Is there a way to arrange the buffs/debuffs as it was possible in pitbull3? So that they would seperate themselves from each other automatically? At the moment I can maually define the positions where the auras appear (via offset settings for example), but that's not really efficient if I want them to use as little space as possible.
I would very much like to see this option as well. I am used to having buffs starting bottom-left under the unit frame growing right and then down, and debuffs starting bottom-right under the buffs, growing left and down.
..and for unfriendly units, the buff/debuff order is reversed.
I am having same issues here, at the moment i have to manually offset the buff/debuff positions which i found are not quite handy. I would also prefer the way it show debuff for emeny target and buff for friendy target at the same position while in PitBull3
Totally agree with tlundse, that suggestioin is great! cheers!
-- Anchor Debuffs on top of the Buffs (Dirty Hack)
if not is_buff then
local my_buffs_per_row = 5
local my_offset_y = 0
if i==1 then
my_offset_y = math.ceil (#frame.aura_buffs / my_buffs_per_row) * (db.layout.buff.size + 1)
offset_y = offset_y + my_offset_y
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