SkeletonKey
Introduction
SkeletonKey is an interface for managing ability hotkeys across a multiple characters. It handles categorized pet spells, talents, and professions on the fly.
Usage:
- Type /skb to open the binding interface.
 
- Use the header buttons to swap between global, character, and specialization level bindings.
 
- Drag the appropriate icon into a slot to add that ability to the profile.
 
- Left-click a slot to change the key binding.
 
- Right-click to remove that action from the profile.
Features
- Assign hotkeys to anything that can be dragged to or from the action bar:
 - Spellbook abilities, Macros, and Talent ablities
 
- Pet Actions
 
- Collections Interface (battle pets, toys, mount)
 
- Inventory Items (by name)
 
 
- Spellbook abilities, Macros, and Talent ablities
- Propagates global, character, and specialization-specific keybinds.
 
- Manages keybindings intended for categorized abilities, including:
 - Professions
 When a profession-related ability is bound, that binding will be matched up with character profession data and updated according when you change professions or log onto a different character.
 
- Talents
 Detected talent spells are allowed to have overlapping bindings, unless the conflicting spell is currently castable.
 
- Categorized pet abilities
 Pet abilities that share the same spell book subtext will be lumped together in a macro that is automatically updated as new abilities appear.
 
 
- Professions
- Hotkey text that is compatible with Dominos, Bartender4, and other mods that make use of registered action slots.
 
 
                            
 
        
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Posted May 29, 2017When trying to drag a equipment set to SKB I get the following:
2x SkeletonKey\ActionTemplates.lua:109: Missing actionType handler for `equipmentset`
[C]: in function `assert'
SkeletonKey\ActionTemplates.lua:109: in function `RegisterAction'
SkeletonKey\KeyButton.lua:240: in function `DropToSlot'
SkeletonKey\KeyButton.lua:177: in function <SkeletonKey\KeyButton.lua:176>
Locals:
(*temporary) = nil
(*temporary) = "Missing actionType handler for `equipmentset`"
Also, can you add support to show key binds with ElvUI?
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Posted May 29, 2017Is there any option to hide spell bindings on Dominos action bars? Half my spells show the bindings and half do not.