Rune-It-All
Description
Rune-It-All adds more features and functionality to Blizzard's rune frame, including size, movement, transparency, cooldown text, various art styles, and more.
Rune-It-All does the following:
- Allows you to scale the size of the runes
- Allows you to change the transparency in and out of combat
- Allows you to unlock and lock the runes so that you can move them around
- Has 5 unique layouts including: Vertical, Curved Up, Curved Down, Vertical Block, and Horizontal Block
- Has 7 unique art choices including: Beta Runes, DKI Runes, and Letter Runes, Japanese Runes, Orb Runes, Runica Runes, Beta-Enhanced Runes
- Allows you to move the runes individually
- Has custom cooldown text (includes several options along with it)
- Has option to show runes (when OOC - and useful when OOC alpha is less than 1) when you use a rune (e.g. Death and Decay OOC)
- Allows you to increase or decrease the spacing between runes ("padding") Note: only works for Vertical and Horizontal layouts
- Allows you to configure how the rune bar acts when you enter a Vehicle
- And more...
Notes
- Options can be accessed by typing /ria, /runeitall or /rune-it-all (or accessing the Interface Options)
Credits
Thank you to these people who gave the knowledge and insight to keep me on the right track:
_Chloe, slakah, zeksie, KarlKFI, Akryn, arnath2, kollektiv, Parnic, Yivry
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Posted Dec 21, 2016Updated for Legion! Let me know if you have any questions, comments, or concerns!
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Posted Mar 2, 2015There is a bug currently. I play frost and i noticed my blood runes are not displaying as death runes.
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Posted Dec 5, 2014I get lua errors of all kinds when I try to battle my pets, is this happening to anyone else?
If Im asking a stupid question I apologise! :)
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Posted Dec 5, 2014I have a future code re-write half-done, and a fix for this issue on WoWInterface.
I'll try and get the fix here shortly. I have to re-do the SVN/Git setup. My apologies!
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Posted Dec 5, 2014Any results? :)
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Posted Oct 18, 2014Hey there! Any chance this'll get updated for WoD??
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Posted Oct 19, 2014Sure thing. Have you tested on the Beta yet?
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Posted Oct 23, 2014Actually haven't, I wasn't in the beta, also no to 6.0.2, but I'll give it a go later today and reply to my own post with the results :)
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Posted Oct 19, 2014Just need to fix up the Git repository and push the small update... my apologies.
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Posted Sep 7, 2014Hey maybe im nuts... but i see you fixed the pet battle bug in the comments. however this shows the last update to this addon was in 2011. Im still having the bug my self... Am I doing something wrong?
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Posted Jul 5, 2014Hope to see this updated before WoD! It's so hard to find good rune addons anymore! :(
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Posted Jul 5, 2014Absolutely. I have it updated on WoWInterface, getting around to getting it update here.
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Posted Sep 12, 2013I just downloaded this in patch 5.0.4 and it seems to work just fine, but I feel like asking;
Is there an option that I've missed to enable a visible Cooldown on Runes without text, such as the "clock shadow" used by the Blizzard standard UI? If not, have you considered adding one? It'd look a lot nicer and more immersive than a digital number system, especially with the more organic-looking graphic options you've added!
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Posted Sep 12, 2013That's great to hear. There is only one small issue with Pet Battles, but it's a very easy fix. However, in returning to my code, I've caught myself up in optimization, so I've made more work for myself. Promise update will be soon.
Your suggestion: Great idea. I tried this at one point, but I will re-implement both the "swirl" and "shine" effects after the initial optimization and re-write update.
Thanks for your input! I really do appreciate it.
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Posted Aug 21, 2013Okay -- quick update.

I've fixed the issue rather quickly, so I've gone ahead and begun work on a semi re-write of the code. The code is not only going to be better organized and easier to read, but should also provide a small performance boost and memory usage decrease.
Stay tuned. I should have an additional update by the end of the week.
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Posted Aug 16, 2013Great news all.
I am currently workin on an update for compatibility to 5.3.
Thanks for the extreme wait!
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Posted May 10, 2013First off, great addon. As far as I'm concerned, it's the best DK rune addon.
