Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
I found the information on the WOW forums. Basically, I have to either type /focus or set a macro to /focus my target. Nice Blizzard.
So, just to clarify, there's no way to set a focus using SUF? My rogue needs that for his Tricks of the Trade macro, which is why I'm asking..
You can already do this, enable advanced settings and go Unit configuration -> Player check "Disable player swapping" (or something along those lines).
Can you make it so that when you jump into the vehicle, the pet bar changes to reflect the hp/energy/combo points etc of the vehicle?
Similar to ag_unitframes, since you cant have a pet out while you are in a vehicle anyway. This will help with people using HUD to display personal health/mana but retaining the unitframes for targets and party members.
Blizzard bug, all custom UFs have the issue. Can't do anything about it
I cannot get the focus frame to work for some reason. It kept saying that the I was trying to use a feature that is unique to the blizzard UI and that I must disable Shadowed Unit Frames in order to set a focus. Now, the option to set focus doesn't even show up when I right click on my unit frame. What am I doing wrong? I love the mod and this is the only thing I have seen that has been a problem.
http://www.wowinterface.com/downloads/info13656.html
why i cant change the energiebar in class color?
is that possible to put in?
coachmn: SUF auras are not intended to be shown where Blizzards are, if you want Blizzards shown instead then you can reenable them in /suf -> Hide Blizzard frames
IrZ: It's the row offset or row spacing option in Unit configuration -> Party -> Party
I have a bit of a problem.. I can't seem to find ANY way at all to add spacing between party frames (party #1, party #2 etc) Cause the party buffs is overriding the underneath party frame, and it gets abit annoying...
How do I move the Buffs (i.e. Armor, Intellect, etc.) that are now showing in the upper right top of the screen? Not sure what they are called so have not been able to find them via /suf.
Thanks,
-Zyrck
i know and i have do that but it dont works =)
Enable advanced settings and you can tweak the X/Y of auras.
http://img199.imageshack.us/i/wowscrnshot062410214320.jpg/
im mean this
on the target unit frame when the dbuff wasted the buffs inside in the frame.
i know i can switch the positions but it doesnt work
I'm not really sure what you said. If you can provide a screenshot, or explain it in a way that is clearer I could help.
Hello i updated yesterday SUF and now are dbuffs/Buffs totaly bugged. I mean wenn no buff on the target the dbuffs inside in the unit frame and stuff. this suxx really. and when you move to other position its bugged again when the target frame got a buff what that?
O wow, it really was that easy. Ty soo much!
Check your debuff settings, you probably have anchor to buffs enabled.
HI, just wanted to say that I love the look of this addon and just had one thing that I needed help with to make my setup perfect for me. In the raidframes, debuffs show up below the player bar and on top of the next person's bar below them and I don't see how to move it (preferably move it to the right of the unit frame similar to the default raidui). I see what looks to be a way to move the debuffs, but it's greyed out in the config menu and would appreciate any advice. I have DL'd SuF options and searched the Advanced options. TY!
No there is not.