LibTransition-1.0 API

LibTransition-1.0 API

LibTransition:Attach(target_frame)

Attaches the shorthand transition functions to the given frame.

Parameters

target_frame
The frame to attach to.

Return values

none

Usage

local libtrans = LibStub("LibTransition-1.0");
local frame = CreateFrame("Frame");
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0);
frame:SetWidth(300);
frame:SetHeight(200);
libtrans:Attach(frame);



LibTransition:Queue(target_frame, animation_type, ...)

Queues the given transition animation to the specified frame.

Parameters

target_frame
The frame to queue for a transition

Return values

none

See the shorthand functions for information on the different transition types and their arguments.

LibTransition:Run(target_frame)

Runs the animation queue for the specified frame.

Parameters

target_frame
The frame whose queue you wish to run.

Return values

none

Transition types

Frame:FadeIn(duration, [stopOpacity])

Fades in a frame.

Parameters

duration
The duration, in seconds, the fading will take.
stopOpacity
If specified, the fading will stop at the given opacity level (between 0 and 1)

Return values

none

Manually queuing

FadeIn() is similar to calling:

LibTransition:Queue(frame, "FadeIn", duration, stopOpacity);
LibTransition:Run(frame);

Frame:FadeOut(duration, [stopOpacity])

Fades out a frame.

Parameters

duration
The duration, in seconds, the fading will take.
stopOpacity
If specified, the fading will stop at the given opacity level (between 0 and 1)

Return values

none

Manually queuing

FadeOut() is similar to calling:

LibTransition:Queue(frame, "FadeOut", duration, stopOpacity);
LibTransition:Run(frame);

Frame:Wait(duration)

Waits (pauses the animation queue) for a given time. This is useful for queuing multiple transitions at once with a timed interval between each transition.

Parameters

duration
The duration, in seconds, of the queue pause.

Return values

none

Manually queuing

Wait() is similar to calling:

LibTransition:Queue(frame, "Wait", duration);
LibTransition:Run(frame);

Frame:Drop([bounce])

Drops a frame and lets gravity works its magic.

Parameters

bounce
If set to true, the frame will bounce off the "floor" of the screen as if it had some elasticity to it.

Return values

none

Manually queuing

Drop() is similar to calling:

LibTransition:Queue(frame, "Drop", bounce);
LibTransition:Run(frame);

Frame:PushIn(duration, direction)

Pushes in a frame in the given direction.

Parameters

duration
The duration, in seconds, the movement will take.
direction
The direction of the push. If you wish to push in a frame from the left side of the screen to it's current position, you would have to push it Right.
Accepted values are: Left, Right, Up, Down

Return values

none

Manually queuing

PushIn() is similar to calling:

LibTransition:Queue(frame, "PushIn", duration, direction);
LibTransition:Run(frame);

Frame:PushOut(duration, direction)

Pushes out a frame in the given direction.

Parameters

duration
The duration, in seconds, the movement will take.
direction
The direction of the push. If you wish to push out a frame to the left side of the screen to it's current position, you would have to push it Left.
Accepted values are: Left, Right, Up, Down

Return values

none

Manually queuing

PushOut() is similar to calling:

LibTransition:Queue(frame, "PushOut", duration, direction);
LibTransition:Run(frame);

Frame:Squeeze(duration, orientation)

Squeeze the life out of a frame till it's no more!

Parameters

duration
The duration, in seconds, the squeeze will take.
orientation
The orientation of the squeezing.
Accepted values are: Horizontal, Vertical

Return values

none

Manually queuing

Squeeze() is similar to calling:

LibTransition:Queue(frame, "Squeeze", duration, orientation);
LibTransition:Run(frame);

Frame:Stretch(duration, orientation)

Stretch out a frame from thin air to it's predefinedt size.

Parameters

duration
The duration, in seconds, the stretch will take.
orientation
The orientation of the stretching.
Accepted values are: Horizontal, Vertical

Return values

none

Manually queuing

Stretch() is similar to calling:

LibTransition:Queue(frame, "Stretch", duration, orientation);
LibTransition:Run(frame);

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