Combat fader on balance druid #1394


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  • Zaflis created this issue Nov 28, 2022

    I have enabled combat fader for player frame which should fade it to 30% transparency when out of combat. All the other faders seem to be working, but when i stand still in a rested place it is not 30% but 75% because that's the hurt opacity. When i mount up however it does go down to 30%. It works on my drakthyr but not on balance druid, reason being that its power bar will never go to max when idle. So i can for now only fix that by setting hurt opacity to 30% until some other solution is found to this.

     

    One example is adding a toggle like:

    "Only use health for hurt opacity", or make it standard behavior without toggle. Your resources when out of combat are not really important. Either way the current method isn't working with all specs.

  • Zaflis posted a comment Dec 7, 2022

    Temp fix:

    Combatfader.lua 64: (Comment the line with -- at beginning)

     

    --LUNAR_POWER = lunar_not_empty,

     

    Line 51 there is use of GetTalentInfoBySpecialization() with likely old talent tree info. I tried changing:

    GetTalentInfoBySpecialization(1, 6, 2) -- Nature's Balance

    and

    return power < 99 or power > 101

    ... but it didn't work either. I mean old code also had it check if power is around 50 but currently the power value is actually 100 when it's middle and i'm idle. This is weird because talent tree says it will rebalance to 50.

     

    Edit: Ah maybe it should be (1, 2, 6) instead?


    Edited Dec 7, 2022

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