IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
A Note on WoW Midnight
The 12.0 patch, for the Midnight expansion, made significant, sweeping changes to how addons work in the game. As a result, many features previously available are no longer allowed by the game. If IceHUD is no longer doing something it used to do, the most likely reason is that it's not possible (or much more difficult) in the new patch. Feel free to create a GitHub issue for any errors you find; it's expected that there will be some errors for a while due to the extent of changes required.
If you have any custom DogTags using Fractional*:Short, they will no longer work in Midnight - use something like [[HP:Short] '/' [MaxHP:Short]] instead. Many other enemy-HP-or-buff-dependent features, such as Low Threshold flashing or in-combat buff/debuff tracking, are no longer allowed by the game.
See the wiki page for an exhaustive list of Midnight/12.0 changes.
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
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Posted Jan 27, 2026Is there any chance we can get combo points to show up on the HUD?
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Posted Jan 27, 2026In reply to crashtestdummies: they already do. I've been playing a Rogue and using them. Do you have any errors popping up that might be preventing IceHUD from loading fully? Make sure /icehud -> Module Settings -> Combo Points is enabled.
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Posted Jan 26, 2026Ever since the last few versions in BCC the Slice and Dice tracker is showing the potential time that it will last but as soon as you activate it the bar disappears.
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Posted Jan 26, 2026In reply to dizmatic: thanks, I'm sure this is fallout from the work done in Midnight which requires an entirely different approach. I'll take a look today.
edit: well, apparently not today. Blizzard has the Classic PTRs offline so I can't create a max-level character, and I don't have a 12+ Rogue, so I'm going to have to level one from scratch which is going to take several hours of time I may not have soon. I will try to get to this when I can.
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Posted Jan 29, 2026In reply to dizmatic: this is fixed in v1.16.10
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Posted Jan 26, 2026Hello,
I'm not getting an error for this, but I notice that my cast bar disappears when I'm chaining abilities together (like casting a second Frost Bolt before the first Frost Bolt is finished casting). Prior to Midnight pre-patch this was functioning just fine.
Edit: To be more clear, any subsequent cast if chained will have its cast bar disappear, or not even appear to begin with. The first cast bar finishes fine, but afterwards any chained ability causes it to vanish. So if I cast 6x Frost Bolt in a row, chaining them together, only the first Frost Bolt will have a cast bar.
Thanks for your time.
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Posted Jan 26, 2026In reply to erekrules: thanks I'll see if I can reproduce this. What version of IceHUD?
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Posted Jan 26, 2026In reply to Parnic: Whatever the newest one Curseforge gave me is. I think that's 1.16.8?
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Posted Jan 26, 2026In reply to erekrules: I appreciate the report. I found the issue. Not sure how I missed it until now but you're correct it was very broken. Will be fixed in v1.16.9
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Posted Jan 27, 2026In reply to Parnic: Awesome, thank you so much! I'm glad I could help in whatever small way.
I think the reason you missed it is this: Blizzard broke everything in the entire universe and IceHUD is a very complex addon. I appreciate your time and your work. I've been using IceHUD since... the Burning Crusade, I think. Haha. I still have old screenshots with it.
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Posted Jan 25, 202613x IceHUD/IceCastBar.lua:612: attempt to perform arithmetic on local 'endTime' (a secret value)
[IceHUD/IceCastBar.lua]:612: in function 'StartBar'
[IceHUD/modules/TargetCast.lua]:191: in function 'StartBar'
[IceHUD/IceCastBar.lua]:849: in function '?'
[!!AddonProfiler/libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua]:109: in function <...ler/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[C]: ?
[!!AddonProfiler/libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua]:19: in function <...ler/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[!!AddonProfiler/libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua]:54: in function 'Fire'
[AbilityTimeline/Libs/AceEvent-3.0-4/AceEvent-3.0.lua]:120: in function <...s/AbilityTimeline/Libs/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals:
self = <table> {
backgroundAlpha = 0.250000
lastLerpTime = 539562.715000
parent = IceHUDFrame {
}
moveHint = IceHUD_TargetCast_move {
}
barFrame = IceHUD_TargetCast_Bar {
}
target = true
masterFrame = IceHUD_Element_TargetCast {
}
scalingEnabled = false
elementName = "TargetCast"
CurrLerpTime = 0
CurrScale = 0
action = 2
skipSetColorOnFlash = true
actionStartTime = 547.344354
moduleSettings = <table> {
}
LastScale = 0
DesiredScale = 0
Markers = <table> {
}
actionMessage = <no value>
settings = <table> {
}
actionDuration = <no value>
notInterruptible = <no value>
combat = false
alpha = 0.600000
bIsVisible = false
unit = "target"
NumStages = 4
frame = IceHUD_TargetCast {
}
delay = 0
}
action = 2
message = nil
spellId = nil
isChannel = true
spell = <no value>
rank = nil
displayName = <no value>
icon = <no value>
startTime = 547344.354000
endTime = <no value>
isTradeSkill = false
numStages = 4
setupUpdates = true
(*temporary) = 547.344354
(*temporary) = <table> {
FullUserdataParentMetatable = <table> {
}
__metatable = false
FullUserdataMethodTable = <table> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'endTime' (a secret value)"
IceHUD = <table> {
ShellGameSpellID = 271571
TargetCast = <table> {
}
PetHealth = <table> {
}
PlayerHealth = <table> {
}
modules = <table> {
}
CurrTagVersion = 3
UnitGroupRolesReturnsRoleString = true
PlayerMana = <table> {
}
validCustomModules = <table> {
}
PetInfo = <table> {
}
hooks = <table> {
}
db = <table> {
}
TargetHealth = <table> {
}
GlobalCoolDown = <table> {
}
WowClassicMists = false
WowClassicWrath = false
TargetTargetMana = <table> {
}
EventExistsPlayerComboPoints = false
WowVer = 120000
CanTrackOtherUnitBuffs = true
WowClassicCataclysm = false
name = "IceHUD"
EventExistsUnitDynamicFlags = false
RangeCheck = <table> {
}
CatalogingSpellIDs = <table> {
}
FocusMana = <table> {
}
UsesUIPanelButtonTemplate = true
WowClassicBC = false
EventExistsUnitComboPoints = false
EventExistsUnitHealthFrequent = false
IceCore = <table> {
}
ComboPointsBar = <table> {
}
UnitPowerEvent = "UNIT_POWER_UPDATE"
baseName = "IceHUD"
ComboPoints = <table> {
}
debugging = false
defaultModuleState = true
Location = "Interface\AddOns\IceHUD"
DeathKnightUnholyFrostRunesSwapped = false
PerTargetComboPoints = false
PerPowerEventsExist = false
SpellFunctionsReturnRank = false
debugFrame = ChatFrame1 {
}
Runes = <table> {
}
enabledState = true
IceFocusThreat = <table> {
}
MirrorBarHandler = <table> {
}
DragonridingVigor = <table> {
}
PlayerAlternatePower = <table> {
}
EventExistsSpellcastInterruptible = true
ShouldUpdateTargetHealthEveryTick = false
TargetTargetCast = <table> {
}
IceThreat = <table> {
}
FocusCast = <table> {
}
TargetTargetHealth = <table> {
}
FocusHealth = <table> {
}
PlayerCast = <table> {
}
TargetOfTarget = <table> {
}
TargetInfo = <table> {
}
defaultModuleLibraries = <table> {
}
PetMana = <table> {
}
WowMain = true
EventExistsUnitMaxPower = true
TargetMana = <table> {
}
WowClassic = false
validBarList = <table> {
}
GetSpellInfoReturnsFunnel = false
orderedModules = <table> {
}
Totems = <table> {
}
HasShellGame = "Ready"
EventExistsGroupRosterUpdate = true
CanShowTargetCasting = true
SupportsHealPrediction = true
PlayerInfo = <table> {
}
EventExistsPlayerPetChanged = false
EventExistsPetBarChanged = false
SupportsExpandMode = false
CanHookDestroyTotem = false
HasCataloging = "Cataloger's Camera"
CanTrackGCD = true
}
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Posted Jan 25, 2026In reply to Yajinni: Hmm, do you know what you were doing at the time? Targeting an Evoker player who was casting an Empowered spell, maybe? If so, should be fixed in v1.16.8
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Posted Jan 25, 2026I wanted to give you a chance to work out the bugs and finalize the 12.0 version of the add on, hoping my issue would get resolved along the way but I'm starting to think my issue may be my own so I'm looking for some advice on how to backup my profiles so I can reinstall the addon. I'm getting the following error when I try to launch the the configuration window. It did work once, but then never again. I have a LOT of profiles and do not want to lose them. Where are the profiles saved?
