HudMap
HudMap is still beta!
I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.
Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!
What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.
Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.
FAQ
How do I toggle the HUD?
Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.
Can I move or resize the HUD?
Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.
Can I turn [specific feature] off?
Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.
How do I request a new feature?
Just create a feature request ticket. That's the best way to ask for new functionality!
Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.
However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.
Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.
Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.
1) During the Rotface encounter I see a green line with an arrow pointing to the tank from the player. However every time I personally get affected by the disease the green line with the arrow does not pop up guiding me to the off tank.
2) On the Professor P fight the area where it shows maluable goo is going to hit is sometimes off because even when I moved out of the green circle on the hudmap display I was still hit by the goo every now and then.
Other then that it seems to be working fine, I will update you with any other bugs I run across.
-Allow me to set it to show my target. I would like to be able to target stuff out of combat and have them appear on the HUD.
-Allow me to set a range marker around my target instead of myself. This may sound like an odd request, but: I am a priest, and Circle of Healing heals within 15 yards of my target, not myself. It would certainly help to see if there's enough targets in range of the spell.
-Some sort of healing indicator on the HUD. Again, as a priest, very valuable. Some ideas for the display:
--Bars
--Circles that show health as a pie chart
--Colors
Dunno what is best, but some sort of health display would be useful. Especially if combined with the target range marker idea.
- Range marker around others makes sense. I've been thinking about it, and I'm not sure how I want to implement it yet, but yeah, that's coming.
- I've been thinking about adding tiny health bars on party icons, but I'm concerned it might be too cluttered. Perhaps not. I'll give it a shot, since someone else wants it too :)
A few bugs I've noticed (sorry for being the bringer of bad news):
Requesting support for Shadow Trap.
Great addon! I have a quick question for you. Perhaps I'm being stupid but I can't seem to find an option anywhere to change the overlay window's background transparency, or to lock it in place so that clicks pass through it. Clearly the functionality exists as I see it in all of your screenshots, but every time the window comes open (IE from when I left click the LDB icon) I get what appears to be the "resize" mode. How do I turn this off? If I can't click through the window, it isn't very helpful...
Well, I always have the latest release (to be honest, I'm checking this page every 30 minutes… That is how much I like HudMap!).
Edit: all reported issues seem to have been fixed ;) Great job
If you're using the alpha, those should be fixed (though there are some other bugs to work around).