BossSwingTimer

Displays a movable/resizable bar with ticks indicating expected time of next enemy auto attacks. Current target is marked with red, focus with yellow; white ticks are faded out depending on expected damage.

Currently there is no support for dual wielding enemies, as the combat log API does not differentiate between main hand and off hand attacks, although it is somewhat possible to guess from damage.


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About This Project

  • Project ID
    48685
  • Created
    Dec 20, 2012
  • Last Released File
    Oct 13, 2014
  • Total Downloads
    37,419
  • License

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