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Rarity shows too big value that has issues with integer data type.
other data seems to be working correctly. This character is less than one month old.
still it is too annoying that addons throws a lot of errors about the big value and integer data type. The item is [Fossilized Raptor] in English
Message: integer overflow attempting to store 6126481940Time: Sat Jul 21 12:28:51 2018Count: 1Stack: integer overflow attempting to store 6126481940(tail call): ?[C]: ?Interface\AddOns\Rarity\Core.lua:2687: in function `UpdateText'Interface\AddOns\Rarity\Core.lua:3791: in function `OutputAttempts'Interface\AddOns\Rarity\Core.lua:2198: in function `ScanArchFragments'Interface\AddOns\Rarity\Core.lua:2136: in function `?'...ore\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145: in function <...ore\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145>[string "safecall Dispatcher[3]"]:4: in function <[string "safecall Dispatcher[3]"]:4>[C]: ?[string "safecall Dispatcher[3]"]:13: in function `?'...ore\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function `Fire'...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119>
Hey I have the same issue with the Scepter of Azj'Aqir so it's probably only with those two mounts that are obtained with archeology, I tried to change the value manually since I can easily count the number of tolv'ir archeology artefact I restored but it changed back imediately
This appears to be a duplicate of this issue that I just fixed: https://www.wowace.com/projects/rarity/issues/295
There was an outdated API call that caused the behaviour you describe, which should be updated now. You may have to reset the attempts manually once to see if it changes back to its correct value.
Please try the latest alpha version and report back.
Closing this as resolved, as the latest alpha should fix any errors that were displayed due to corrupted data. Feel free to report back if there's still a problem.
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