Skada Damage Meter
Skada is a modular damage meter with various viewing modes, segmented fights and customizable windows. It aims to be highly efficient with memory and CPU.
"Skada" is Swedish for "Damage".
Note: I took a tiny break from WoW (a decade), but recently started playing SoD. Be aware that this addon may not quite work yet.
Usage
When you first start using Skada, there will be a window created by default. This window can be extensively customized in Skada's configuration panel; click the little cog icon to access a menu, and then click Configure. Depending on your user interface, there may also be a minimap button allowing quick access to this menu.
Skada supports multiple windows. To create a new window, click Windows in the addon's configuration panel. There are three built-in types of windows - Bar, Inline, and Data text. Bar is the classic damage meter window, and is very customizable. Inline shows the meter in a horizontal line, which can be useful for integration in custom user interfaces. Data text shows just one item at a time, and can also be displayed by any LDB display addon, such as Titan Panel, ChocolateBar, or ElvUI.
In the normal Bar window, you can left click on specific items for more detailed information, and right click for less details. At the very "top" is the list of all saved fight segments. Some data modes have several detailed information views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.
You can also use window buttons for selecting fight segment and mode directly.
Scrolling in Skada is done with the mousewheel.
Plugins
Skada is easy to extend, and there were once many extra plugin addons out there that add functionality. However, there are unlikely to be any maintained ones currently.
There is a page with API information here.
Reporting issues
For now use comments.
I dont wanna go back to Recount, but looks like I might have to, no one wants BG stats...
Message: Interface\AddOns\SkadaDamage\Damage.lua:316: attempt to index local 'player' (a nil value)
Time: 09/10/11 12:11:59
Count: 4
Stack: Interface\AddOns\SkadaDamage\Damage.lua:316: in function `Enter'
Interface\AddOns\Skada\Skada.lua:1901: in function `AddSubviewToTooltip'
Interface\AddOns\Skada\BarDisplay.lua:145: in function <Interface\AddOns\Skada\BarDisplay.lua:122>
Interface\AddOns\Skada\BarDisplay.lua:251: in function <Interface\AddOns\Skada\BarDisplay.lua:251>
Locals: self =
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
Enable = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
NewModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:256
Update = <function> defined @Interface\AddOns\SkadaDamage\Damage.lua:320
EnableModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
modules =
}
GetModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
IterateEmbeds = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
IsModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:238
title = "Cairee's Damaged mobs"
defaultModuleLibraries =
}
playerid = "0x05000000024DEC22"
scanned = true
SetEnabledState = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
defaultModuleState = true
enabledState = true
baseName = "SkadaDamage"
Disable = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:330
moduleName = "Damaged mobs"
GetName = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:300
metadata =
}
Enter = <function> defined @Interface\AddOns\SkadaDamage\Damage.lua:313
IterateModules = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:453
name = "Skada_Damaged mobs"
SetDefaultModulePrototype = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:425
IsEnabled = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
orderedModules =
}
SetDefaultModuleState = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:403
DisableModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
}
win =
changed = false
selectedmode =
}
selectedset = 1
history =
}
metadata =
}
bargroup = SkadaBarWindowSkada {
}
display =
}
usealt = true
dataset =
}
db =
}
}
id = "0x05000000024DEC22"
label = "Yukio"
player = nil
(*temporary) =
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
Enable = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
NewModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:256
Update = <function> defined @Interface\AddOns\SkadaDamage\Damage.lua:320
EnableModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
modules =
}
GetModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:231
IterateEmbeds = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
IsModule = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:238
title = "Cairee's Damaged mobs"
defaultModuleLibraries =
}
playerid = "0x05000000024DEC22"
scanned = true
SetEnabledState = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
defaultModuleState = true
enabledState = true
baseName = "SkadaDamage"
Disable = <function> defined @Interface\AddOns\BigWigs\Libs\AceAddon-3.0\AceAdd
mb i'm bit stupid - but i tirned off skada window by kross & now i can't get it back on - could u help me, /command or some how else. cuz i tried & checked all options & could not get it back on! so pissed off of it.
Thanx, hope on soonest replay.
Date: 2011-09-02 16:15:07
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Skada\Skada.lua line 1245:
attempt to index local 'set' (a nil value)
Debug:
(tail call): ?
[C]: ?
Skada\Skada.lua:1245: get_player()
GTFO\GTFO_Skada.lua:30:
GTFO\GTFO_Skada.lua:28
GTFO\GTFO_Skada.lua:264: GTFO_RecordSkada()
GTFO\GTFO.lua:1790: GTFO_RecordStats()
GTFO\GTFO.lua:825: GTFO_OnEvent()
[string "*:OnEvent"]:1:
[string "*:OnEvent"]:1
I have updated GTFO in the next version to account for this situation.
Skada SEEMS to be accurate for a priest if they are the one running it, but not for other priests in the raid. Someone else's skada was showing my absorbs and healing today on Majordomo at 11-12k while recount showed around 21k. Considering we were pushing scorpion to 12 or 13 stacks its pretty much impossible that skada's 11k is the correct number. Being a discipline priest obviously this makes skada unusable for me and I've switched to recount.. :'( please fix? Recount is ugly.
Date: 2011-08-28 16:11:07
ID: 1
Error occured in: Global
Count: 6
Message: ..\AddOns\SkadaDamage\Damage.lua line 316:
attempt to index local 'player' (a nil value)
Debug:
[C]: ?
SkadaDamage\Damage.lua:316: Enter()
Skada\Skada.lua:1901: AddSubviewToTooltip()
Skada\BarDisplay.lua:145:
Skada\BarDisplay.lua:122
Skada\BarDisplay.lua:251:
Skada\BarDisplay.lua:251