IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
No, that shouldn't be happening and no one's reported that as an issue. Could you elaborate on what you're doing that isn't working? Perhaps provide a screenshot?
I think i found where i was doing wrong i was trying to adjust setting while i am in combat after relog everything is fine.
Is there a way to disable the names underneath?
Which names? You may be talking about the TargetInfo module. Just disable it in the /icehud options.
Anyway to track a particular diminishing return (stun) on a bar?
IceHUD does not track diminishing returns at this time.
ice hud isnt poping up after new update?
No one else has reported that. Try enabling Lua errors in the game's options and see if you're getting an error.
I recieved this upon log in. Figured I would post it in case it is something serious.
Message: ...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:212: attempt to index local 'guidToUnits_oldGuid' (a nil value)
Time: 12/20/11 00:10:25
Count: 1
Stack: ...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:212: in function <...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:203>
...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:415: in function `func'
...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:267: in function <...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:260>
Locals: unit = "mouseover"
guid = "0xF13049EF00000E83"
oldGuid = "0x0580000007A43181"
guidToUnits_oldGuid = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'guidToUnits_oldGuid' (a nil value)"
unitToGUID = <table> {
mouseover = "0xF13049EF00000E83"
player = "0x05800000071E9E93"
}
guidToUnits = <table> {
0x05800000071E9E93 = <table> {
}
}
del = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Helpers.lua:64
newList = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Helpers.lua:16
WACKY_UNITS = <table> {
party1targettarget = true
raid26pet = true
raidpet17target = true
raid15target = true
raid31pet = true
raidpet6 = true
raidpet12target = true
raidpet15target = true
raid22pet = true
raid26target = true
raid12pet = true
raid2pet = true
raidpet12 = true
raid16target = true
raidpet32 = true
raid16pet = true
raidpet26 = true
raid20pet = true
raid14pettarget = true
targettargettarget = true
raid34pettarget = true
raid15pet = true
party2target = true
raid32pettarget = true
party3pettarget = true
raidpet28target = true
raidpet18 = true
raidpet15 = true
raid29pettarget = true
raidpet25 = true
raidpet35 = true
raidpet10 = true
raid30target = true
targettarget = true
raid5target = true
raid40pettarget = true
raidpet40target = true
raid4target = true
raidpet30 = true
raid11pet = true
raidpet40 = true
raid40target = true
raidpet2target = true
raid39pettarget = true
raidpet39target = true
partypet3target = true
raid39pet = true
raid37target = true
raidpet39 = true
raidpet1target = true
raid39target = true
raidpet10target = true
raid38pettarget = true
raidpet38target = true
partypet3targettarget = true
raidpet36 = true
raid38pet = true
raid40pet = true
raidpet8target = true
raid20pettarget = true
party4pettargettarget = true
raidpet29 = true
raid37pettarget = true
raid4pettarget = true
raidpet21 = true
raidpet37 = true
party2pettargettarget = true
raidpet14 = true
raidpet29target = true
raidpet23target = true
raid31target = true
raid14target = true
partypet4targettarget = true
raid35pet = true
raid13pettarget = true
raidpet7 = true
raidpet6target = true
raid10pettarget = true
raidpet19 = true
raidpet36target = true
raidpet11target = true
raidpet31 = true
raidpet22 = true
raid36target = true
raid35pettarget = true
raid7pettarget = true
raidpet35target = true
partypet2target = true
raid17pettarget = true
party2targettarget = true
raidpet9target = true
raidpet22target = true
raidpet34target = true
raid11target = true
pettarget = true
raid34pet = true
raidpet34 = true
partypet2targettarget = true
raidpet28 = true
raidpet3target = true
raidpet20target = true
raidpet33target = true
raid33pettarget = true
raid33pet = true
raidpet33 = true
raid33target = true
raid25pettarget = true
raidpet2 = true
raid38target = true
raid24pet = true
party1target = true
playertargettarget = true
raid32pet = true
raid28pettarget = true
raidpet13target = true
raid18pettarget = true
raid12pettarget = true
raid31pettarget = true
raidpet31target = true
raid36pet = true
raid30pettarget = true
party4targettarget = true
raidpet19target = true
raid30pet = true
raidpet38 = true
raidpet13 = true
raid29pet = true
raidpet7target = true
raid29target = true
raid9target = true
raid6target = true
raid16pettarget = true
raid
Thanks. This is a LibDogTag-Unit bug, unfortunately. See http://www.wowace.com/addons/libdogtag-unit-3-0/tickets/27-attempt-to-index-local-guid-to-units_old-guid-a-nil/
Either your texture format is wrong (24-bit/32-bit/etc.), it's not a power of two size, or the game just doesn't like it for some other reason. You can try a blp, but I won't guarantee it'll work. Maybe start with replacing a texture that you know works so that no code changes are involved. You could also turn on Lua errors in the game's Interface -> Help menu so that you can see if a code change you made is throwing an error and causing your problem.
