kgPanels
Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elseif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
Alright so I finally got my grid script stuff working. And just decided to code the lua pet stuff by hand this way it will work consistently. You will need to figure out your own height values, and your own width values. These can be found by the following
or you can just play with it and see what you think looks good. Right now it is set for Bati's Grid UI scaling with a little space around the edge if you use that.
OnLoad:
OnEvent:
Seems to work perfect now. :) shows what happens at 5am.
Sanat
You need to know the name of the frame, then you can do _G['name here'] or the name directly
Hey Kagaro,
What is the script command to check if a non KG panel frame exists? It is the last piece I need for a growing grid background, which I can posts once it fully works.
Cheers
local _, class = UnitClass("player");
if class == "WARRIOR" then
self:SetWidth(100)
elseif class == "PRIEST" then
self:SetWidth(100)
elseif class == "MAGE" then
self:SetWidth(100)
elseif class == "DRUID" then
self:SetWidth(136)
elseif class == "PALADIN" then
self:SetWidth(200)
elseif class == "HUNTER" then
self:SetWidth(100)
elseif class == "ROGUE" then
self:SetWidth(100)
elseif class == "SHAMAN" then
self:SetWidth(100)
elseif class == "WARLOCK" then
self:SetWidth(100)
end
Probably a stupid question here, but I'm going to plow ahead anyway:
After several ui changes over the years, and always using someones uploaded art, I've decided to make my own. I've got some background textures that I really like but whenever I save them as TGA files and put them in my textures folder, when I pull them up in KGpanels, they always have a white background. I've created them in photoshop with a transparent background and saved them as such, but it always loads with the white.
Anyone able to point out my stupidity there, please?
Quartz - Quartz3CastBarPlayer
Bartender4 - BT4BarPetBar
Shadowed UnitFrames - SUFUnittarget, SUFUnittargettarget
Hi; new user to KG Panels and really thrilled with the possibilities; have a question about setting some frames up.
I want to tie a frame to some power auras, thus want to tie the frame to the settings of the Auras themselves so ideally:
Hide on combat / log in / Vehicle UI. Show on combat.
So far I have what I think is the correct script for show / hide for combat (I "think" because I just googled it down but not sure it's accurate.) :
if event == "PLAYER_REGEN_ENABLED" then self:Hide()
elseif event == "PLAYER_REGEN_DISABLED" then self:Show() end
So if that's right; just need the others. If you can send me to a directory where a collection of these scripts can be found it'd be greatly appreciated. Thanks =D
Is there any chance for my UI to get f*cked up when updating from 1.3.8 to 1.5.2?
'cause it took me about 5 hours to config and I don't want to repeat that :p
Good day Please How to create scripts to show panels as animation? I have to create Three panels, each panel had its own script? Or one panel and the script written as "
Interface
Addons
Textures
Animation
Textures" and the three textures in a folder? Here I found a gif, how do I prove in a TGA texture panel http://img704.imageshack.us/f/testug.gif/ http://img838.imageshack.us/f/test1.gif/
.. I do not know where and how do I start. thank you
Description: When mouseover the panel change its width from its anchor and show a menu.
Action zone of the mouse OnEnter must stay sizing by the panel1 but OnLeave resized with the Panel2 (witch is larger).
Is it possible? How can I do that?
I Don't want to crash my UI with updating kgpanels :D
"Panel Width & Panel Height textboxes: Here you can adjust the width and height of a panel (measured in pixels)."
But that doesn't seem to be true. A 100x100 panel actually measures 92x92 pixels. Is something wrong or is that by design?