Addon Description Magic Runes is a set of bars displaying rune cooldowns. It's meant as either a replacement or addition to the normal Blizzard rune display.
I have only the rune icon view active. All bars are disabled and the readiness of the different runes is shown by their alpha. I have an issue with the background.
The area where the icons are located is a light grey rectangle on my screen. It's visible even when out of combat. How can I configure it to be transparent? I want only the icons visible when in combat.
Is there a possibility of an update soon? It's a minor bug, but irritating after a couple months. When magic runes is up, it conflicts with certain aspects of dominos. ie- cast bar, bags, char/tool/info bar, vehicle exit bars are all missing/or gone. I use / commands, but it'd be nice if the add ons would play together nicely. These issues only occur when MR is being used, can't find related conflicts with any other add on. Thanks!
Can I some how make it more transparent? I'd rather not shrink it, but as it is it just covers up too much of the screen(therefore the action as well).
If you have the rune costs of all spells in your mind, so in combat you only have to watch magic runes and your character. But one information is missing, the global cooldown of the abilities.
Is it possibly to create an extra bar for the global cooldown?
Edit: SethKeta said the same, but i will repeat because it will be a very useful feature :)
Is there anyway you could potentially add another bar for the Global Cooldown? A similar addon to this (at least in looks) is Shock and Awe for shamans, and it shows the GCD, which has been incredibly helpful in streamlining rotations.
I"m getting errors on load with magic runes its one of the few addons I have left that is producing errors.
..\MagicRunes\Libs\LibButtonFacade\LibButtonFacade.lua:636: attempt to call method 'GetFrameType' (a nil value): ...\MagicRunes\Libs\LibButtonFacade\LibButtonFacade.lua:698: in function `AddButton': MagicRunes_IconDisplay-1.0.63\IconDisplay.lua:187: in function <...erface\AddOns\MagicRunes_IconDisplay\IconDisplay.lua:176> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ?: AceAddon-3.0-5 (AtlasLoot):539: in function `EnableAddon' AceAddon-3.0-5 (AtlasLoot):551: in function `EnableAddon' AceAddon-3.0-5 (AtlasLoot):629: in function <...\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:615> <in C code>: in function `LoadAddOn' Interface\FrameXML\UIParent.lua:234: in function `UIParentLoadAddOn': Interface\FrameXML\UIParent.lua:257: in function `CombatLog_LoadUI': Interface\FrameXML\UIParent.lua:481: in function <Interface\FrameXML\UIParent.lua:453>:
Any chance of a 3.3 update? This is indeed having a conflict with dominos where character bars/bag bars and vehicle/pet bars wont show. As much as i prefer magic runes unfortunatly dominos is more important to me. Awesome addon
Magic Runes seems to be having some sort of conflict with Dominos for me starting with the most recent patch (didn't have problems until patch). Now if I try to run dominos and Magic Runes together, Dominos is missing several bars and I cannot switch, save, or load profiles. I've tried deleting both and reinstalling fresh copies, and have deleted the WTF/Account/SavedInfo files for both, but I just can't get both mods to play well with each other now.
It's possible I need to repackage only, but this has nothing to do with unit frames so I don't see how it possibly could conflict (other than old versions of embedded libraries). I don't run dominoes but haven't noticed any issues with MagicRunes and 3.3
Just tried doing VoA, and for some reason Magic Runes is not refreshing my diseases with Glyph of Disease. I'm not sure if it's having a problem because other DK's are in the raid, but it simply refused to refresh diseases. I was forced to just guess if my diseases were up on the target. Anyone else having this problem?
I absolutely love this mod and have used it for a long time to manage my rune CDs. I just reformatted my computer and now I'm having trouble getting it set up the way I had it before.
What I'm looking for is the "vertical labeled bars", except ready rune bars should be that rune's color. When there is time remaining on the cooldown, I want that to be the background color. I can't figure out how to change the current (ready runes are background color, growth is the rune color).
I thought that unchecking "fade alpha level of ready runes" would do this, but it doesn't do anything.
Halp!
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The area where the icons are located is a light grey rectangle on my screen. It's visible even when out of combat. How can I configure it to be transparent? I want only the icons visible when in combat.
Thank you for any information.
Is it possibly to create an extra bar for the global cooldown?
Edit: SethKeta said the same, but i will repeat because it will be a very useful feature :)
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\MagicRunes\MagicRunes.lua line 505:
attempt to index upvalue 'data' (a nil value)
Debug:
(tail call): ?
MagicRunes\MagicRunes.lua:505: UpdateRemainingTimes()
MagicRunes\RuneConfig.lua:52:
MagicRunes\RuneConfig.lua:52
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:796:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...face\AddOns\Altoholic\libs\AceGUI-3.0\AceGUI-3.0.lua:326: Fire()
...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:61:
...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57
..\MagicRunes\Libs\LibButtonFacade\LibButtonFacade.lua:636: attempt to call method 'GetFrameType' (a nil value):
...\MagicRunes\Libs\LibButtonFacade\LibButtonFacade.lua:698: in function `AddButton':
MagicRunes_IconDisplay-1.0.63\IconDisplay.lua:187: in function <...erface\AddOns\MagicRunes_IconDisplay\IconDisplay.lua:176>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (AtlasLoot):539: in function `EnableAddon'
AceAddon-3.0-5 (AtlasLoot):551: in function `EnableAddon'
AceAddon-3.0-5 (AtlasLoot):629: in function <...\AddOns\AtlasLoot\Libs\AceAddon-3.0\AceAddon-3.0.lua:615>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:234: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:257: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:481: in function <Interface\FrameXML\UIParent.lua:453>:
---
What I'm looking for is the "vertical labeled bars", except ready rune bars should be that rune's color. When there is time remaining on the cooldown, I want that to be the background color. I can't figure out how to change the current (ready runes are background color, growth is the rune color).
I thought that unchecking "fade alpha level of ready runes" would do this, but it doesn't do anything.
Halp!