r20090425012657

Details

  • Filename
    RaidCooldowns-r20090425012657.zip
  • Uploaded by
  • Uploaded
    Apr 24, 2009
  • Size
    51.87 KB
  • Downloads
    5
  • MD5
    ea845ac0c1e9f0d68811e27beb5a54e0

Supported Game Versions

  • 3.1.0

Changelog

rspeicher:
    Add .pkgmeta; update embeds.xml
    Had Debug/Non-Debug mixed up.
    Add the rest of the localizations from the old version.
    I fail at alphabetizing.
    Think I finally worked around the Sync spam without losing any functionality.
    Attempts to reduce spam; debugging
    - Add a Debug spell, PW:S
    - Apparently if you scan a talent-based spell without the talent, GetSpellCooldown returns nil, so account for that
    Change comm distribution back to RAID
    Add remaining class files.
    Change debug output in CLEU
    Update Shaman cooldowns.
    Remove Fire/Earth Elemental totems. No one ever cared about that crap.
    Call RaidCooldowns:Print rather than self:Print in TimerFinished, to shorten output
    Update Warrior cooldowns
    Update Paladin cooldowns
    Update Mage cooldowns
    Update Hunter cooldowns
    Update Druid cooldowns
    Update Warlock cooldowns
    Update Priest cooldowns.
    Call math.ceil on cooldown calculation; re-add oRA sending if the user isn't running oRA.
    Move CLEU processing from Display to RaidCooldowns, where the rest of the processing lives.
    Cooldowns update
    More progress
    - Comment out every cooldown except Priest/Rogue/Warlock (our dev characters) until we're ready to update the others.
    - Move from Spell Success messages to Spell Cooldown messages; instead of relying on scanning inventories or glyphs, just use GetSpellCooldown on specific spells to find the cooldown.
    Add .gitignore
    Progress!
    We can log in, see the anchor, open the config, hit Test and get running bars. It's a start.
    initial commit

Additional Files