IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
My Husband loves IceHUD, had it all set up on all his toons. One day right after MoP launched it disappeared on his main toon, and we can't figure out where it went. He can't type in the command and get it up or anything ( /icehud ). This is driving him crazy. I told him he might have to reload it, but that means losing all his customization for all the rest of his toons...very aggravating and time consuming. Is there a possible easy fix for this? And why would it disappear on only one toon...as if it's not there in the game at all?
Most likely, that character has an addon loaded that is not updated for MoP and is causing errors. You can enable errors in the game's help section of the options screen. Try turning off all addons except IceHUD to verify that IceHUD itself is fine.
For the record, addon code and addon settings are stored in different areas. You can reinstall an addon without losing settings.
Quick question to you guys who have a bit more skill -
When trying to make ooc and not full take precedent over ooc and target (currently it is other way around) I guess all you have to do is switch the if then statements in iceelements. But that alone doesnt seem to work.
self.alpha = self.settings.alphaooc
if (self.combat) then
self.alpha = self.settings.alphaic
self.backgroundAlpha = self.settings.alphaicbg
elseif (self.target and not self:AlphaPassThroughTarget()) then
self.alpha = self.settings.alphaTarget
self.backgroundAlpha = self.settings.alphaTargetbg
elseif (self:UseTargetAlpha(scale)) then
self.alpha = self.settings.alphaNotFull
self.backgroundAlpha = self.settings.alphaNotFullbg
else self.alpha = self.settings.alphaooc
self.backgroundAlpha = self.settings.alphaoocbg
It seems I have done something incorrect because just changing priority of the bold and italicized doesn't seem to take. If anyone with programming knowledge can tell me exactly what I have done wrong I would appreciate it.
(by the way above is current form, my edited file simply changes the orientation of the if then statements ive highlighted)
Thank you,
Marl
Date: 2012-09-28 07:39:53
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\IceHUD\modules\HarmonyPower.lua line 57:
attempt to index field '?' (a nil value)
Debug:
IceHUD\modules\HarmonyPower.lua:57: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
Locals:
None
AddOns:
Swatter, v4.0.4 (<%codename%>)
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NPCScanOverlay, v5.0.0.1
NPCScanOverlayBroker, v1.2.0
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AckisRecipeList, v2.4.1-6-g62cbe89
ACP, v3.4
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Altoholic, v5.0.001d
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AucScanData, v5.14.5335 (KowariOnCrutches)
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AucStatiLevel, v5.14.5335 (KowariOnCrutches)
AucStatPurchased, v5.14.5335 (KowariOnCrutches)
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AucUtilAskPrice, v5.14.5335.5160(5.14/embedded)
AucUtilAutoMagic, v5.14.5335.5335(5.14/embedded)
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AucUtilFixAH, v5.14.5335 (KowariOnCrutches)
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AucUtilScanButton, v5.14.5335.5335(5.14/embedded)
AucUtilScanFinish, v5.14.5335.5153(5.14/embedded)
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AucUtilVendMarkup, v5.14.5335.4828(5.14/embedded)
AuctionMaster, v5.0.3
AutoGratz, v4.3.0
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BadBoy, v11.102
BankItems, v50001
BeanCounter, v5.14.5335 (KowariOnCrutches)
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Capping, v5.0.001
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Critline, v4.5.0
DailyQuestHelper, vv1.4.1
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DBMCore, v
DBMSpellTimers, v
DebugLib, v5.1.DEV.312(/embedded)
Enchantrix, v5.14.5335 (KowariOnCrutches)
EnchantrixBarker, v5.14.5335 (KowariOnCrutches)
FactionAddict, v1.06
Factionizer, v5.0.0.01
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FlightMapEnhanced, v1.5.28
ForteCasting, v
ForteClass, v
ForteCooldown, v
ForteCore, v1.980.8
ForteTalent, v
ForteTimer, v
Gatherer, v4.0.4
GatherMate2, v1.20
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MacroBank, v1.11
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Prat30, vr891
Prat30HighCPUUsageModules, v
Prat30Libraries, v
ProfessionsVault, v6.1.0
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QuestCompletist, v99.8
QuestGuru, v2.2.13-50001
QuestGuruTracker, v1.5.14-50001
RatingBuster, v5.0.4.361
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RobBossMods, v
Scrap, v11.3
ScrapMerchant, v
ScrapSpotlight, v
SheepMonitor, v1.10
SilverDragon, vv3.0-6-g60a076a
Skada, v1.4-3
SkadaCC, v1.0
SkadaDamage, v1.0
SkadaDamageTaken, v1.0
SkadaDeaths, v1.0
SkadaDebuffs, v1.0
SkadaDispels, v1.0
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SkadaThreat, v1.0
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Stubby, v5.14.5335 (KowariOnCrutches)
TBag, v
TipHelper, v5.12.DEV.315(/embedded)
TipTac, v12.09.05
TipTacItemRef, v12.08.30
TipTacTalents, v12.09.05
Titan, v5.1.6.50001
TitanBag, v5.1.6.50001
TitanClock, v5.1.6.50001
TitanCurrency, v5.5
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TitanVolume, v5.1.6.50001
TitanXP, v5.1.6.50001
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TotemTimers, v11.0.6
UnitPrice, v
WIM, vr339
XLoot, v
XLoot10, vz32-beta3a-1-g5326a05
XLootGroup, vz14-release
XLootMaster, vz1a-beta
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XPerl, v3.5.60
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XPerlParty, v
XPerlPartyPet, v
XPerlPlayer, v
XPerlPlayerBuffs, v
XPerlPlayerPet, v
XPerlRaidAdmin, v
XPerlRaidFrames, v
XPerlRaidHelper, v
XPerlRaidMonitor, v
XPerlRaidPets, v
XPerlTarget, v
XPerlTargetTarget, v
BlizRuntimeLib_deDE v5.0.5.50001 <eu>
(ck=1387)
Message: Interface\AddOns\IceHUD\modules\HarmonyPower.lua:57: attempt to index field '?' (a nil value)
Time: 09/28/12 12:48:26
Count: 1
Stack: Interface\AddOns\IceHUD\modules\HarmonyPower.lua:57: in function `?'
