This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
Master Loot Menu replacement
Sorts the loot targets by class instead of by group and adds random and self loot options.
Just FYI, the recent "taint fix" commit has zero effect on tainting, positive or negative. The loop variables in a 'for' statement are inherently local to the loop. Declaring them before the loop only makes them visible past the loop's end. It increases visibility, not decreases it.
I've submitted a patch which sorts the classes (and player names, in the class submenus) by alphabetical order, for those of us trying to find names faster in a large raid:
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Posted May 29, 2013Does it work for 5.3?
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Posted Sep 16, 2012Just FYI, the recent "taint fix" commit has zero effect on tainting, positive or negative. The loop variables in a 'for' statement are inherently local to the loop. Declaring them before the loop only makes them visible past the loop's end. It increases visibility, not decreases it.
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Posted Aug 2, 2012I uploaded an alpha for MoP beta/ptr.
Not compatible with WoW 4.x.
Includes Farmbuyer's changes posted below though I didn't note that on the changelog, apologies.
(I had applied his patch to my local copy of Masterloot for 4.x earlier and forgot about it when I used it as base code for the MoP update)
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Posted Apr 7, 2012I've submitted a patch which sorts the classes (and player names, in the class submenus) by alphabetical order, for those of us trying to find names faster in a large raid:
http://www.wowace.com/addons/master-loot/tickets/1-alphabetizing-plus-trivial-tweaks/
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Posted May 1, 2009-
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Posted Dec 18, 2008