Often times when I enter/leave a vehicle when in combat, the rune display will disappear. It'll still show cooldown times, but the runes themselves will be gone. Is there a fix for this?
Thanks in advance, and I really appreciate the great addon.
EDIT: Formatting, grammar.
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Posted Feb 24, 2013An update would be great. Please and thank you!!!
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Posted Feb 25, 2013Can you provide me with the errors, or is it just misbehaving? I'll try and get access to WoW next week.
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Posted Apr 10, 2013First off thanks for putting together the best rune mod out there! Whenever I try to enter a pet battle I get the following error (no other mods enabled):
Message: Interface\FrameXML\FrameLocks.lua:60: table index is nil
Time: 04/10/13 21:50:12
Count: 1
Stack: Interface\FrameXML\FrameLocks.lua:60: in function <Interface\FrameXML\FrameLocks.lua:50>
Interface\FrameXML\FrameLocks.lua:69: in function <Interface\FrameXML\FrameLocks.lua:68>
Interface\FrameXML\FrameLocks.lua:111: in function <Interface\FrameXML\FrameLocks.lua:106>
Interface\FrameXML\FrameLocks.lua:149: in function `AddFrameLock'
...AddOns\Blizzard_PetBattleUI\Blizzard_PetBattleUI.lua:143: in function `PetBattleFrame_Display'
...AddOns\Blizzard_PetBattleUI\Blizzard_PetBattleUI.lua:94: in function <...AddOns\Blizzard_PetBattleUI\Blizzard_PetBattleUI.lua:91>
Locals: frame = <unnamed> {
0 = <userdata>
}
frameName = nil
(*temporary) = <table> {
MultiBarRight = "hidden"
ChatFrame4 = "hidden"
PartyMemberFrame2 = "hidden"
ChatFrame3 = "hidden"
CompactRaidFrameManager = "hidden"
ChatFrame2Tab = "shown"
ChatFrame9Tab = "hidden"
TemporaryEnchantFrame = "shown"
ChatFrame6Tab = "hidden"
PartyMemberFrame1 = "hidden"
ConsolidatedBuffs = "hidden"
TargetFrame = "shown"
WatchFrame = "shown"
DurabilityFrame = "hidden"
ChatFrame5 = "hidden"
ChatFrame7Tab = "hidden"
PartyMemberFrame3 = "hidden"
MainMenuBar = "shown"
MinimapCluster = "shown"
ChatFrame4Tab = "hidden"
ChatFrame10Tab = "hidden"
ChatFrame7 = "hidden"
ChatFrame6 = "hidden"
ChatFrame10 = "hidden"
ChatFrame3Tab = "hidden"
ChatFrame5Tab = "hidden"
ChatFrame8 = "hidden"
ChatFrame8Tab = "hidden"
ChatFrame9 = "hidden"
ChatFrame2 = "hidden"
}
(*temporary) = "shown"
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = "table index is nil"
BASE_STATES = <table> {
MultiBarRight = "hidden"
ChatFrame4 = "hidden"
PartyMemberFrame2 = "hidden"
ChatFrame3 = "hidden"
CompactRaidFrameManager = "hidden"
ChatFrame2Tab = "shown"
ChatFrame9Tab = "hidden"
TemporaryEnchantFrame = "shown"
ChatFrame6Tab = "hidden"
PartyMemberFrame1 = "hidden"
ConsolidatedBuffs = "hidden"
TargetFrame = "shown"
WatchFrame = "shown"
DurabilityFrame = "hidden"
ChatFrame5 = "hidden"
ChatFrame7Tab = "hidden"
PartyMemberFrame3 = "hidden"
MainMenuBar = "shown"
MinimapCluster = "shown"
ChatFrame4Tab = "hidden"
ChatFrame10Tab = "hidden"
ChatFrame7 = "hidden"
ChatFrame6 = "hidden"
ChatFrame10 = "hidden"
ChatFrame3Tab = "hidden"
ChatFrame5Tab = "hidden"
ChatFrame8 = "hidden"
ChatFrame8Tab = "hidden"
ChatFrame9 = "hidden"
ChatFrame2 = "hidden"
}
If you have the time to update the mod it would be greatly appreciated!