BankStack
BankStack is the leading cause of things moving in your bags and bank.
It:
- sorts your inventory, bank, or guild bank
- fills incomplete stacks in your bank with items from your inventory
- compresses your bags by filling incomplete stacks within them
- puts a chicken in every pot, and pot in every chicken
Quick command reference:
/bankstack
: show configuration/sort
: rearrange your bags/sort bank
: rearrange your bank/sort account
: rearrange your warband bank/sort guild
: rearrange your guild bank/sort {group}
: rearrange whatever group of bags you choose/stack
: fills stacks in your bank from your bags/stack bank bags
: fills stacks in your bags from your bank/stack {group1} {group2}
: fills stacks in group2 from group1/compress
: merges stacks in your bags/compress bank
: merges stacks in your bank/compress {group}
: merges stacks in group/fill
: fill empty slots in your bank from your bags/fill {group1} {group2}
: fill empty slots in group2 from group1/squash {group}
: fill up the front of the group, without sorting anything/shuffle {group}
: completely randomly rearrange the contents of this group
In the /bankstack configuration you'll find sections for "ignore" and "groups". Here's a bit of elaboration on the syntax for those parts.
You need, regrettably, to hear about bag ids first. Each bag has a number which addons use to interact with it.
Unfortunately, what number maps to what bag varies depending on game type. Take a look at https://warcraft.wiki.gg/wiki/BagID
The guild bank is a whole different system, and BankStack has made up the following fake bag ids for it: 51, 52, 53, 54, 55, 56, 57, 58
To ignore slot 1 of bag 0, the first slot in your backpack, go to the "ignore" panel and put "0 1" into the textfield and click "okay".
Groups are similar. Let's say that you're a herbalist, and only want to do some things to your herb bags.
You could put this into the "groups" textbox: herbs 3,4 Or this: bankherbs 10,11
You now have two custom groups, herbs and bankherbs. Presumably you keep massive herb bags in slots 3 and 4, and are making lots of money from this because you have the two most expensive bank slots as well (10 and 11).
Having created these groups you could:
/stack herbs bankherbs
Which would fill up stacks in your bank herb bags from stacks in your personal herb bags.
Predefined groups are: bank, bags, account, guild, all, and a few more.
Click the "list" button in the groups config to see a full list.
http://www.wowace.com/addons/bank-stack/tickets/19-sorting-non-current-guild-bank-tabs/
http://www.wowace.com/addons/bank-stack/
Interface\AddOns\BankStack\fill.lua:61: attempt to index field 'profile' (a nil value)
[C]: ?
Interface\AddOns\BankStack\fill.lua:61: in function `Fill'
Interface\AddOns\BankStack\fill.lua:44: in function `?'
Interface\FrameXML\ChatFrame.lua:4049: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3660: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:2477: in function <Interface\FrameXML\ChatFrame.lua:2470>
[C]: ?
[C]: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:310: in function `handler'
Interface\FrameXML\SecureTemplates.lua:529: in function <Interface\FrameXML\SecureTemplates.lua:478>
At fill.lua need remplace "db.profile"; to "db_object.profile"; and works again.
if was_guild then
local next_source, next_target = decode_move(moves[i-1])
Thanks.
Within the core.lua
Search for:
-- Guild bank CursorHasItem/CursorItemInfo isn't working, so slow down for it.
if was_guild then
local next_source, next_target = decode_move(moves[i-1])
And add the following code
-- Guild bank CursorHasItem/CursorItemInfo isn't working, so slow down for it.
if was_guild then
t = GetNumGuildBankTabs()
c = 1
while c <= t do
SetCurrentGuildBankTab(c)
QueryGuildBankTab(c)
c = c+1
end
local next_source, next_target = decode_move(moves[i-1])
This will force the client to open each guild bank tab, thus removing any locks and speeding things right up.
Enjoy
~Purps
-- Guild bank CursorHasItem/CursorItemInfo isn't working, so slow down for it.
if was_guild then
n = GetNumGuildBankTabs()
t = GetCurrentGuildBankTab()
c = 0
while c <= n do
SetCurrentGuildBankTab(t)
QueryGuildBankTab(t)
c = c+1
if (t == n) then
t = 1
else
t = t + 1
end
end
local next_source, next_target = decode_move(moves[i-1])
~Purps
but not:
if was_guild then
local next_source, next_target = decode_move(moves[i-1])
help out?
The one thing that could possibly be a nice addition is to allow for ignoring groups, or allowing an entire bag to be ignored (with the syntax simply being the id of the bag, like "0" to ignore the entire first bag). Or maybe some syntax like "0 1-22" to ignore slots 1 through 22 in bag 0. As a hunter I like to have my arrows in the top slots of my bags, to ignore those slots I had to manually input 0 1 through 0 16 to ignore them, with this change it would consume less time :)
I'm sorry if this is already possible in some way, but haven't been able to find it.