...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...AddOns\AutoTurnIn\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\AutoTurnIn\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>
http://www.wowace.com/addons/ice-hud/tickets/155-harmony-power-lua-57-attempt-to-index-field/
I'd really appreciate if someone could tell me how to make this error happen so I can look into it. As it stands, this never happens to me so I can't fix it. Just posting an error message is not helpful.
Would it be possible to add some sort of option to display rogue anticipation charges on the included combo point module?
What's a rogue anticipation charge?
http://www.wowhead.com/spell=114015/anticipation
new level 90 talent that basically allows you to bank an additional 5 combo points on a target. It would be very convenient if you could add a feature to the combo point module that could indicate this, for example after the first 5 points just change the color of the individual CP icons from left to right to signify that it was the 6th 7th point etc..
Thanks. We'll see.
Maybe a silly question, but I can't find an answer anywhere. Any way to disable icehud when in a pet battle? All it does is get in the way, and it serves no purpose during one.
This is not currently an option. Thanks for the suggestion.
First off, fantastic addon. Outstanding addon for cleaning up unit frames (attn tanks and pvp'ers.) I did run into a couple simple questions.
1. I have been going through several of the bars and adding [ThickOutline] and [Outline] to the text settings as it makes the information much easier for me to locate and read quickly. I have noticed there are a couple bars that don't have the option to edit the text, for example the TargetCC bar. Is there a way for me to make it so I can adjust the text.
2. Same as the above issue, yet with the castbar and targetcast bars. I've moved the text where I would like it, but haven't been able to change the color of the text or add the [Outline] to it.
3. I'm having an issue with my TargetCC bar where it does not animate right away. Example is from my druid. I cast Entangle Roots on mob, the targetcc bar and timer show up, but the time stays at 30 seconds and the bar stays solid. If I stay in "human" form and just run away, the bar will not begin to animate. However, if I perform any other action, it seems to trigger the bar into performing properly. If I entangle, run for 10 seconds and then cast mark of the wild on myself, the bar will "snap" to 20 seconds left as soon as I hit mark of the wild, however if I just run, it never moves. Tested this on my paladin also. I cast repentence on a mob, run, bar sticks. If I do it again, run, cast Blessing of Might, the bar snaps to the right time remaining. For what its worth, untargeting and retargeting the mob would fall under "any other action" for this. If I drop target and then retarget the mob, the bar is then counting down and showing the correct time remaining.
Sorry if I missed anything on here, i read back a couple pages and didn't see anything about this. Again, thanks for a great addon, I can actually see the environment around me again instead of unit frames. haha
1. Any text that isn't editable is not a DogTag-driven string. You can set a global outline/shadow setting for this text by clicking on "Module Options" (not the +) in the options.
2. See 1.
3. Thanks for the report. I'll look into it.
I don't know the cause. But before 5.x, I had no problems running both together. I traced the problem of my Dominos cast bar not showing to IceHUD. I found to get it to work and have still have IceHUD running. You have to disable the IceHUD casting bar in order for the Dominos one to display.
I think this is a great addon. I appreciate all the fine work you do.
Thanks for the report, but I'm not sure what could be going on there. IceHUD is not interacting with Dominos in any way that I'm aware of.
This is a known issue in any bar that moves very quickly and will probably not be changing. I'm using Blizzard's animation system in a way that it's not intended. My recommendation if you want horizontal bars is to use one of the many mods that offer that. IceHUD is intended to be a vertically-oriented mod and the 'rotate' option is there for users who are okay with the side effects.
Not sure what happened. Vertical bar settings seem fine, but when I "Rotate Bar 90 Degrees" the animation of the bar acts funny. The bar "shakes," I suppose is the best way to describe it. Is this normal? Not sure why it would start this quaking process simpoly by changing the orientation, but it doesn't have this update effect when vertical. I am referring to the energy bar etc.
is there any way to change the colors of the text on bars?
If you're not using DogTags, then no. If you are using DogTags (the default), then type /dog, see your available options for text customization, and change it in each bar's "text options" page.