Baggins
Inventory Management with virtual view divided into sections.
Now with baggins you can not only separate your bags into virtual view of your inventory but organize the items in your virtual view by item type! Bag options with endless possibilities. Add/remove/create categories, change skin of the view baggins does it all! Customize your bags to show items exactly how you like! No more looking for items and not being able to find them, look and know exactly where they should be!
For example one bag with profession items, one bag with gear, and so much more! You can even make your own categories!
You can use the minimap icon or /baggins to open the options window.
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Posted Sep 21, 2014When you hover over the white ... just roll the mouse wheel up or down to get the rest of the list.
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Posted Oct 9, 2013When selecting an item to change its category list, the pop-up menu appears, but when I navigate to 'add to' or 'exclude from', the category list only shows the first dozen or so entries, and then "..." at the bottom of the list. The "..." entry can be highlighted or even clicked, but nothing happens. The list is sorted, so it gets down to "New" or "Other", and then displays nothing after that (such as "Trinkets" or "Toys").
I assume there's a way to expand that "..." entry, or to change the max number of options in the list?
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Posted Nov 9, 2014I'm having this issue. Using the scroll wheel doesn't work as it used to for me, even when doing it while hovering over the ellipsis, as was recommended to the poster I quoted. As a workaround, I've made a change to the number of rows mine displays, but I'm just wondering if I'm doing something wrong, or missing a step or something now.
Any help is appreciated, nearly as much as the mod itself is appreciated. :)
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Posted Sep 24, 2013is there a way to display tokens? Baggins Tokens is totally out of date.
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Posted Sep 12, 2013The glowing-bug is fixed in v2.0.2. Thanks for the hint
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Posted Sep 11, 2013Thank you very much for the update!
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Posted Sep 11, 2013Yeah, my bad, didn't dawn on me some people were using the alpha build. For any non-technical people showing up here and reading this, the fix should go directly below the following line in Baggins.lua:
So, you can just search for that in your favorite text editor of choice (Notepad, TextPad, TextEdit, etc) and paste the code in my previous post directly after the line I just called out above.
You should end up with that section of code looking like this:
Cheers!
Edit: Looks like the latest build has a fix for the blue glow integrated, so my post and the fix above is unnecessary.
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Posted Sep 11, 2013The line Pyrelight called out in Baggins.lua is on 2176 if you're using alpha r458. Thanks for posting the fix!
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Posted Sep 11, 2013Quick fix for the new blue texture glow in 5.4 (apparently related to items being "new" or some such), on line 2167 of Baggins.lua in the Baggins:CreateItemButton method:
This is pretty much borrowed from ArkInventory as that addon had fixed this issue before I decided to tackle it since it was bothering me. Cheers!
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Posted Sep 10, 2013Anyone having issues with baggins showing a weird white item border highlight on top of the normal highlighting?
I can't for the life of me figure out what it is, and it only seems to be occuring in baggins.
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Posted Sep 10, 2013Yeah, i'm seeing the same thing. I'm not sure what it is either.
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Posted Sep 10, 2013yep, same blueish white border on all items
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Posted Sep 10, 2013Ya. Same thing. Driving me nuts. I hope it gets fixed soon or I am switching to Baggon.
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Posted Sep 11, 2013Quick fix for the new blue texture glow in 5.4 (apparently related to items being "new" or some such).
Starting on line 2167(Edit: there appears to be some dispute on line numbers, so disregard the line number information here and below in the comments).Open up Baggins.lua in your favorite text editor and search for
Immediately below that, insert the following code:
That's it. This is pretty much borrowed from ArkInventory as that addon had fixed this issue before I decided to tackle it since it was bothering me. Cheers!
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Posted Sep 11, 2013I can't figiure out how to apply that fix. *prays to the loot gods that the author finds the time to get it done*
EDIT: It appears that I'm too dumb to understand how it's supposed to imput it into the rest of the code. Even with Notepad++.
Am I supposed to paste it after the last End in that section, or in the middle of those 5 End's that are around line 2167?
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Posted Sep 11, 2013Thanks for the fix cpommiss. Worked great! Little tip for those of you who are wondering how they are going to find line 2167 google a program called notepad++. Download, install, and use that to edit the lua files. It will give you line numbers.
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Posted Sep 11, 2013Awesome. Knew it was something like this. I just couldn't find the exact api changes. Thanks a bunch!
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Posted Sep 11, 2013I think he typo-ed. Glancing at the code, it seems like it should go at line 2176. Inserting that code at that position (within the Baggins:CreateItemButton() function) worked like a charm for me. Here's everything from line 2175 onward:
I have no idea why the comment moved here, but this was in reply to DarkLipman.
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Posted Sep 11, 2013@Theck
Much appreciated! Fix works now. :D
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Posted Sep 11, 2013Thanks for pointing that out. On my PC with Windows 8 in Notepad++, it's actually on 2167, but since there appears to be some discrepancies with line numbers I updated my instructions to a simple search-and-replace fix.
As a developer, it never dawned on me that people would have trouble going to a specific ilne number in a file.. whoops. Sorry about that guys!