v2026.32-7-gce8986f

Details

  • Filename
    SilverDragon-v2026.32-7-gce8986f.zip
  • Uploaded by
  • Uploaded
    Sep 5, 2026
  • Size
    802.66 KB
  • Downloads
    47
  • MD5
    c7522784616d8bea877e9b02d3aae418

Supported WoW Retail Versions

  • 12.1.0
  • 12.0.7

Supported WoW Mists of Pandaria Classic Versions

  • 5.5.4

Supported WoW Wrath of the Lich King Classic Versions

  • 3.4.5

Supported WoW Classic Versions

  • 1.15.9

Supported WoW Burning Crusade Classic Versions

  • 2.5.6

Changelog

SilverDragon

v2026.32-7-gce8986f (2026-09-05)

Full Changelog Previous Releases

  • Mists: sync data from handynotes
    This filled out loot_shared extensively via the new mining script
  • Rewards: cope with INVTYPE_NON_EQUIP_IGNORE gear in tooltips
    It was jumbling items together because I wasn't expecting a path through
    TooltipLabel that could return "".
  • sharedloot: find the loot a group of rares share
    A zone's rares often (depends on expansion) share a pool of rare gear,
    plus an item or two of their own. I was eyeballing this, which worked
    okay but was a bit failure-prone, and left going back and redoing early
    expansions daunting.
    It's still a bit fiddly and requiring some tweaking and judgement calls,
    but automating the bulk of it makes it approachable...
  • Mists: re-sync now that syncdata strips the " +N" label tag
  • syncdata: drop the miner's " +N" tag when building a label
  • GetClosestLocationForMob: respect per-coordinate conditions
  • Keep per-coordinate conditions when merging a mob's imported points
    My HandyNotes data is ultimately per-coordinate, and we're squashing it
    into SilverDragon's per-ID model. This mostly works, but occasionally
    there's outliers like the Bloated Snapdragon where coordinates have
    different conditions. In those cases whatever condition came last won,
    which produced inaccurate results (worse than before the import,
    because then I tended to just show all the points and let the user
    figure it out).
    Now split it out so that if there's different requirements they'll be
    stored, and the map overlay will check them per-coord.