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A threat-mode module for Recount. Requires Recount to work.
1x <event>ADDON_ACTION_BLOCKED:AddOn 'Recount' tried to call the protected function 'WorldMapBlobFrame:Hide()'. <in C code>: in function `Hide' Interface\FrameXML\WorldMapFrame.lua:1634: in function `WorldMapFrame_DisplayQuests': Interface\FrameXML\WorldMapFrame.lua:1690: in function `WorldMapFrame_UpdateMap': Interface\FrameXML\WorldMapFrame.lua:190: in function <Interface\FrameXML\WorldMapFrame.lua:183>: <in C code>: in function `SetMapToCurrentZone' Interface\FrameXML\WorldMapFrame.lua:157: in function <Interface\FrameXML\WorldMapFrame.lua:147>: <in C code>: in function `Show' Interface\FrameXML\UIParent.lua:1422: in function `SetUIPanel': Interface\FrameXML\UIParent.lua:1264: in function `ShowUIPanel': Interface\FrameXML\UIParent.lua:1200: in function <Interface\FrameXML\UIParent.lua:1196>: <in C code>: in function `SetAttribute' Interface\FrameXML\UIParent.lua:1880: in function <Interface\FrameXML\UIParent.lua:1868>: <in C code>: in function `ShowUIPanel' Interface\FrameXML\UIParent.lua:1864: in function `ToggleFrame': <string>:"TOGGLEWORLDMAP":1: in function <[string "TOGGLEWORLDMAP"]:1>
This is a Recount bug, the main addon. I don't know how to post a goddamn ticket.
Is there any way to get Recount Threat to just show the threat percentage? Using the Recount options window, I would always show either TPS or a threat value along with percentage. Did I miss something obvious?
Hello, the threat tab of recount doesn't work even though I've installed recountthreat and it' set to load in addons. Once during an instance some bars popped up, but vanished after a second or two. Am I doing something wrong?
Nice work, but would like to see one option added before I replace my current threat meter with this. If you could add an audible alarm once a threshold is reached with a slider to set the threshold in the ui I would switch.
I'm kinda not understand. ## OptionalDeps: Ace3, Recount I've Recount, installed this mod. Recount is okay, DPS, healing, all that stuff... but no threat meters. What i'm doing wrong?
I want to be more specific... It does records the threat in the middle of the fight. But deletes it right after it's over. So there is no way to analyze the data.
WTB Screenshot and much more information about this!
but so far it seems like something id want, IF it provide more leight-weight that Omen can. Else it wouldn't really be a "Upgrade" to Omen..
Is it possible to split Recount and Recount Threat into two screen ?
I love the look of the box and things but, I'd like to see the Threat AND the Damage done (Instead of downloading a Threat Meter AND a Damage Meter separatly)...
Should we be able to use post encounter and real-time graphs with threat values?
Using 3.0.9 release of both recount and recount threat, during combat, I can see the numerical threat values in the display, but real-time graphs don't work and my entry is automatically deleted when combat ends. Post combat graphs don't show any threat value either.
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Posted Apr 1, 2011<in C code>: in function `Hide'
Interface\FrameXML\WorldMapFrame.lua:1634: in function `WorldMapFrame_DisplayQuests':
Interface\FrameXML\WorldMapFrame.lua:1690: in function `WorldMapFrame_UpdateMap':
Interface\FrameXML\WorldMapFrame.lua:190: in function <Interface\FrameXML\WorldMapFrame.lua:183>:
<in C code>: in function `SetMapToCurrentZone'
Interface\FrameXML\WorldMapFrame.lua:157: in function <Interface\FrameXML\WorldMapFrame.lua:147>:
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1422: in function `SetUIPanel':
Interface\FrameXML\UIParent.lua:1264: in function `ShowUIPanel':
Interface\FrameXML\UIParent.lua:1200: in function <Interface\FrameXML\UIParent.lua:1196>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1880: in function <Interface\FrameXML\UIParent.lua:1868>:
<in C code>: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1864: in function `ToggleFrame':
<string>:"TOGGLEWORLDMAP":1: in function <[string "TOGGLEWORLDMAP"]:1>
This is a Recount bug, the main addon. I don't know how to post a goddamn ticket.
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Posted Oct 23, 2010-
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Posted Aug 13, 2010-
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Posted Mar 1, 2010-
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Posted Jan 24, 2010-
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Posted Jan 19, 2010## OptionalDeps: Ace3, Recount
I've Recount, installed this mod. Recount is okay, DPS, healing, all that stuff... but no threat meters. What i'm doing wrong?
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Posted Jan 20, 2010That will put threat active on your recount while in battle.
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Posted Jan 22, 2010-
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Posted Apr 18, 2009but so far it seems like something id want, IF it provide more leight-weight that Omen can. Else it wouldn't really be a "Upgrade" to Omen..
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Posted Apr 15, 2009I love the look of the box and things but, I'd like to see the Threat AND the Damage done (Instead of downloading a Threat Meter AND a Damage Meter separatly)...
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Posted Mar 25, 2009Using 3.0.9 release of both recount and recount threat, during combat, I can see the numerical threat values in the display, but real-time graphs don't work and my entry is automatically deleted when combat ends. Post combat graphs don't show any threat value either.