r20090101051959

Details

  • Filename
    PitBull4-r20090101051959.zip
  • Uploaded by
  • Uploaded
    Dec 31, 2008
  • Size
    303.03 KB
  • Downloads
    130
  • MD5
    a72444b93a36499d4d220f2a11532d95

Supported WoW Retail Versions

  • 3.0.3

Changelog

Cameron Kenneth Knight (17):
      d4bad92: Initial commit
      bf1dcee: Make a bit of logic more understandable
      abf29ba: Change name to PitBull Unit Frames 4.0
      48ddd7d: Add Version to TOC
      d73cfe4: Change @debug@ to @alpha@
      2eab160: Add the ability to have * keys in tables, no ** yet.
      2dc91db: Make sure to remove star defaults when logging out
      d9ac7df: Small bugfixes, make it create initial frames (currently only player).
      f405b7e: Add basic module support.
      aa7818b: A whole bunch of changes.
      8a5a4f5: Cleanup BetterStatusBar.lua
      6dba16c: Separate out some logic, simplifying things.
      fa24d4b: Rearrange some logic
      01f51ae: Some doc fixes
      9953ac7: Fix some minor typos
      b57f3ba: Add some more comments.
      40c8a3c: Add ReputationBar

Cameron Knight (100):
      5911b48: add Options, doesn't do much, but it does allow positioning of bars.
      9f1a0b7: possibly fix up .pkgmeta. Fix an issue in options.
      cbc2a0e: Add CastBar
      2b8abc5: make CastBar work a bit better. Show targettarget.
      a210826: simplify some logic.
      0b32697: .docmeta
      4101557: fix .docmeta
      0146943: Fix up some code, initial icon support
      53586de: Fix the way module registered functions are called.
      2c9871c: switch to using AceConfig-3.0. Add some actual options for bars.
      36244d2: change .unitID to .unit, since that's what Blizzard expects for tooltips.
      52ee2e3: move the module types into their own files. Add a method to add new module types easily.
      a455b9c: add a way for modules to register options. Add the "Color by class" option to HealthBar.
      f7ce9ed: actually position icons and provide options for icons. get rid of all magic numbers in the layout (I think).
      d1492ef: add real layout handling. Add setting of the layouts on a per-classification basis.
      f3e3f49: Add the ability on a per-classification basis to mirror the layout horizontally. This is useful if you have a player frame and a target frame the same layout but want the target layout to mirror it (e.g. bars go other direction, things on the other side, etc.)
      769c4e7: Add vertical mirroring. Tbh, I'm not sure a layout that would use it, but it could be cool.
      0c8565f: prepare for frame deletion
      7dac629: Switch to using colon syntax most all places, as it was confusing to have some methods use colon syntax but some using dot syntax. Switch to using Ace3 for timers, events, module handling, and DB.
      ce0b5e6: use self where it makes sense
      abf7396: some options-related bugfixing.
      465e5f8: Move some functions around
      6c40e9f: change the naming of some things, split things up some more for clarity.
      0bebf73: move some files around, use XML instead of the TOC to load up files.
      aebe4a2: Move some more things around
      7602a0d: Split up Options into its own sections, put it in its own folder
      d6ef615: Move the module handling parts to its own folder
      f7dcfd5: bgAlpha => background_alpha
      ed68d50: small optimization
      bc419fc: have a set ordering for the layout editor
      f38e0a8: bugfix
      51ce0be: remove StatusBarModule:SetColorFunction, now it's just assumed that :GetColor will be the method to call. Same for :SetValueFunction => :GetValue and IconModule:SetTextureFunction => :GetTexture.
      84c0e3c: split up the icon module's :GetTexture and :GetTexCoord functions. Pass in value to StatusBarModule:GetColor, in the case where you want to change color based on value (like health bar).
      96337cc: change background and highlight modules to make the control they create using the same casing as the module ID.
      05bec11: Add the TextProviderModule type. Add the DogTagTexts module. Simplify some of the layout placement code.
      5c80595: call module:RemoveFontString(font_string) when we're deleting it, so that the module can unregister it. Also some code cleanup.
      5e24fa9: bugfix for UnitFrame:IterateControls()
      2684fa3: typo in DogTagTexts
      e3c0b49: Make frame disabling work. This is done on a per-classification basis and acts as a special layout.
      b8e8e0d: Allow changing size of the unit frames on a per-layout basis.
      4ea591c: change verticalMirror to vertical_mirror (and same for horizontal_mirror). Add a scale override on a per-classification basis.
      2b40bf5: properly handle position with regard to scaling of both UIParent and the frame itself.
      72b7138: make :OnDragStop() just call :RefreshLayout() to keep things DRY. This will also prevent taint issues.
