there using the correct parameters.
    - Removed TRACKING_CHECKS - found a cleaner way to do what I wanted.
    - Added code for StoreMessage() - at present all it does is look for the prefix in the database and add it if not found, and if output_frame is non-nil sends the information to the designated frame colored by whether or not tooltip-tracking is enabled for the message type. Fixed variable names in Spamalyzer:SendAddonMessage()
    - Added output_frame for displaying AddOn message information. Uses CHAT_FRAME_MAP for assignment.
    - Hooked SendAddonMessage() - calls StoreMessage() if the type is "WHISPER".
    - Re-named Spamalyzer:AddMessage() to StoreMessage().
    - Removed some unneeded code.
    - Utilized the AddOn-wide namespace to pull in the KNOWN_PREFIXES from Prefixes.lua and embedded AceHook-3.0
    - New file: Prefixes.lua - contains all of the known AddonMessage prefixes from FuBar_AddonSpamFu.
    - Added AceHook-3.0 to .pkgmeta and embeds.xml
    - Added plus/minus icons for the tooltip.
    - Populated embeds.xml so the packaged AddOn will load properly.
    - Updated DISPLAY_VALUES with new strings.
    - Added four more localization strings.
    - Added SORT_VALUES and DISPLAY_VALUES. DISPLAY_VALUES will be used for the LDB text.
    - Added config toggles for message-type tracking.
    - Added two new localization strings.
    - Mostly the skeleton of an AddOn, though configuration and localization layout is mostly complete and working.

Additional Files

Type Name Size Uploaded Game Version Downloads
25.29 KB Jan 30, 2010 3.3.0 49