IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Hi, using the default SliceandDice Module for Rogue on TBC, there appears to be automated predictive text within brackets that estimates the duration you'll get based on your number of current combo points. How can I disable this while leaving the standard duration counter in there?
Setting "Potential SnD time bar alpha" to 0 should also disable the text. There is no way to disable one and keep the other, however.
Any chance we could get a ticker for the five second rule? I remember one of the HUD addons I used to use had the option to add a ticker to the mana bar to indicate when the five second rule expires, any chance we could get something like that added in?
This is possible, but unfortunately I don't have any free time right now for something like this. I'd be happy to accept a pull request on github adding the feature, though.
In reply to Parnic:
hey mate please update for LibHealComm-4.0
for flash heal rank 8 and stuff ( if not already done )
thx !!
I'm not sure what you mean - the mod uses LibHealComm-4.0 if you have it installed. It's been supported for many years.
I get this error ...any way to disable error or remove it ?
Message: ...\IceHUD\libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:1076: Attempt to register unknown event "PLAYER_TALENT_UPDATE"
Time: Wed May 19 23:40:35 2021
Count: 1
Stack: ...\IceHUD\libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua:1076: Attempt to register unknown event "PLAYER_TALENT_UPDATE"
[string "=[C]"]: in function `RegisterEvent'
[string "@Interface\AddOns\IceHUD\libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua"]:1076: in function `activate'
[string "@Interface\AddOns\IceHUD\libs\LibRangeCheck-2.0\LibRangeCheck-2.0.lua"]:1121: in main chunk
Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = "PLAYER_TALENT_UPDATE"
https://www.wowace.com/projects/ice-hud/issues/303
anyone else gettin nothing but lua errors oin tbc beta?
With what version of IceHUD? The latest BC-Classic alpha? https://www.wowace.com/projects/ice-hud/files
What sorts of errors? If you are on the latest BC alpha and are still seeing IceHUD errors, please create issues on the issues page on WoWAce or GitHub.
In reply to Parnic:
i was using the latest one listed to the right here which it seems is not up to date, however the new one is still giving lua error so i opened an issue on wowace
I just removed the "release" version of IceHUD for BCC so only the working alpha is available. Thanks for the note.
Been using your addon forever, love it. Currently, with assassination rogue, have far too many DoTs to track. Was wondering if there could be a way to disable (or shrink) some of the ones shown on the debuff module. I only really need to watch rupture, garrote, and crimson tempest---so if I could shrink or disable visibility of Sinful Revelation, Mind Numbing Poison, et al, that would be sick.
Prob won't be the end of the world if this can't be done. Currently have Own Debuffs at max size.
This is definitely possible, but not something I am likely to have time for in the short term. It does sound useful. Feel free to enter a feature request on the issues page, and I'm always happy to accept a pull request fixing it from anyone. :)
This just started without any updates to the game or IceHUD? You could try temporarily disabling all addons except IceHUD and seeing if the problem still happens. If not, enable a few at a time until you find the culprit. If so, try /dog and seeing if you can use that interface.
Parnic, I really appreciate the work you've put in for IceHUD and the willingness to help those using the addon.
I change my UI from time-to-time to keep things feeling "new" and I swapped out the player/target/focus mana/health/cast bars for unit frames. It's time to switch back.
It's been a while since I've played with the horizontal bars feature (lately all bars in general). Is the horizontal bars (health, mana, etc.) rotation option still experimental or did you decide to drop and move away from?
Have any users shared there textures with you? TidyPlates had a really cool looking neon bar texture, with rounded ends, for their nameplates that I'm going to try and duplicate. However, if someone has shared a similar texture, I'd rather not "reinvent the wheel"; I'm also planning check current IceHUD textures for the same reason.
I never put much attention on the horizontal bars feature. It's still there, but it doesn't work well for fast-moving bars (last time I tried anyway, which was a long time ago). My opinion is that IceHUD is one of the view vertically-oriented bar mods out there; there are a ton of horizontal ones to choose from. I know people want to have the best of both worlds in one addon, but I just don't have the time (or desire) to devote to a full horizontal implementation.
I've only really received one set of textures from a user, and it was many years ago. I always accept code/content submissions over on github or direct to [email protected].
Well, I figured I would try to track the sting using a custom module, instead of relying on debuff icon timers. But, the sting won't track, nor will shadow word: pain. So it is not just debuff/buff timers in target info, but also for custom module bars. Is this also related to the same issue with classic? The enemy info is not available or the mods to access at all? Sorry, I am just re-reading the FAQ thing over and over, hoping it will give be more specific, because it makes it sound like buffs/debuffs do not work at all, which they do seem to work, just not the ones on enemy targets. From the comment inside the file, where Fulzamoth added the libclassicdurations, it says "2019-09-04 : support for cooldowns on TARGET buffs/debuffs (classic)." This makes me think that the FAQ #20 was specifically only for TARGET buffs/debuffs not working, and not all buffs/debuffs not working. Also, it mentions sting working specifically in the "exact match" tooltip, but I am guessing it works fine with retail, and not with classic? I am still just trying to figure out... IS sting supposed to work or not in classic? I mean if the FAQ #20 said, "Why do SOME buff/debuff timers not work in Classic" or "Why do TARGET buff/debuff timers not work in Classic" then I would not be so confused right now, but the way it is worded makes me think they should not be working at all, so if they are working at all, then maybe that libclassicdurations DID work, but... just not all the way... ahaha.. aha.. hah.. hah... I really want to try to mess with it and fix it, I feel that it probably worked for at least a bit after fulzamoth did stuff, because he seemed satisfied with it at the time, but then what he did has since broken, and perhaps can be fixed with a bit of fooling. I will try to mess with it a bit, maybe I can get some debug output to show me if the libclassicdurations is actually even working or where it is broken. I am guessing it is all handled in TargetInfo.lua