Visual heal problem with overheal(or barrier) #1061

  • New
  • Enhancment
Assigned to ckknight
  • _ForgeUser12029742 created this issue Jan 7, 2014

    Pitbull4 offers visual heal module and this is very good.

    But, when I check the option of displaying overheal, overheal bar spills out of the unitframe.

    Only the thing which bothers me is overflowing of visual over heal. visual heal and overheal(barrier) are very good module though.

    Is there a way to display overheal without overflowing ?


    Divide HP bar into 2 parts  - Overheal part(=O) and RealHP part (=H).  The sum of O and H must be the length of HP bar and lengths of each bar

    are defined by ...  length of O = O / (O + H)   || length of H = H / (O+H).

  • _ForgeUser12029742 added the tags New Enhancment Jan 7, 2014
  • _ForgeUser12029742 posted a comment Jan 8, 2014

    Limit overheal bar length should be helpful. Then, players are not stressed any longer by

    overheal bar invasion of interface. By showing the overheal value, players also expected

    that power of the barrier.

    I think this is the optimal solution.

  • _ForgeUser12029742 posted a comment Jan 9, 2014

    Then, how to limit (or fix) the length of overheal in lua code ?

    and is it possible that put the number(e.g. barrier gauge) into overheal bar?


    I tried to second thing by lua text. UnitGetTotalAbsorb() returns the total amount of damage the unit can take without losing health.

    But, it cannot be updated.

    Edited Jan 9, 2014
  • shefkin posted a comment Jan 9, 2014

    Spamming the issue tracker isn't going to get an answer faster. This ticket has been open a little more than a day. Patience.

    Edited Jan 9, 2014
  • _ForgeUser12029742 posted a comment Jan 9, 2014

    @Shefki: Go

    Yeah. I'm sorry. I should be patient

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