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Pitbull4 offers visual heal module and this is very good.
But, when I check the option of displaying overheal, overheal bar spills out of the unitframe.
Only the thing which bothers me is overflowing of visual over heal. visual heal and overheal(barrier) are very good module though.
Is there a way to display overheal without overflowing ?
e.g.
Divide HP bar into 2 parts - Overheal part(=O) and RealHP part (=H). The sum of O and H must be the length of HP bar and lengths of each bar
are defined by ... length of O = O / (O + H) || length of H = H / (O+H).
Limit overheal bar length should be helpful. Then, players are not stressed any longer by
overheal bar invasion of interface. By showing the overheal value, players also expected
that power of the barrier.
I think this is the optimal solution.
Then, how to limit (or fix) the length of overheal in lua code ?
and is it possible that put the number(e.g. barrier gauge) into overheal bar?
p.s.
I tried to second thing by lua text. UnitGetTotalAbsorb() returns the total amount of damage the unit can take without losing health.
But, it cannot be updated.
Spamming the issue tracker isn't going to get an answer faster. This ticket has been open a little more than a day. Patience.
@Shefki: Go
Yeah. I'm sorry. I should be patient
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