ReforgeLite
Overview
ReforgeLite is a lightweight reforging calculator that helps you figure out the optimal strategy to reforge your gear given your stat weights and caps without leaving the game.
The addon now has its own project page, located at http://www.rivsoft.net/projects/reforgelite/
Downloads are still only available through Curse page.
What to do if you're not happy with the results
The quickest way to get response is to e-mail me directly at [email protected]
Please describe your problem, and, most importantly, attach a debug log that you can find by scrolling to the bottom of the main UI window (the "Debug" button inside settings section).
How to use it
To open the addon window, type /reforge or talk to the reforging master. On the left half of the window you can see your current item stats for reference.
On the right side you can set up stat weights/caps, or select an existing preset (presets are regularly updated from http://www.noxxic.com, which in turn gets its information from Elitist Jerks).
In the simplified mode, you can specify the stat priority, along with up to two capped stats (each capped stats can have an arbitrary number of breakpoints). If you want more control, you can go into advanced mode and enter the exact stats specific for your gear, obtained from a tool such as SimulationCraft.
Behind the hood, simplified mode sets the lowest stat to a weight of 100, and each next stat adds 20. When you switch between the two modes, ReforgeLite converts your current weights to the other format.
When you're done setting up weights/caps, press Calculate. The calculations are fairly memory/time intensive, so ReforgeLite might trade some precision for speed, though the losses should be minimal. You can press the Calculate button a few times if you want to try getting a better result, the output will always display the best result so far.
Once the calculation finishes, you will see a section with your stats after reforging, and the difference from your current stats. Click on the Show button to see which items should be reforged.
If the reforging UI is open, you can click on the Reforge button to automatically reforge all items in the selected way. Do not interfere in the process (clicking the cancel button or closing the reforging UI is fine). Caution: I'm only human, so while I try my best, I can not guarantee that this process is absolutely bug free, so its recommended to watch over the process. If you leave to make some tea and come back to find it spending thousands of gold reforging your boots over and over again, don't tell me I didn't warn you.
FAQ: The results seem incorrect. I'm getting too much/too little hit/expertise/etc.
First of all, with Mists of Pandaria, expertise now affects spell hit, so it is not uncommon for casters to reforge into some expertise (on items that already have hit) to reach the cap, especially at lower gear levels. Note that ReforgeLite directly adds your expertise rating to hit rating, which is not the way it is displayed in the game, but it is more convenient when verifying the result.
Also, keep in mind that ReforgeLite uses your currently active spec to decide which stat conversions are in place, so if you're a Paladin trying to reforge your Protection gear while in Holy spec, you will likely get very little hit because it thinks you get enough from expertise.
If you are still not satisfied with the results, feel free to e-mail me (at [email protected]) with a brief description of the problem and a debug log (found at the bottom of the scrollable arera, in the options category).
FAQ: I'm using certain items for my off-spec and I don't want their reforge changed.
Simply click on an item icon in the large stats table, this will lock the item's reforge.
FAQ: More caps?
This is a very popular demand, and I'm sorry to tell you that it is not possible with the algorithm I'm currently using. I'm fairly sure the only other way to go is a brute force approach, which is simply way too slow to work in a Lua environment. There are plenty of external tools that employ it, such as http://www.wowreforge.com. I will be adding an import option in the near future to make it easier to use their results.
FAQ: Decimal weights?
You might notice that you can't enter anything besides digits in the weight boxes. This was done for simplicity's sake, and it does not limit you at all - you can multiply all your weights by a 100 (or whatever you prefer) to make them integers, and that would not affect the result at all.
FAQ: My reforge/results window isn't showing up. What do?
There are a few possible reasons.
First, ensure that the addon is enabled (and not marked as outdated if you haven't checked the box to load out-of-date addons). If the addon isn't loaded, you should get an error when trying to type /reforge in chat.
Second, try enabling Lua errors in the game options. If this causes error messages to show up when you try to open the reforge window, then send me the text of the error and I'll figure something out.
Third, it is possible that you accidentally moved the window off-screen. The easiest way to fix this is by deleting the addon config file located at <game folder>/WTF/Account/<your account>/SavedVariables/ReforgeLite.lua - this should reset the addon settings to default (make sure you're in game when doing that, or the file will simply reappear). This will also delete your custom weight and reforge presets - if you want to avoid that, you can try editing the said file, by changing the values of variables "windowX", "windowY", "methodWindowX" and "methodWindowY". Values such as 100 for X and 500 for Y should make the window(s) visible at least.
