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Many players use a macro to dismiss the monk totem (Summon Black Ox Statue). The macro uses this syntax:
/click TotemButtonTotem1 RightButton
With default Pitbull settings, this will sometimes work, especially after using /reloadui
However, it will usually not work. No errors will be called, no actions will occur - it will be as if the command was never used, no matter how many times it is used.
I was able to create a workaround which makes it significantly more consistent.
Steps to workaround:
1. Open Pitbull settings
2. Go to "Modules"
3. Select "Hide Blizzard Frames"
4. Uncheck / disable "Player"
5. Uncheck / disable "Class power bar"
6. Check / enable "Player"
7. Relog
Undoing this workaround (i.e. re-enabling the option to hide "Class power bar") and relogging will immediately cause the totem dismissal command to return. Using the workaround again restores the proper functionality of the totem dismiss command.
I have not explored this rigorously yet, but in some amount of testing, it appears to be very consistent as a workaround, and persists as a successful workaround through relogs, reloads, and game restarts.
Sadly this doesn't work for me - no change - still unable to dismiss the statue. This is a real problem and i hope it will be fix soon.
this is an other that kinda macro :
#showtooltip Summon Black Ox Statue/run local f=DestroyStatueButton or CreateFrame("Button","DestroyStatueButton",nil,"SecureActionButtonTemplate")f:SetAttribute("type","destroytotem")f:SetAttribute("totem-slot",1)/click DestroyStatueButton
But it doesn't work in Raid due to API limitation.
Thanks guys for pointing out that Pitbull was the culprit :)
Here's the fix :
Pitbull4\Modules\HideBlizzard\HideBlizzard.lua :
add
elseif class == "MONK" then TotemFrame:Show()
After line 237 just before
elseif class == "SHAMAN" then TotemFrame_Update()
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