I want to make a texture that goes diagonal. A bit like HiBar, but thinner and 45°.
(So I can place them like a star with my character in the middle.)
I tried this (http://www.wowace.com/addons/ice-hud/tickets/113-basic-guide-to-texture-creation/) but it doesn't work or maybe I don't get it right.
Isn't there an easier way or better tutorial ? I'd also prefer to use Gimp. (And bnp or tga, I don't care, at least if an up to date png -> blp converter exists.)
Thanks!
I didn't write that tutorial, so it may be inaccurate.
What exactly didn't work? Did you save over an existing texture in the game or try to add your own and it's just not showing up in the list? Does the bar actually draw, but appear corrupted or opaque somehow?
In short: the bar doesn't draw.
In long:
I tried copying an existing tga and altering it via Gimp, then saving it with another name (DiaTrans.tga) (and using the same file for the DiaTransBG.tga file to evade making a bg. for testing).
Then copying the stuff in lua from Hibar with the same parameters (self.presets) and adding DiaTrans to the list (IceHUD.validBarList).
In the game then the option for my bar appears and I select it (in a testbar with texture override), but it just shows nothing at all except text and such, but no bar.
I editing the tga multiple times with different options. My best guesses are that I am not saving it right or something with colors settings OR I need to do something else in the lua's.
(If it's something with the tga, would png(->blp) be easier to succeed?)
But it could as well be something totally different.
Thanks again (also for making the addon)!!
Don't ask me why, but it suddenly works. I have the impression that restarting the game has more impact on this than just reloading UI. And not doing that probably made me try over and over again.
Anyway, I have my texture ready. Do you want it? If so, how do I send it to you?
P.S. I don't have a background for it. I never had many use of backgrounds. If there is an obvious reason I missed, might think of one.
You can send it to [email protected] if you want, but I can't guarantee it'll make it into a future release of IceHUD.
Backgrounds are typically used to give some indication of how close to full the bar is. Without one, it makes me feel unsure whether the bar is actually full or how close it is.
This is a LibDogTag-Unit bug. You can comment on the official bug report here:
http://www.wowace.com/addons/libdogtag-unit-3-0/tickets/27-attempt-to-index-local-guid-to-units_old-guid-a-nil/
In the mean time, this error shouldn't be causing any real issues other than being an annoyance. Sorry, but since the error is in a library that I didn't write and I've never seen it happen to me, it's difficult for me to fix.
Not a problem. I was wondering why reinstalling a clean version of IceHud didn't help. :P Thanks for pointing out the issue though!
I've been getting this error message on some of my toons for many weeks now, regardless of the IceHud version. I've also not been able to consistently reproduce it, except that it seems to occur only when I zone in or log in. Once I exit the error window, it doesn't repeat itself usually.