      6aa8f94: Add the ability to choose texture on a per-layout and a per-bar basis if LibSharedMedia-3.0 is available and has more than 1 statusbar texture. Same thing for fonts.
      637608a: make the options frame wider by default so that it can fit 3 controls across the subgroup.
      7c06591: change onlyShown to only_shown
      42d02f2: if LibSharedMedia-3.0 can't be found, use ChatFontNormal:GetFont() instead of hard-coding Arial. This will make it work for non-Westerners. If it is found, then validate "Arial Narrow" or fall back to the default that LSM specifies.
      113271e: Use AceGUI-3.0-SharedMediaWidgets for the texture and font widgets if it is available.
      abccf6f: change PitBull4:IterateFrames(only_shown) to PitBull4:IterateFrames(also_hidden)
      a07b6e2: change PitBull4:IterateWackyFrames(only_shown) to PitBull4:IterateWackyFrames(also_hidden) and same for :IterateNonWackyFrames
      9240a10: change PitBull4:IterateFramesForUnitID(unit, only_shown) to PitBull4: IterateFramesForUnitID(unit, also_hidden)
      019677c: change PitBull4:IterateFramesForClassification(classification, only_shown) to PitBull4: IterateFramesForClassification(classification, also_hidden)
      20783df: change PitBull4:IterateFramesForLayout(layout, only_shown) to PitBull4: IterateFramesForLayout(layout, also_hidden)
      76ae9b0: rename the module types textprovider to text_provider and statusbar to status_bar.
      bfd72c9: change PitBull4::IterateModulesOfType(module_type, enabled_only) to PitBull4: :IterateModulesOfType(module_type, also_disabled)
      d9ab1a6: Make sure that :SetModuleType doesn't replace any values. Separate the "custom" module into its own file (even though it does practically nothing).
      78bc1d6: standardize how updating and clearing frames works between modules. Remove the "OnUpdate", "OnPopulate", and "OnClear" script hooks, as they're pointless now.
      50b81c8: allow PitBull4:IterateModulesOfType take a tuple of module types rather than just one. Add the custom_indicator module type, which acts like Icon, except that you're expected to create the frame. Change the way indicators are scaled.
      f5d8a90: update .pkgmeta with some libs (not done yet)
      9f7c15a: add DogTag to .pkgmeta
      38c91d3: Add AceDB-3.0 now
      dddd1b4: now AceConfig-3.0
      a17db14: add the rest of the libs
      ba3cc42: AceGUI has to be loaded before AceConfig
      5685b79: add the "custom_text" module type. This is useful for modules such as CombatText.
      c7d5d66: add the CombatText module.
      3be9f41: make CombatText:UpdateFrame have a more accurate return value
      74ee51e: clamp frames to screen.
      26e1516: Allow :IterateFramesForUnitIDs to have true passed in on the end to iterate over hidden frames.
      7889a03: don't fail on the npc unit id
      632dfcf: add a button to open DogTag help.
      a232146: add module-based options, including enabling/disabling modules on a global level.
      f8bee10: Add the HideBlizzard module.
      10374d8: indentation oddity
      adf7ba7: add LeaderIcon module
      72d1d22: add MasterLooterIcon. Bugfix in the Layout editor.
      8031609: add PvPIcon
      e78f684: add RaidTargetIcon.
      4dc653b: add RestIcon
      7489d94: add ReadyCheckIcon
      562ff3e: remove an unnecessary check.
      d8c9f37: add VoiceIcon (actually a custom_indicator, but mum's the word)
      24bcff0: add Module:UpdateForGUID(guid). make VoiceIcon work on a guid basis rather than unit basis.
      2688d54: add HappinessIcon
      3086f05: add a special height modifier for custom indicator modules.
      975ff89: add ComboPoints module.
      d8cee02: make the status bar module type handle extra values properly
      57954c9: make the reputation bar show colors properly
      1e49f13: add the ExperienceBar module
      c5e52e8: apparently some NPCs can be flagged as PvP, not flagged as PvP FFA, and not have a faction for some ungodly reason. In this event, show your own faction's PvP icon.
      f2e7302: Add PitBull4:IterateFramesForGUIDs(...)
      2782713: Make health and power bars update every tick for every frame with the player or pet guids rather than set unit ids.
      9784a28: Allow "custom" modules to show layout options properly. If they return true as their first return, then they will be placed in the top-level menu of the layout editor instead of under Other. Add options for Background and Highlight.
      994f254: if a module is disabled, don't show its options in the layout editor.
      04439e8: along with unit scale override, there is now a width and height multiplier.
      ace7b94: separate the Layout and Enable options (for units)
      e93060b: make DogTagTexts' default n is 8 instead of 7, since I added the experience text.
      bfbb1ee: bugfixings due to UnitGUID("player") not being available on first login.
      8678219: Initial group support. Currently only party will work.
      184f1ee: I think my last commit was odd.

Additional Files