kgPanels
Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elseif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
Just tested 1.5.4.3 to see if it had been fixed, but I still have the same problem.
I have been able to create, edit, modify just like normal, but ONLY if I do it on the DEFAULT profile/layout.
The second i try to create a different profile, I cant change anything under Active panels. Cant change opacity or colours or anything.
Only way I was able to do anything was by Importing the profile of the default profile into a new profile. Then i could change that if I had it active.
It's a workaround, but it's still not good that you cant create settings in anything but the default layout >.<
Boof
how is it to make in an simple script to show the money from a char, i only found big scripts, is this posible to make?
mfg
ok applied a fix that should resolve the issues
bear with me, im trying to fix 2 problems without causing people to change anything.
How on earth did you discover that? Looks OK now.....thanks.
This error is not happening on all my character since the last update. 2 of my toons' layouts are fine. But one is destroyed. Lets see....
Change Background Color Style from "Solid" to "None" on the offending texture-based panels. This fixes the problem. And the toons where the Panels were working fine, this was already set to "None"
I am having the same problem - white panels for most of the art that was working just fine previously. Deleting and recreating the panels doesn't fix the issue.
Please see http://forums.wowace.com/showthread.php?p=308871
My panels replaced by white block after last update.
Rolling back to 1.5.4.1 fixed it. Not sure what happened or what changed in the code.
kcuhc .. fixed, in next 1.5.4.2
posted this in the forums but im not sure if i should post bugs there.
Since the patch, I've been unable to use kgPanels to color frames. Only frames that show are frames with a custom texture applied. If I use the mod to create a colored frame, gradient frame or anything with no texture added to it, it shows up invisible. Borders work, but Frame background does not.
The forte frame is called FX_Splash. Parenting My frames to it works fine; However The frames do not hide When there is Nothing the Splash is showing.
Any Help as I really have no Idea about LUA editing :(