Message: ...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:212: attempt to index local 'guidToUnits_oldGuid' (a nil value)
Time: 12/05/11 23:28:44
Count: 1
Stack: ...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:212: in function <...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:203>
...ceHUD\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:415: in function `func'
...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:267: in function <...nterface\AddOns\IceHUD\libs\LibDogTag-3.0\Events.lua:260>
Locals: unit = "mouseover"
guid = "0xF130D43E0008E7C2"
oldGuid = "0x0680000001662C92"
guidToUnits_oldGuid = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'guidToUnits_oldGuid' (a nil value)"
unitToGUID = <table> {
mouseover = "0xF130D43E0008E7C2"
player = "0x0680000003D70EB4"
}
guidToUnits = <table> {
0x0680000003D70EB4 = <table> {
}
}
del = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Helpers.lua:64
newList = <function> defined @Interface\AddOns\IceHUD\libs\LibDogTag-3.0\Helpers.lua:16
WACKY_UNITS = <table> {
party1targettarget = true
raid26pet = true
raidpet17target = true
raid15target = true
raid31pet = true
raidpet6 = true
raidpet12target = true
raidpet15target = true
raid22pet = true
raid26target = true
raid12pet = true
raid2pet = true
raidpet12 = true
raid16target = true
raidpet32 = true
raid16pet = true
raidpet26 = true
raid20pet = true
raid14pettarget = true
targettargettarget = true
raid34pettarget = true
raid15pet = true
party2target = true
raid32pettarget = true
party3pettarget = true
raidpet28target = true
raidpet18 = true
raidpet15 = true
raid29pettarget = true
raidpet25 = true
raidpet35 = true
raidpet10 = true
raid30target = true
targettarget = true
raid5target = true
raid40pettarget = true
raidpet40target = true
raid4target = true
raidpet30 = true
raid11pet = true
raidpet40 = true
raid40target = true
raidpet2target = true
raid39pettarget = true
raidpet39target = true
partypet3target = true
raid39pet = true
raid37target = true
raidpet39 = true
raidpet1target = true
raid39target = true
raidpet10target = true
raid38pettarget = true
raidpet38target = true
partypet3targettarget = true
raidpet36 = true
raid38pet = true
raid40pet = true
raidpet8target = true
raid20pettarget = true
party4pettargettarget = true
raidpet29 = true
raid37pettarget = true
raid4pettarget = true
raidpet21 = true
raidpet37 = true
party2pettargettarget = true
raidpet14 = true
raidpet29target = true
raidpet23target = true
raid31target = true
raid14target = true
partypet4targettarget = true
raid35pet = true
raid13pettarget = true
raidpet7 = true
raidpet6target = true
raid10pettarget = true
raidpet19 = true
raidpet36target = true
raidpet11target = true
raidpet31 = true
raidpet22 = true
raid36target = true
raid35pettarget = true
raid7pettarget = true
raidpet35target = true
partypet2target = true
raid17pettarget = true
party2targettarget = true
raidpet9target = true
raidpet22target = true
raidpet34target = true
raid11target = true
pettarget = true
raid34pet = true
raidpet34 = true
partypet2targettarget = true
raidpet28 = true
raidpet3target = true
raidpet20target = true
raidpet33target = true
raid33pettarget = true
raid33pet = true
raidpet33 = true
raid33target = true
raid25pettarget = true
raidpet2 = true
raid38target = true
raid24pet = true
party1target = true
playertargettarget = true
raid32pet = true
raid28pettarget = true
raidpet13target = true
raid18pettarget = true
raid12pettarget = true
raid31pettarget = true
raidpet31target = true
raid36pet = true
raid30pettarget = true
party4targettarget = true
raidpet19target = true
raid30pet = true
raidpet38 = true
raidpet13 = true
raid29pet = true
raidpet7target = true
raid29target = true
raid9target = true
raid6target = true
raid16pettarget = true
raid
Seem to have a problem with bars updating in 4.3.
I have my bars set to track the remaining duration of my buffs and stuns for pvp, however when I use one of these the bar remains at full duration and doesn't count down until i click something else or use another ability, at which point it quickly updates to the correct duration.
I have tried disabling all my addons except IceHUD and the issue still occurs.
Using version 1.7.9