v2.1.0
Details
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FilenameSkada-v2.1.0.zip
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Uploaded by
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UploadedJun 20, 2026
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Size577.51 KB
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Downloads5,749
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MD562a689b888cfaad3f3501db1966b614e
Supported WoW Retail Versions
- 12.0.5
- 12.0.1
Changelog
Skada
v2.1.0 (2026-06-20)
Full Changelog Previous Releases
- cleanup: bug fixes, UI polish, encounter names, GitHub release workflow
Fixes:- RemoveMode/RemoveFeed now correctly remove modes and feeds
- Tooltip class colors no longer shadowed by local variable
- Remove dead /skada pets command and OptionsSetup override
- Delete broken Tweaks.lua (referenced removed cleuHandler)
- Guard DebugLogSource against secret value crashes
- Guard encounter name access with type() checks for secret values
- Wrap mode Update in pcall to prevent display-killing crashes
UI: - FormatNumber detailed format now produces thousands separators
- InlineDisplay: fix menu double-anchor, localize hardcoded strings,
remove debug print and dead code - Show encounter names in segment labels and title bar
Workflow: - Add permissions: contents: write to release workflow
- Bump actions/checkout to v4
- Add explicit GitHub Release upload step on tag pushes
- fix: threat mode etc
- Fix UI not refreshing in realtime (#6)
- Fix stale UI: invalidate NativeAPI session cache on updates
The NativeAPI view/source cache held Blizzard session snapshots for 500ms
while Skada's Tick timer fires every 250ms. Every other tick reused the
previous snapshot, so bar values, totals and the DPS feed froze for half
a second at a time even though we were 'refreshing' 4x per second.
- Shorten the cache TTL to 100ms so a missed event still recovers fast.
- Add NativeAPI:InvalidateCache() that wipes the results table.
- Call it from DAMAGE_METER_COMBAT_SESSION_UPDATED and
DAMAGE_METER_CURRENT_SESSION_UPDATED so the next Tick() always reads a
fresh C_DamageMeter snapshot after Blizzard signals a change.
- Fix stale UI: always re-sort bars after dataset update
BarDisplay.mod:Update used a 'lazy sort' guard that compared
win.bargroup.barCount captured at the start of the function with the same
field read again at the end. barCount is only assigned inside
barListPrototype:SortBars() (SpecializedLibBars-1.0.lua), and nothing
inside the Update body touches it, so the two reads were always equal.
The guard therefore collapsed to 'sort only if maxvalue changed or
ordersort is set', which suppressed re-sorts when:- rankings below the top bar changed (top value unchanged)
- new bars were created via mod:CreateBar / NewCounterBar
- stale bars were removed via RemoveBar
Newly added bars sat unpositioned until the top value happened to move,
making the window look frozen mid-combat.
Remove the guard and always sort. Sorting a few dozen bars per tick is
negligible cost and matches the pre-optimization behaviour.
- Apply 'Update frequency' option without /reload
ScheduleRepeatingTimer was only called once at OnEnable using the current
value of db.profile.updatefrequency, so changing the slider in the
Options panel did nothing until the addon was reloaded.
Store the timer handle as self.tickTimer and add
Skada:ApplyUpdateFrequency() which cancels and reschedules it. Wire the
Options setter to call it after persisting the new value.
- Fix stale UI: invalidate NativeAPI session cache on updates