IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
A Note on WoW Midnight
The 12.0 patch, for the Midnight expansion, made significant, sweeping changes to how addons work in the game. As a result, many features previously available are no longer allowed by the game. If IceHUD is no longer doing something it used to do, the most likely reason is that it's not possible (or much more difficult) in the new patch. Feel free to create a GitHub issue for any errors you find; it's expected that there will be some errors for a while due to the extent of changes required.
If you have any custom DogTags using Fractional*:Short, they will no longer work in Midnight - use something like [[HP:Short] '/' [MaxHP:Short]] instead. Many other enemy-HP-or-buff-dependent features, such as Low Threshold flashing or in-combat buff/debuff tracking, are no longer allowed by the game.
See the wiki page for an exhaustive list of Midnight/12.0 changes.
Frequently Asked Questions
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How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
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How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
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How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
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Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
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Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
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What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
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Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
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There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
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IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
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How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
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How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
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How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
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I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
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Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
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How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
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The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
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When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
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How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
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Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
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Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
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Posted Nov 8, 2026Hi,
I'm using IceHUD v1.17.28 on WoW Forever (client version 1.60.1) and have been trying to get incoming-heal prediction and Absorbs working on the Player and Target health bars.
A few things I've established:
IceHUD.WowForever returns true, but IceHUD.SupportsHealPrediction initially returns false.
The client exposes UnitGetIncomingHeals().
It also exposes the newer APIs CreateUnitHealPredictionCalculator() and UnitGetDetailedHealPrediction().
The calculator exposes GetIncomingHeals(), GetTotalIncomingHeals() and GetMaximumHealth().
IceHUD.IsSecretEnv() returns true on Forever, which also causes the incoming-heal option to be hidden by the existing options check.
I modified the support detection to include IceHUD.WowForever and removed the IsSecretEnv() restriction from the incoming-heal option's visibility check. This exposes the setting, but the healing overlay still doesn't display.
Importantly, Ellesmere UI already displays incoming-heal prediction and Absorbs correctly on this same Forever client, so the functionality is available.
Would it be possible to adapt IceHUD's player health incoming-heal overlay to use the newer heal prediction calculator and pass the returned values directly to the StatusBar, rather than relying on the older Lua arithmetic and value comparisons?
I'd particularly like to retain the existing curved IceHUD bar appearance.
Thanks!
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Posted Nov 8, 2026@OhanaMatata because all of this info is secret, IceHUD is very restricted in what it can display. Additionally, there are longstanding bugs in the WoW game client where reverse statusbars do not display correctly with custom textures (non-rectangular shapes) like IceHUD uses. Even if the calculators gave us the info we needed, until Blizzard fixes the reverse statusbar filling behavior, we cannot display it on a curved bar.
I created https://github.com/parnic/wow-statusbar-reversefill and shared it with Blizzard via the addon developers Discord, but it is not yet (to my knowledge) fixed.
For now, I recommend using other mods for this information until Blizzard enables it for the case we need. Or if they have fixed that at some point and I just missed it, feel free to submit a Pull Request over on the GitHub page for this addon (see the Source link in the sidebar).
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Posted Nov 8, 2026@Parnic thanks :)
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Posted Nov 8, 2026@OhanaMatata Also see more discussion here: https://github.com/parnic/ice-hud/issues/62
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Posted Nov 8, 2026I got stranges bug in wow forever, i can't remove buff on my player info even when i right click on it, nothing happened. I think i miss some settings on the addon for do that^^' he other bug is the player info ( name, class, etc) doesn't appear when i launch the game, i need to click on myself for apparition. I almost sur is also an settinf, can i have some help?
PS! by the way, i got a solution for center the number in buff ^^ DId where a place here i can send it to you?
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Posted Nov 8, 2026@aglamau are you maybe confusing the TargetInfo module for the PlayerInfo one? TargetInfo is enabled by default, PlayerInfo is disabled by default. When you click on yourself, TargetInfo would show you. You cannot dismiss buffs on TargetInfo, only PlayerInfo.
You can provide whatever your solution is here in the comments or by clicking Source in the sidebar and submitting a github issue or pull request.
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Posted Nov 9, 2026@Parnic no i really talk about player info. My name, classe, level doesn't appear at launch. It's happening on forever and mop classic. Also, I cannot dismiss buff on my player info. In MoP classic, i can't remove during fight (security I guess) but in forever, this is all the time.
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Posted Nov 8, 2026Rangefinder module is conflicting with something and forces me to disable all my addons.
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Posted Nov 8, 2026@Kruzil How do you know the Range module is conflicting? Are you getting an error? Can you provide the error text if there is some, or show a screenshot or video with the problem otherwise? Unfortunately there's not much for me to go on here.
And is this about WoW Forever or another version?
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Posted Nov 8, 2026@Kruzil also what version of IceHUD? v1.17.28 has a newer version of the RangeFinder library that I use for this module, so it might be fixed? I'm not able to reproduce any issues on Forever with only IceHUD v1.17.28 enabled, so if you're seeing issues, it may be another addon's fault.
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Posted Nov 8, 2026Hey, is there a way to display full character names (first + last, Forever) in TargetInfo? Seems to not be supported by dogtags?
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Posted Nov 8, 2026@slowkerd thanks for calling this out. I went ahead and added support for full name/surnames to DogTag and tagged IceHUD v1.17.28 with that updated support. The default tags for Info and TargetOfTarget modules are now [FullName] rather than [Name], but if you've customized those you won't get the new defaults, so update your settings to use [FullName] where desired.
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Posted Nov 8, 2026So when attempting to unsummon Shamman Totems you get a disable error instead of being able to right click them under your side of the Hud.
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Posted Nov 8, 2026@user_n8xcc24dj5kvp0me can you share the text of the error? It's hard to know what's wrong without that info.
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Posted Nov 8, 2026@Parnic May have been fixed, now it wont let you click under your Hud but you can still click it under your protrait to dismiss individual totems.
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Posted Nov 8, 2026@user_n8xcc24dj5kvp0me v1.17.28 disabled dismissing totems since support wasn't ready. v1.17.29 will support dismissing totems on Forever and Midnight.
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Posted Nov 7, 2026in wowF, on my rogue the slice n dice bar only shows up after i'm out of combat. during combat it doesn't show up. i have the alpha to 100% at all times for this bar
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Posted Nov 7, 2026@user_vtfzqyfezmvlo60a thanks for the report, I'll try to take a look
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Posted Nov 6, 2026Is there a way to turn on cast timer without showing spell names? right if disable spell name text, it also disables cast timer.
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Posted Nov 6, 2026@Ollv3 this is not currently possible, no.