Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in Midnight
Due to the strict limitations on addons introduced by Blizzard in Midnight, SUF will not be updated at this time.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
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Posted Feb 15, 2026Playing BC Anniversary. The addon has been working for a time, then yesterday the Blizzard frames started overriding it. Sometimes if I check and uncheck "Disable OmniCC Cooldown Count" (even though I don't have OmniCC installed) it will get the addon to show up on top of the Blizzard frames. Sometimes switching profiles works too. I've tried every fix I could possibly find it but it doesn't help. I disabled all other addons to rule out a conflict issue but it didn't fix it, so my only guess is that there's an issue with SUF itself or Blizzard updated something that's forcing their frames to show. Doing a full uninstall/reinstall of the addon yesterday did fix it, but when I started the game up today it's back to the same problems.
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Posted Feb 15, 2026In reply to rockindiesel:
I've narrowed it down to enabling the "Hide buff frames" in the Blizzard frame section. When I uncheck that and reload the UI nothing happens to SUF. It would be nice if this could be fixed.
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Posted Feb 15, 2026is it possible to have a selection to only show castable buffs?
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Posted Feb 14, 2026keep getting this error in dungeons when at a boss
Message: [string "return function(unit, unitOwner, fontString..."]:2: attempt to perform boolean test on a secret boolean value (tainted by '*** ForceTaint_Strong ***')
Time: Sat Feb 14 18:03:58 2026
Count: 346
Stack:
[return function(unit, unitOwner, fontString)
return UnitIsAFK(unitOwner) and ShadowUF.L["AFK"] or UnitIsDND(unitOwner) and ShadowUF.L["DND"]
end]:2: in function <[string "return function(unit, unitOwner, fontString..."]:1>
[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:184: in function 'func'
[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:234: in function 'UpdateTags'
[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:248: in function <Interface/AddOns/ShadowedUnitFrames/modules/tags.lua:248>
Locals:
unit = "target"
unitOwner = "target"
fontString = FontString {
parentBar = StatusBar {
}
parent = SUFUnittarget {
}
widthID = "$healthBarRIGHTI-18"
configID = 1
availableWidth = 182.999863
}
(*temporary) = <no value>
(*temporary) = "target"
(*temporary) = "attempt to perform boolean test on a secret boolean value (tainted by '*** ForceTaint_Strong ***')"
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Posted Feb 14, 2026Hello! I'm not sure if I missed out any issue regarding the no official update on curseforge. May carefully ask why you're only releasing&updating the 12.0.0+ version on Github?
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Posted Feb 13, 2026Hi =) I'm trying to figure something out: How do i get the target bar to stop abbreviating npc names? i.e; "Shadowmoon O..." "Fel Orc Sha...." I've stretched out the target bar thinking it was not wide enough but even a target bar half my screen width cuts off the name. Makes it very hard to find a specific target in a pack of mobs with similar names. (TBC CLASSIC)
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Posted Feb 15, 2026In reply to ZinkertonVonBinkerton:
Someone else is trying to update SUF for 12.0, not the original author, and so they cannot update it here.
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Posted Feb 13, 2026As posted by others i constantly get the following error. Was just wondering if suf is the cause & if their is a fixed version available (never sure if i have the latest version i just use the link in 1 of Selph's old posts)
Cheers.
Message: [string "return function(unit, unitOwner, fontString..."]:2: attempt to perform boolean test on a secret boolean value (tainted by '*** ForceTaint_Strong ***')Message: [string "return function(unit, unitOwner, fontString..."]:2: attempt to perform boolean test on a secret boolean value (tainted by '*** ForceTaint_Strong ***')Time: Fri Feb 13 15:56:56 2026Count: 3Stack:[C]: ?[return function(unit, unitOwner, fontString) return UnitIsAFK(unitOwner) and ShadowUF.L["AFK"] or UnitIsDND(unitOwner) and ShadowUF.L["DND"] end]:2: in function <[string "return function(unit, unitOwner, fontString..."]:1>[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:184: in function 'func'[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:234: in function 'UpdateTags'[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:102: in function '?'[Interface/AddOns/ShadowedUnitFrames/modules/units.lua]:36: in function 'FullUpdate'[Interface/AddOns/ShadowedUnitFrames/modules/units.lua]:1599: in function <...nterface/AddOns/ShadowedUnitFrames/modules/units.lua:1563>
Locals:
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Posted Feb 13, 2026In reply to ImmortalMotion: https://github.com/NoSelph/ShadowedUnitFrames/releases
Reminder to anyone having trouble: the version I’m updating is Midnight-only (for other versions, use the official release on Curse). Also, if you’re downloading from GitHub, don’t use the “Code” button to download the files (it won’t work). Instead, go to the Releases page and download the ZIP named vX.X.XX-alpha-midnight.zip.
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Posted Feb 13, 2026In reply to Selph:
Thanks for the link, i searched myself but while finding a bunch of different versions i failed to find this one. Also thanks for your continued work on SUF.
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Posted Feb 13, 2026i receive this chat message every time log in game another alt
[17:42:32] [05:42:32] Shadow UF: Error scanning buffs1 (logged once): bad argument #1 to '?' (Player/pet name are not valid arguments for this call. - Usage: local outContinuationToken, (slots)* = C_UnitAuras.GetAuraSlots(unit [, filter, maxSlots, continuationToken]))
[17:42:32] [05:42:32] Shadow UF: Error scanning debuffs1 (logged once): bad argument #1 to '?' (Player/pet name are not valid arguments for this call. - Usage: local outContinuationToken, (slots)* = C_UnitAuras.GetAuraSlots(unit [, filter, maxSlots, continuationToken]))
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Posted Feb 13, 2026The AddOn not load by installing the lasted Version
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Posted Feb 12, 2026At Boss Fights with more than one Boss, the Target's Name does not switch. Only the Name of the first target is showen all the time, even if you focus an other Boss. Any chance to fix it? Sometimes Target's Name is "Unknown".
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Posted Feb 12, 2026Where do we submit bugs?
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Posted Feb 12, 2026In reply to Moreorlessmaybe:
I'm using this version... I've already deleted the folder and re-uploaded it! It only happens in dungeons and with bosses! I can't complete a single Mythic+ dungeon like this.-
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Posted Feb 12, 2026In reply to user_cd7q1cqlwrjoej57:
OK the Version from Selph on github is working!
But this site is incredibly bad and user-unfriendly.
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Posted Feb 12, 2026Clean was from Weakauras. You can use Sharedmedia to import custom textures.
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Posted Feb 12, 2026It worked for me but I copied my wtf-files from retail.
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Posted Feb 12, 2026Message: [string "return function(unit, unitOwner, fontString..."]:2: attempt to perform boolean test on a secret boolean value (tainted by '*** ForceTaint_Strong ***')
Time: Thu Feb 12 15:29:16 2026
Count: 13
Stack:
[return function(unit, unitOwner, fontString)
return UnitIsAFK(unitOwner) and ShadowUF.L["AFK"] or UnitIsDND(unitOwner) and ShadowUF.L["DND"]
end]:2: in function <[string "return function(unit, unitOwner, fontString..."]:1>
[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:184: in function 'func'
[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:234: in function 'UpdateTags'
[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:102: in function '?'
[Interface/AddOns/ShadowedUnitFrames/modules/units.lua]:36: in function 'FullUpdate'
[Interface/AddOns/ShadowedUnitFrames/modules/units.lua]:1599: in function <...nterface/AddOns/ShadowedUnitFrames/modules/units.lua:1563>
Locals:
unit = "player"
unitOwner = "player"
fontString = FontString {
parentBar = StatusBar {
}
parent = SUFUnitplayer {
}
configID = 1
powerType = "RAGE"
widthID = "$healthBarRIGHTI0"
availableWidth = 140.999969
}
(*temporary) = <no value>
(*temporary) = "player"
(*temporary) = "attempt to perform boolean test on a secret boolean value (tainted by '*** ForceTaint_Strong ***')"
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Posted Feb 12, 2026Message: [string "return function(unit, unitOwner, fontString..."]:2: attempt to perform boolean test on a secret boolean value (tainted by '*** ForceTaint_Strong ***')
Time: Thu Feb 12 15:29:15 2026
Count: 39
Stack:
[return function(unit, unitOwner, fontString)
return UnitIsAFK(unitOwner) and ShadowUF.L["AFK"] or UnitIsDND(unitOwner) and ShadowUF.L["DND"]
end]:2: in function <[string "return function(unit, unitOwner, fontString..."]:1>
[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:184: in function 'func'
[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:234: in function 'UpdateTags'
[Interface/AddOns/ShadowedUnitFrames/modules/tags.lua]:248: in function <Interface/AddOns/ShadowedUnitFrames/modules/tags.lua:248>
Locals:
unit = "player"
unitOwner = "player"
fontString = FontString {
parentBar = StatusBar {
}
parent = SUFUnitplayer {
}
configID = 1
powerType = "RAGE"
widthID = "$healthBarRIGHTI0"
availableWidth = 140.999969
}
(*temporary) = <no value>
(*temporary) = "player"
(*temporary) = "attempt to perform boolean test on a secret boolean value (tainted by '*** ForceTaint_Strong ***')"