Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in Midnight
Due to the strict limitations on addons introduced by Blizzard in Midnight, SUF will not be updated at this time.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
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Posted Jan 21, 2026Keeping my settings around in sincere hopes this gets updated. No other interface addon compares, don't even care if it's slightly downgraded. Even if you sadly decide not to keep the project going which it seems like, thanks for all your hardwork. (But please considering coming back :))
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Posted Jan 21, 2026This is the only addon I am sad for regarding Midnight :(
i will keep it in my curse repository in case it gets updated with a lightweight version :P
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Posted Jan 21, 2026So there will be no working version for tbc anniversary? :( where are you reading this disclaimer?
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Posted Jan 21, 2026In reply to gtmoniq:
Here is my personal version.
https://mega.nz/file/EHZ0SSAZ#CfW1kFLRMfgN6Hwv7iOlkfLENdDG9Gq39eAYPAobkds
This should be sufficient until Nevcairiel gets the Curseforge version fixed.
Kind Regards,
Datstun-Nightslayer
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Posted Jan 21, 2026In reply to Kain_Mercer:
Do I need to do anything more specific than replace the other files with it? Because I'm still getting the "incompatible" warning.
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Posted Jan 21, 2026He speaks! Sad to see it go but thanks for keeping it alive all these years.
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Posted Jan 21, 2026Having now read the disclaimer that this is being discontinued and then browsing whats available in curse, i'm feel pretty sad. SUF was something special. I really hope the addon devs supporting this reconsider - i would even be willing to put myself (haven't ever coded in LUA but I can read API calls from SOAP...how different could it be?)
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Posted Jan 20, 2026So what's everyone using since this addon is dead? Every other version linked below is either for BCC or classic, which won't work on live, obviously. </3
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Posted Jan 20, 2026In reply to nikapo: Are we certain it's dead and just hasn't been updated yet?
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Posted Jan 20, 2026In reply to nikapo: Nothing so far even comes close to this add on.
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Posted Jan 21, 2026In reply to nikapo: I updated the Interface version, replaced health% calculations with the new UnitHealthPercent(), removed tags for player power and replaced some fancy format tags with raw numbers; SUF is now working for now :)
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Posted Jan 21, 2026In reply to GraysonCarlyle: Can you upload your version anywhere so we all can have a working version?
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Posted Jan 21, 2026In reply to turnover: Seconding this. Nothing else compares.
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Posted Jan 21, 2026In reply to turnover: After I make more changes (I haven't done any group content, so none of that has been fixed), I can probably do that. It's not going to be a proper fix or anything, like removing tags that will never work (or finding workarounds for them); it'll still require in-game option changes by the player to get them working.
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Posted Jan 21, 2026In reply to GraysonCarlyle: can you share specifics or the files?
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Posted Jan 20, 2026I set up a profile I logged out and logged back in and everything was set to default
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Posted Jan 20, 2026shadowed unit frames is broken for me.
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Posted Jan 20, 2026doesnt seem to work for me for BCC anniversary with the latest update. I can get into settings of the addon, but doesnt show any fraid nor does hide the default blizzard ones.
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Posted Jan 20, 2026In reply to gtmoniq: Same here. Trying to find a fix but no luck yet.
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Posted Jan 19, 2026https://freeimage.host/i/fgWIhiu
Something is wrong with pets in party and raids... See in screenshot.
Also is there some way to see my pet in party/raid frames?
Thank you