Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in Midnight
Due to the strict limitations on addons introduced by Blizzard in Midnight, SUF will not be updated at this time.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
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Posted Feb 4, 2026In reply to Moreorlessmaybe: SUF is an All Rights Reserved copyright, anything that is named similar to SUF will be removed. In order not to be removed, you basically have to remake a new type of SUF. It's why when I was doing fixes in DF/TWW it was all on a Gitrepo. I moved on from SUF with 12.0 as I wouldn't have near enough time to even rebuild it. I'm hopeful the original author will allow others to push real fixes without having to use Git repos or other uploads.
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Posted Feb 4, 2026In reply to Hyphie24:
Damn. Thanks for clarifying.
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Posted Feb 4, 2026In reply to Selph: Then just upload it under a different name; it's already been done, from X-Perl to Z-Perl. Name the add-on Selph´s Midnight UI Frames or so.
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Posted Feb 4, 2026In reply to Selph: Appreciate the effort, its a shame the other one was taken down but makes sense I suppose! Have you tried talking to Nevcairiel about access as they have been the maintainer in more recent times? Not sure how that all works!
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Posted Feb 5, 2026In reply to nick_nullafy: Yup, I already talked with Nevcairiel, but he's not the owner either. Since he stopped playing WoW, I won't bother him with all that.
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Posted Feb 4, 2026I am having problems with TBC anniversary. /suf opens up the options but besides that nothing else is showing up/working. It has been working without any issues in the past, the first cpl of days during prepatch was fine until it stopped working all of the sudden. I already tried reinstalling diffrent version etc.
169x ...aceShadowedUnitFrames/ShadowedUnitFrames.lua:700: attempt to index local 'frame' (a nil value)
[tail call]: ?
[ShadowedUnitFrames/ShadowedUnitFrames.lua]:700: in function <...aceShadowedUnitFrames/ShadowedUnitFrames.lua:696>
[ShadowedUnitFrames/ShadowedUnitFrames.lua]:779: in function 'HideBlizzardFrames'
[ShadowedUF_Options/config.lua]:1454: in function <ShadowedUF_Options/config.lua:1452>
[C]: ?
[Atlas/Libs/AceConfig-3.0-3/AceConfigDialog-3.0-92/AceConfigDialog-3.0.lua]:45: in function <...nfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua:43>
[Atlas/Libs/AceConfig-3.0-3/AceConfigDialog-3.0-92/AceConfigDialog-3.0.lua]:839: in function <...nfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua:661>
[C]: ?
[Atlas/Libs/AceGUI-3.0-41/AceGUI-3.0.lua]:66: in function <Atlas/Libs/AceGUI-3.0/AceGUI-3.0.lua:64>
[Atlas/Libs/AceGUI-3.0-41/AceGUI-3.0.lua]:300: in function 'Fire'
[Atlas/Libs/AceGUI-3.0-41/widgets/AceGUIWidget-CheckBox.lua]:64: in function <...as/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua:53>
Locals:
(*temporary) = "LeftButton"
(*temporary) = true
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Posted Feb 3, 2026With the Midnight update from selph, do we need to uninstall the original or do I need to keep it for profiles and such.
Still getting lua errors whenever I go into combat or target enemies in dungeons.
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Posted Feb 3, 2026https://www.curseforge.com/wow/addons/shadowed-unit-frames-midnight
For anyone crying for a return - there it is! Thanks to Selph once again
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Posted Feb 2, 2026do we need to uninstall the existing SUF addon and install that one, or can we install the update in addition to still having the original SUF installed?
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Posted Feb 2, 2026Will SUF updated by author for Midnight any news?
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Posted Feb 2, 2026In reply to TSGS: Check https://www.curseforge.com/wow/addons/shadowed-unit-frames-midnight for Midnight working version of SUF.
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Posted Feb 1, 2026There is a retail version of SUF by selph_eu on Curse now at <a href="https://www.curseforge.com/wow/addons/shadowed-unit-frames-midnight" rel="nofollow">https://www.curseforge.com/wow/addons/shadowed-unit-frames-midnight</a> for easy updating.
Just wanted to pass this along at this time.
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Posted Feb 1, 2026is that why the font size on the CDs on the buff and debuff icons is so huge?edit--wait a sec i think that is my bad, i am trying to use tulllactc and i think it somehow is making the numbers HUGE
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Posted Feb 1, 2026getting rhis error in retail on my monk
1x ...ceShadowedUnitFrames/modules/monkstagger.lua:42: attempt to perform arithmetic on local 'stagger' (a secret value)
[ShadowedUnitFrames/modules/monkstagger.lua]:42: in function 'Update'
[ShadowedUnitFrames/modules/monkstagger.lua]:13: in function <...ceShadowedUnitFrames/modules/monkstagger.lua:8>
Locals:
self = <table> {
moduleClass = "MONK"
moduleHasBar = true
moduleKey = "staggerBar"
moduleSpec = <table> {
}
moduleName = "Staffelungsleiste"
}
frame = SUFUnitplayer {
highFrame = Frame {
}
castBar = Frame {
}
powerBar = StatusBar {
}
emptyBar = StatusBar {
}
unitType = "player"
staggerBar = StatusBar {
}
indicators = Frame {
}
unitInitialized = true
unit = "player"
fontStrings = <table> {
}
TopEdge = Texture {
}
unitOwner = "player"
fullUpdates = <table> {
}
combatText = Frame {
}
incHeal = StatusBar {
}
portraitModel = PlayerModel {
}
portrait = PlayerModel {
}
registeredEvents = <table> {
}
IsPingable = true
topFrameLevel = 5
visibility = <table> {
}
BottomLeftCorner = Texture {
}
isDead = false
unitGUID = "Player-1400-0AA7336B"
Center = Texture {
}
RightEdge = Texture {
}
unitRealType = "player"
totemBar = Frame {
}
LeftEdge = Texture {
}
BottomEdge = Texture {
}
BottomRightCorner = Texture {
}
backdropInfo = <table> {
}
hasStateWatch = false
comboPoints = Frame {
}
TopRightCorner = Texture {
}
TopLeftCorner = Texture {
}
healthBar = StatusBar {
}
unitEventOverrides = <table> {
}
incAbsorb = StatusBar {
}
healAbsorb = StatusBar {
}
vehicleUnit = "vehicle"
}
stagger = <no value>
(*temporary) = 165160
(*temporary) = <no value>
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'stagger' (a secret value)"
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Posted Feb 1, 2026There was an addon that fixed this for custom unitframes, but now that even the base game has removed it, it no longer works.
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Posted Jan 31, 2026How do you see PvP flag with SUF?
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Posted Jan 31, 2026Thanks so much for working on this for Midnight! I have a tiny question - currently, the default sound that plays when you click on a target has been disabled. Is it possible to have an option to enable it while using SUF? Thanks! :)
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Posted Jan 31, 2026instaled selph version and still receive errors
A working version for SUF is available here : https://selph.fr/suf-midnight.zip
13078x ShadowedUnitFrames/modules/auraindicators.lua:108: table index is secret
[ShadowedUnitFrames/modules/auraindicators.lua]:108: in function <ShadowedUnitFrames/modules/auraindicators.lua:106>
[ShadowedUnitFrames/modules/auraindicators.lua]:213: in function <ShadowedUnitFrames/modules/auraindicators.lua:190>
[ShadowedUnitFrames/modules/auraindicators.lua]:280: in function '?'
[ShadowedUnitFrames/modules/units.lua]:233: in function <ShadowedUnitFrames/modules/units.lua:230>
Locals:
frame = SUFUnitplayer {
vehicleUnit = "vehicle"
powerBar = StatusBar {
}
unitType = "player"
highlight = Frame {
}
unitInitialized = true
unit = "player"
fontStrings = <table> {
}
TopEdge = Texture {
}
unitOwner = "player"
fullUpdates = <table> {
}
combatText = Frame {
}
incHeal = StatusBar {
}
portraitModel = PlayerModel {
}
portrait = PlayerModel {
}
registeredEvents = <table> {
}
IsPingable = true
healthBar = StatusBar {
}
isDead = false
unitGUID = "Player-1085-0998E434"
Center = Texture {
}
visibility = <table> {
}
RightEdge = Texture {
}
LeftEdge = Texture {
}
BottomEdge = Texture {
}
BottomRightCorner = Texture {
}
BottomLeftCorner = Texture {
}
unitRealType = "player"
totemBar = Frame {
}
TopRightCorner = Texture {
}
TopLeftCorner = Texture {
}
highFrame = Frame {
}
backdropInfo = <table> {
}
hasStateWatch = false
auraIndicators = Frame {
}
comboPoints = Frame {
}
topFrameLevel = 5
shamanBar = StatusBar {
}
altPowerBar = StatusBar {
}
unitEventOverrides = <table> {
}
incAbsorb = StatusBar {
}
indicators = Frame {
}
healAbsorb = StatusBar {
}
}
type = "buffs"
isFriendly = true
name = <no value>
texture = <no value>
count = <no value>
auraType = <no value>
duration = <no value>
endTime = <no value>
caster = <no value>
isRemovable = <no value>
nameplateShowPersonal = <no value>
spellID = <no value>
canApplyAura = <no value>
isBossDebuff = <no value>
category = nil
(*temporary) = <table> {
Curse = true
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "table index is secret"
canCure = <table> {
Curse = true
}
filterMap = <table> {
curable = "filter-curable"
boss = "filter-boss"
}
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Posted Jan 31, 2026In reply to Naphala: You need to disable all your aura indicators (this feature doesn't work in 12.0).
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Posted Jan 31, 2026In reply to selph_eu: I applied a fix local for that to at least silence errors if user doesn't. just 3 lines of code to basically check issecretvalue or hasanysecretvalue and if it returns true return end.