This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
CowTip is a customizeable, tag-based tooltip addon. It is based on Rock and other libraries of the community. It is currently in beta.
CowTip isn't meant to be the smallest addon humanly possible, but it will be clean, configurable, and have the same polish I afford my other addons.
In the new version I am having a problem with health bars on my tooltips that I didn't have before. I think I have narrowed it down to this:
Basically, it seems that in order to see the health bar on the tooltip of the walls/towers etc in wintergrasp I need to DISable health bar from the tooltip.
However, the health bar then doesn't show for players/npcs. [The opposite works: i.e. enable health bar for tooltips => works for players/npcs - doesn't work for walls/towers]
Thanks again - I know it must be a busy time for you guys when a major patch hits
1) Open "\AddOns\CowTip\Appearance\Appearance.lua"
2) Find : v:SetFont(font, size, style) or go to line 426
3) Replace: if size > 0 then v:SetFont(font, size, style) else v:SetFont(font, 0.1, style) end
Last time I used CowTip I loved it, but I kept getting a "Block too big" error in high-action situations (such as boss fights) that would cause my other addons to stop working and lead to me ultimately getting DC'd. I'm wondering if this has been fixed, or have the add-on conflicts been resolved in the latest releases?
Question (I haven't used CowTip recently): Does this detect spec switches with the new dual talenting? A lot of tooltip mods register the person's talents on Join Group and then keep it the same - for instance, a warrior that joins a group in fury will be listed all night as fury even if he switches to protection to tank.
Quick Fix...
Goto AddOns folder C:\Program Files\World of Warcraft\Interface\AddOns\CowTip\Appearance\Appearance.lua file
Use a text editor and change line 426:
426 v:SetFont(font, size, style)
with this...
426 if size > 0 then v:SetFont(font, size, style) else v:SetFont(font, 0.1, style) end
Have Fun!
1) Open "\AddOns\CowTip\Appearance\Appearance.lua"
2) Find : v:SetFont(font, size, style) or go to line 426
3) Remplace by : if size > 0 then v:SetFont(font, size, style) else v:SetFont(font, 0.1, style) end
Worked fine for me, I have a different issue now.. it is using my line text and also showing the default tooltip underneath my line text. Odd issue, not related to this fix though.
In the new version I am having a problem with health bars on my tooltips that I didn't have before. I think I have narrowed it down to this:
Basically, it seems that in order to see the health bar on the tooltip of the walls/towers etc in wintergrasp I need to DISable health bar from the tooltip.
However, the health bar then doesn't show for players/npcs. [The opposite works: i.e. enable health bar for tooltips => works for players/npcs - doesn't work for walls/towers]
Thanks again - I know it must be a busy time for you guys when a major patch hits
The memory bloc to big error remains in 1.3.1
I've fixed the error, there is the trick :
1) Open "\AddOns\CowTip\Appearance\Appearance.lua"
2) Find : v:SetFont(font, size, style) or go to line 426
3) Replace: if size > 0 then v:SetFont(font, size, style) else v:SetFont(font, 0.1, style) end
Enjoy no bug addon ;-)
Please Fix the V1.3.1, because there is a Memory Bug in Raid.
But the Memory Bug ist bad!
Question (I haven't used CowTip recently): Does this detect spec switches with the new dual talenting? A lot of tooltip mods register the person's talents on Join Group and then keep it the same - for instance, a warrior that joins a group in fury will be listed all night as fury even if he switches to protection to tank.
Alpha r45 appears to have fixed the issue
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\CowTip\Appearance\Appearance.lua line 426:
ERROR: <unnamed>:SetFont(): invalid fontHeight: 0, height must be > 0
Debug:
(tail call): ?
[C]: ?
[C]: SetFont()
CowTip\Appearance\Appearance.lua:426: SetFont()
CowTip\Appearance\Appearance.lua:302:
CowTip\Appearance\Appearance.lua:297
[C]: SetHyperlink()
...ingBuster\libs\LibStatLogic-1.1\LibStatLogic-1.1.lua:12330: GetSum()
RatingBuster\RatingBuster.lua:2254: handler()
...ingBuster\libs\LibTipHooker-1.1\LibTipHooker-1.1.lua:193:
...ingBuster\libs\LibTipHooker-1.1\LibTipHooker-1.1.lua:187
[C]: SetQuestItem()
[string "*:OnEnter"]:4:
[string "*:OnEnter"]:1
AddOns\CowTip\Appearance\Appearance.lua line 426:
ERROR: <unnamed>:SetFont(): invalid fontHeight: 0, height must be > 0
works great!
1) Open "\AddOns\CowTip\Appearance\Appearance.lua"
2) Find : v:SetFont(font, size, style) or go to line 426
3) Remplace by : if size > 0 then v:SetFont(font, size, style) else v:SetFont(font, 0.1, style) end
Enjoy no bug addon ;-)