Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in Midnight
Due to the strict limitations on addons introduced by Blizzard in Midnight, SUF will not be updated at this time.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
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Posted Jul 10, 2026Truly hoping this gets fixed for TBC Anniversary. This is my favorite unit frames mod and man it sucks having the lua errors popping up continuously.
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Posted Jul 10, 2026This seems to have issues within TBC anniversary. My profile seems to reset, and i imported an old profile layout and doesnt actually change.. Any fix?
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Posted Jul 10, 20262964x ShadowedUnitFrames/modules/auras.lua:562: attempt to index a nil value
[ShadowedUnitFrames/modules/auras.lua]:562: in function <ShadowedUnitFrames/modules/auras.lua:539>
[ShadowedUnitFrames/modules/auras.lua]:626: in function <ShadowedUnitFrames/modules/auras.lua:614>
[ShadowedUnitFrames/modules/auras.lua]:681: in function '?'
[ShadowedUnitFrames/modules/units.lua]:194: in function <ShadowedUnitFrames/modules/units.lua:191>
Locals:
parent=<table>{
debuffs=Frame <auras.lua:317>
overridelist=<table>
blacklist=<table>
primary="buffs"
anchor=Frame <auras.lua:317>
buffs=Frame <auras.lua:317>
whitelist=<table>
secondary="debuffs"
}
frame=Frame <auras.lua:317>{
temporaryEnchants=0
type="buffs"
anchorTo=SUFUnittarget <units.lua:556>
parent=SUFUnittarget <units.lua:556>
totalAuras=1
maxAuras=40
filter="HELPFUL"
buttons=<table>
}
type="debuffs"
config=<table>{
enabled=true
timers=<table>
enlarge=<table>
y=0
maxRows=4
perRow=10
selfScale=1.300000
x=0
show=<table>
anchorPoint="BL"
size=16
}
displayConfig=<table>{
perRow=10
selfScale=1.300000
approximateEnemyData=true
enlarge=<table>
timers=<table>
y=0
x=0
show=<table>
maxRows=4
prioritize=true
enabled=true
anchorPoint="BL"
size=16
}
index=1
filter="HARMFUL"
isFriendly=false
curable=false
name="Dazed"
texture=135860
count=0
auraType=nil
duration=4
endTime=2577636.071000
caster=nil
isRemovable=false
nameplateShowPersonal=false
spellID=1604
canApplyAura=false
isBossDebuff=false
strSpellID="1604"
category="misc"
button=Button <auras.lua:249>{
point="TOPLEFT"
isAuraAnchor=true
parent=SUFUnittarget <units.lua:556>
border=Texture <auras.lua:274>
yOffset=-3
anchorOffset=0
anchorTo=SUFUnittarget <units.lua:556>
relativePoint="BOTTOMLEFT"
xOffset=3
stack=FontString <auras.lua:264>
cooldown=SUFUnittargetAurabuffs1Cooldown <auras.lua:256>
icon=Texture <auras.lua:277>
}
(*temporary)=nil
(*temporary)="none"
(*temporary)=nil
(*temporary)=false
(*temporary)=false
(*temporary)=false
(*temporary)="attempt to index a nil value"
WoWClassic=false
LibClassicDurations=nil
canCure=<table>
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Posted Jul 10, 2026You guys have issues aswell seeing normal debuffs on your target?
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Posted Jul 10, 2026@callfreaks Another dude linked this: https://github.com/wanglydangly/SUF
Copy the ShadowedUnitFrames.lua and they will work again c:
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Posted Jul 10, 2026Still not updated to fix the issue? Sad..
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Posted Jul 9, 2026How can I still use Blizzard raid frames for a party? disabled Party under Enabled Units in SUF, but that just makes my group disappear on left.
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Posted Jul 8, 2026Latest update to TBC Anniversary caused SUF to start spamming LUA errors during a heroic dungeon. It took some time for it to start happening but once it did I was forced to reload. It was regarding "aura" errors tho
I kinda dont want to to happen during raid or a dungeon so I've disabled for now. I'll try to find the actual lua errors at some point tho
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Posted Jul 7, 2026(TBC Classic) I kinda fixed it. Use at your own descretion. I only updated the ShadowedUnitFrames.lua file - https://github.com/wanglydangly/SUF
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Posted Jul 7, 2026@glizzypriest will this fix the debuff on enemy target issue?
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Posted Jul 7, 2026@mcdohhl It did for me. It also fixed the targetting issue where frame was not updating to correct target.
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Posted Jul 7, 2026@mcdohhl I do still have some other LUA addon showing in bug grabber related to the function 'CheckInteractDistance()' but it doesn't really appear to be causing any significant issues that I've noticed.
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Posted Jul 7, 2026@glizzypriest Ah thank you, so can i only download the ShadowedUnitFrames.lua file ?
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Posted Jul 7, 2026@mcdohhl Yeah it should work.
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Posted Jul 8, 2026@glizzypriest hey, what exactly did you change in the ShadowedUnitFrames.lua file?
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Posted Jul 8, 2026@antopio After line 17 added:
if not DebuffTypeColor then
DebuffTypeColor = {
none = DEBUFF_TYPE_NONE_COLOR or {r = 0.80, g = 0.00, b = 0.00},
Magic = DEBUFF_TYPE_MAGIC_COLOR or {r = 0.20, g = 0.60, b = 1.00},
Curse = DEBUFF_TYPE_CURSE_COLOR or {r = 0.60, g = 0.00, b = 1.00},
Disease = DEBUFF_TYPE_DISEASE_COLOR or {r = 0.60, g = 0.40, b = 0.00},
Poison = DEBUFF_TYPE_POISON_COLOR or {r = 0.00, g = 0.60, b = 0.00},
}
end
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Posted Jul 8, 2026@glizzypriest how do you get the files download first time using this website. I see all folder but i dont know how to download them :-(
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Posted Jul 8, 2026@Magicloltv if you click on the file you can actually just copy paste out the entire file contents and replace yours. Or theres a button to download raw at the top right of the box.
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Posted Jul 8, 2026@glizzypriest Thank you so much you're a life saver. This also fixed the debuff issues on MOP classic for me also.
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Posted Jul 9, 2026@glizzypriest Thanks, this fixed all my problems also. Just replace the .Lua file as described above! Now buffs/debuffs and correct info is showing.