DHUD3
DHUD3
DHUD3 is a modular Heads Up Display Addon.
Core Module
Core functionality on which the other modules build up. Lets you set DHUD3 general settings (scale, situation alpha, font, etc). (More info)
Player Module
Bars to show Player and Target Health/Power information, and Target and Target of Target name plates. (More info)
Auras Module
Show player buffs and/or weapon enchants close to expiring. (More info)
Abilities Module
Show/track abilities specific to your class applied to your target (DoTs, HoTs, etc), or Death Knight runes.(More info)
Pet Module
Bars to display Pet's Health/Power information. You can also use them to show Vehicle/Player information when in a vehicle and/or to show druid mana while shape shifted. (More info)
Outer Module
Bars to display Focus' or Target of Target's Health/Power, and/or Threat information. (More info)
Cast Module
Bars to display PLayer and Target cast. The bars overlap with the Player Module. (More info)
TO DO
- Add more tracking posibilities to the Abilities Module.
- Bar's text and Name Plates "click through"
- Movable bars, or at least the options to increase the horizontal distance form the center (This one I am still thinking about)
Known Issues
Focusing using drop down menu is now a protected function. Using the focus option in DHUD3 drop-down menus will generate an error.
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Posted Jul 5, 2010Foam
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Posted Jun 7, 2010I've been a fan of your HUDs for a long time now, but i prefer different textures. I created my own bar and combo/stack graphics which work seamlessly with your addon. If an optional bar texture layout is something you are considering, I would be very interested in contributing.
Here is an in game screenshot
http://i48.tinypic.com/o6gug6.jpg
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Posted Jun 7, 2010I thought we had allready agreed on something ;). Anyhow, we are on the same page. I am indeed considering optional textures as one of the updates so your contribution will be indeed appreciated. I was about to download your modified version to get hold of the textures. What other kind of contribution you have in mind?
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Posted Jun 7, 2010-
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Posted Jul 2, 2010And btw great work guys keep it up!
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Posted Jun 2, 2010-
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Posted May 7, 2010Summer vacations are coming and I think I will wave plenty of spare time on mi hands. so... I have starter to work on the code again. I am planing on coming back to wow for a month or two to get the addon up to date and solve all the current issues. I have planned to add new features for specific classes as requested by some of you.
I would appreciate it if someone could help out with beta tests, principally with new dungeons and bosses I will be unable to test my self.
Regards,
Arcanefoam
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Posted May 26, 2010i almost quit playing due to not finding a hud that was as good as this one.
I would also be happy to beta test this addon if needed.
Cheerz
/pererikk
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Posted May 10, 2010-
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Posted May 3, 2010-
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Posted Apr 20, 2010Could u tell me how to change the textures of DHUD3?
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Posted May 10, 2010Foam
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Posted May 10, 2010Foam
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Posted Apr 4, 2010-
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Posted Mar 25, 2010PLEASE FIX ASAP...
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Posted Feb 9, 2010Any change that Warlock dots can be built in to go up the side of the hud in the nicely designed circles?
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Posted Jan 12, 2010I have the "click through frames" option unchecked yet I cannot click on the frames for click-casting. Can this be fixed/enabled somehow?
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Posted Jan 12, 2010Date: 2010-01-12 06:28:54
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\DHUD3\DHUD3.lua line 1017:
attempt to concatenate local 'bar' (a nil value)
Debug:
(tail call): ?
DHUD3\DHUD3.lua:1017: RemoveBarStat()
DHUD3\Outer.lua:960: SetBarTracking()
DHUD3\Outer.lua:1290: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
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Posted Dec 25, 2009Been playing with this for couple hours tonight & couple things I noticed. I use the defaultUI & as a shaman I have the in-game totem bar setup. DHud3 rearranged my four main element totem slots. The default is Earth, Fire, Water & Air, from left to right. With DHud, its Air, Water, Earth & Fire. This is only a minor point. The big issue is that once I select a totem, and begin combat, I cannot switch totems. I can scroll up the totem menu, and click the totem I want, but it does not save it. It reverts back to the totem I started combat with. I logged out, disabled ONLY Dhud & now my totem bar works as intended. Any way to fix this or I need to wait for a new version for a fix.
Used to run ArcHud & this is so much better. Great addon & thanks.
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Posted Dec 14, 2009