Да, поменялась формула рассчета апгрейдов, пока ищу решение.
please make it work with 3 capped stats
I badly need it
Why the limit to 2 capped stats? I could really use 3.
Because it is not possible to run a full brute force algorithm in lua engine, it would just take forever due to how inefficient it is. The algorithm it uses gains speed by using more memory, by basically creating a lookup table with size = how large a stat can get. So if I want a lookup table with hit/exp when both can go up to 5k, I use a 5000x5000 table. Since that is very large too, I decrease all stats by a certain factor to make it say a 500x500 table with only a tiny loss of precision. But if you try adding a third stat, it becomes 500x500x500, which is not even close to being possible.
Good day to you. I'm not even a user (at least not yet), I just came by to check this add-on out. I like what I see with the add-on and your user support/involvement. People too often forget this is voluntary with no compensation beyond a well deserved thank you.
Anyway, I see this request repeated often in the comments and I fully understand your rationale for limiting capped stats so (and I'm just thinking out loud here) could you offer something like a java app that could be part of your WoWAce site?
Use the in-game version for seamless integration (especially since it should be good enough for most people) and the web based version for those who need it (they will just need to manually plug numbers into the in-game version) wrapping up with some additional in-game tweaking.
Like I said, I'm just thinking out loud, trying to think of a solution which supports as many people as possible. Heck, something like this could be worthy of an Android/iPhone app.
I'd rather add support for something like wowreforge links, which I might do at some point.
Any specifc reason why Warlcoks are being reforged for Spirit as it does nothing for them (as in it doesn't = hit).
Shouldn't be, unless you manually specify it that is. Again, debug log please?
Could you fix the problem with the gnome spell hit caps?
Sometimes it tells me i need to reforge to hit/expertice for the ~5100 raiting, since i'm a gnome, my spell hit cap is ~4730 raiting. (when wielding shortblade ofc)
It should take expertise bonus into account, can you post a debug log or a screenshot?
1.25 up, should fix new item upgrades.
Can you upgrade spTable to ilvl 557 to supprt Asia version?
I upgraded it, it now uses 2H weapon dps directly from game data, which works perfectly for everything else. I guess it must be doing something different for 550+ items then.. Wowhead doesn't have stats for 3/4 and 4/4, either.
e: I was using wowhead as a reference, apparently its not accurate, either, so I'll have to come up with something. Maybe even tooltip parsing.
I hope this information can provide assistance
http://fluiddruid.net/forum/viewtopic.php?f=3&t=1968#p11765
That's for the old upgrades it seems. With the old system, having sockets in items made it weaker for upgrades since it only affected the (reduced) stats, not the gems you placed into the sockets. The new system compensates for that by increasing stats a bit more, as if the gems also got upgrades. I just can't figure out the exact formula, but its pretty close already (off by ~3 points on some items; others can be really weird though).
e: turns out items can have different socket multipliers for stats which are impossible to determine without extra information. I don't think including a giant table with the addon is a good idea, so apparently tooltip parsing is the only way to go now..
Stage's fix only corrects part of the problem.
Basically, the API only provides a GetItemInfo method which returns a table of the the item's UNupgraded stats. To get the upgraded stats ReforgeLite calculates them using a table of specific scaling values. Stage's fix allows ReforgeLite to lookup scaling values for new items. However, these scaling values no longer apply for all stats of all items of that item level (like it previoulsy did for older items).
What do you mean they don't apply for all stats, was something changed?
Here's an example of what I was seeing:
Base Item: http://www.wowhead.com/item=94759 (NOTE: Even on wowhead the scaled upgraded values are wrong, the values do not match what's actually in game. I added an armory link to a character that has the actual upgraded item).
2/2 Up: http://us.battle.net/wow/en/character/cenarius/Shanghaishaq/advanced
Agi 588 => 639 (1.086734694)
Stam 1002 => 1079 (1.076846307)
Crit 405 => 440 (1.086419753)
Mastery 405 => 440 (1.086419753)
Well then I'm at a loss unless someone figures out a formula for upgrades, because I can't see any data on it in game files, and I could only compare values with wowhead as I don't have subscription right now.
e: update, apparently it adds bonus stats to account for sockets (since gems aren't affected by upgrades), but I can't figure out the exact formula yet.
Only way is to tooltip parse for the stats =(