LUA Error:
Message: Interface/AddOns/IceHUD/IceHUD.lua:580: IceHUD isn't registed with AceConfigRegistry, unable to open config
Time: Sun Jan 25 09:19:50 2026
Count: 1
Stack:
[Interface/AddOns/AdvancedInterfaceOptions/libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua]:1863: in function 'Open'
[Interface/AddOns/IceHUD/IceHUD.lua]:580: in function 'OpenConfig'
[Interface/AddOns/IceHUD/IceHUD.lua]:532: in function 'OnClick'
[Interface/AddOns/Bartender4/libs/LibDBIcon-1.0/LibDBIcon-1.0.lua]:179: in function <...dOns/Bartender4/libs/LibDBIcon-1.0/LibDBIcon-1.0.lua:177>
Locals:
self = <table> {
tooltip = AceConfigDialogTooltip {
}
BlizOptionsIDMap = <table> {
}
BlizOptions = <table> {
}
popup = Frame {
}
OpenFrames = <table> {
}
Status = <table> {
}
frame = Frame {
}
}
appName = "IceHUD"
container = nil
app = nil
reg = <table> {
validated = <table> {
}
tables = <table> {
}
callbacks = <table> {
}
}
MAJOR = "AceConfigDialog-3.0"
AceConfigDialog = <table> {
tooltip = AceConfigDialogTooltip {
}
BlizOptionsIDMap = <table> {
}
BlizOptions = <table> {
}
popup = Frame {
}
OpenFrames = <table> {
}
Status = <table> {
}
frame = Frame {
}
}
gui = <table> {
objPools = <table> {
}
WidgetBase = <table> {
}
counts = <table> {
}
LayoutRegistry = <table> {
}
tooltip = AceGUITooltip {
}
WidgetRegistry = <table> {
}
WidgetVersions = <table> {
}
WidgetContainerBase = <table> {
}
}
Thank you in advance for your help and all of your work on this amazing addon!!
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Posted Jan 25, 2026In reply to gtrgtfoomw: all saved data for IceHUD is in [wow dir]/_retail_/WTF/Account/[your account]/SavedVariables/IceHUD.lua. If you save and restore that file (while the game is closed), you will have all your settings for the addon.
The error you've included typically happens in addition to another error that is causing IceHUD to fail to start up, which then cascades into a failure to register the settings properly. Are there other errors showing or just that one?
You can either try temporarily disabling all addons except IceHUD (to rule out interference from other addons) or if you'd like to email your SavedVariables file to [email protected] I can try to take a look in case there's something specific about your setup that is causing errors that others aren't seeing.
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Posted Feb 2, 2026In reply to Parnic: I have been out of town for work and haven't been able to play since you responded. But I'm happy to say that one of the updates you provided while I was gone has fixed my issue. Thank you!!!
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Posted Jan 23, 2026Hello there!
Once again I thank you wholeheartedly for continuing this addon, been using it since it was released in BC. Was so happy to see i could keep some of my layouts in my interface.
I have a question, i tried sweeping through recent comments but could not seem to find an answer.
In short, tracking own buffs is not possible anymore due to Blizzards shenenigans. My buff /debuff tracks I have been using for ages have disappeard, but then I see there is still a Slice and Dice Tracker/Bar which is also a Buff. Am I missing something? Specifically I have been using a bar für Rogues Rupture as Debuff on the target and Envenom as a Buff on myself.
Thank you for your time and your great work.
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Posted Jan 24, 2026In reply to ellaire: you're not missing anything. The short answer is that I'm cheating to make Slice And Dice work :). You can read more about it here: https://github.com/parnic/ice-hud/wiki/List-of-missing-or-changed-features-in-Midnight
Since we are casting Slice And Dice ourselves, we don't need to monitor for a buff being applied to the player we just need to know when we cast it successfully. It always has the same duration based on how many combo points were spent to apply it. Theoretically the same technique could be applied to other buffs/debuffs, but I haven't come up with a generic way to open that functionality up for users to customize because it requires so much bespoke handling.
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Posted Jan 24, 2026In reply to Parnic: Thank you I assumed something like that since it was the only Buff working. Thank you for your reply, damn I miss my other bars!
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Posted Jan 25, 2026In reply to Parnic: Is there any hope of the CDM timerbars being added, even as a distant to-do?
Tons of addons can fiddle with CDM icons, but fewer are attempting to do anything with timerbars. Not sure if that's because it's a newer API addition.
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Posted Jan 25, 2026In reply to breathkeeper: I hadn't really planned on that. I have no idea how it's put together or reachable via addons, but if someone wanted to contribute that support, I'd be more than happy to merge it in.