dG Killshot
dG Killshot
Plays Unreal Tournament style sounds when you get a Killshot! It keeps count of your streaks working well with War Mode. It also tracks how many times you have killed or been killed by each player. Guild, raid and party communications are built in so it notifies others with that also have the mod that you got the kill-shot. It does this by playing the Unreal Tournament sounds. ("Ownage!", "Killing Spree!", "Dominating!", "Unstoppable!", "Godlike!", and "Wicked Sick!")
Use /dgks to quickly open to GUI. Or navigate to it through the built-in Blizzard game menu.
Sound Notifications: Plays Unreal Tournament, DoTA, Mortal Kombat, or custom sounds when you get a kill-shot.
Statistics: Records who you have killed and who has killed you.
Execute: Plays sound when target hits a configurable life threshold.
Screenshots: Takes a screenshot on kills, multi-kills, streaks, or deaths.
Emotes: Does a built-in and/or custom emote on killshots.
Text Notifications: Many output options including scrolling text mods, chat windows, emotes, etc.
Synchronized Communication: With all other mod users in your group, raid, guild or BG.
Streaks: Plays different sounds depending on the length of your killing streak.
Multi-kills: Different notifications for streaks of kills in a short period of time.
Easy Configuration: GUI integrated into the Blizzard add-on interface.
Logging: Kills and deaths are logged and displayed in the GUI.
Very Customizable: Add custom .mp3 or .ogg files.
Notes:
The Interface setting under Combat "Scrolling Text for Self" must be enabled for the floating text to work.
If you have any trouble please hit the Reset all dG Killshot Data button.
If sounds are too quiet try different Sound Channel settings.
Special thanks to the following users for ideas, suggestions, and general help with this mod: zwarmapapa, solidus0079, Blackbeard666, Daisylawlz, Valiard, hatecrew_88 and everyone who has given feedback.
Other mods I have released:
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Posted Jul 31, 2018In reply to leech:
In reply to leech:
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Posted Jul 30, 20181.) Can we get UT-Sounds on every kill, please?
2.) Is it possible to turn off this message "dgks: You have killed XY 2 times." in the chat?
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Posted Jul 30, 2018In reply to Forge_User_59448620:
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Posted Jul 29, 2018still cant get any of the sounds to play. Is there something that I am missing here. I dont get it
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Posted Jul 31, 2018In reply to Arcadeus:
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Posted Jul 29, 2018hi. can you add killmark? like crossfire or callofduty =)
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Posted Jul 29, 2018In reply to Klipson:
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Posted Jul 29, 2018I have added a solution to the sound problems some people have been having.
You can now change the sound channel used for audio notifications! It will default to Master, but may also be changed to SFX, Music, or Ambience.
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Posted Jul 28, 2018Love it. Love the updates. If you check the versions of others players it will spam it like you are hitting it over and over even though you've only hit it once.
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Posted Jul 29, 2018In reply to Ixcelbrien:
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Posted Jul 28, 2018When I turned off guild broadcasts it didn’t work even though i had all of the other broadcasts boxes checked. Not a huge deal but just letting you know.
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Posted Jul 28, 2018In reply to Ixcelbrien:
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Posted Jul 28, 2018Cool Addon, I don't see any way to change which sound channel to play it on though. Please make that a thing. Don't want to have to crank the 'sound' to hear anything. The abilities you use are loud enough as is lol. Maybe through the Dialog Channel?
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Posted Jul 28, 2018Ok am i missing something here cause i dont hear anything in BG's
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Posted Jul 28, 2018In reply to Arcadeus:
I just put out an update that fixed a couple things. Please verify you have the latest version, 8.0.1.170, then re-test.
Thanks for the feedback!
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Posted Jul 27, 2018Hello, I am a BIG fan of this addon... however it's really lame on my hunter because it doesn't activate if say you get a killing blow with your pet(kill command) Please update to track pets killing blows too.
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Posted Jul 27, 2018In reply to Valiard:
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Posted Jul 27, 2018-
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Posted Jul 28, 2018In reply to Ixcelbrien:
Alright, I have completely rewrote kill detection. It should now correctly detect pet, summon and mind controlled player killshots.
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Posted Jul 28, 2018In reply to leech: