AutoCombatLogger
Overview
Season of Discovery: The new Blackfathom Deeps is under Instances in the settings. Normal is the old 5 player instance only in regular Classic and 10 is the new version in SoD. The game client considers the new BFD a 10 player instance/dungeon and not an actual raid.
AutoCombatLogger automatically enables or disables the combat log based on location. It's specifically tailored to control the logging based on the raid name and difficulty.
Logging can be controlled for the following locations:
- Raid (Can be customized per raid, raid size, and difficulty)
- Instances (Can be customized per instance, current only)
- Arenas (Can be customized per arena)
- Battleground (Can be customized per battleground)
- World
- Garrison
- Brawler's Arena
Currently, you cannot customize logging in the world.
It also provides an LDB launcher and a minimap icon to control it.
Options are set under Interface Options or typing /acl.
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Posted Sep 1, 2019Any chance we can get this for classic.
I love the addon and have been using it for years got so used to it I forget to enable it in classic.
any chance this can be up/downgraded for classic would greatly appreciate it.
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Posted Sep 3, 2019In reply to Fubar90:
Yes as I get time and can work out all the ids I will try to make this work on Classic too.
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Posted Sep 4, 2019In reply to Talryn:
awesome thank you, for now, ill just macro /combatlogs and try to remember to click it. I think you for taking time and making this and all your addons. I wish I could learn to make them too but I seem to have trouble with it I get impatient and or get lost on what to do next.
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Posted Jan 22, 2020In reply to Fubar90:
This new version should work on Classic and Retail. I have not been able to test all the Classic instances but it works well in raids.
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Posted Feb 28, 2019Temple of Sethraliss has not been working in any of your releases for ages, it has 2 zone id's not just 1.
It should be:
["Temple of Sethraliss"] = { 1038, 1043 },
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Posted Feb 16, 2019New Raid (BoD) missing zone 1364 (Jaina boat encounter).
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Posted Jan 29, 2019Going to add the new raid?
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Posted Jan 27, 2019wount autolog in dazar alor yet :(
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Posted Jan 13, 2019Hey !
I would love to submit enhancement (like making the behaviour of the Raids config behave the same way as the instance (so only enabled when custom)), is there a way to submit to you this ? (via a github for example ?)
Thanks !
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Posted Jan 15, 2019In reply to Isak59:
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Posted Jan 16, 2019In reply to talryn1:
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Posted Sep 5, 2018At the moment, this is not auto logging in Uldir.
Edit: Works now after the alpha build was just applied to stable. Thanks talryn1!
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Posted Jun 21, 2017I've sent the dev a fix for ToS, meanwhile you can get it here: https://pastebin.com/raw/Zk3T81zP
Replace the contents of AutoCombatLogger.lua, not fully tested yet but should be fine.
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Posted Jun 11, 2017Arcway(1079), Court of Stars(1087), and Cathedral of the Eternal Night(1146) need to be added
the Return to Karazhan (1115) mapID needs to be fixed
you can find all the mapID's here http://wow.gamepedia.com/MapID#The_Broken_Isles
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Posted Oct 29, 2016Autolog by Rylanor is worth checking out.
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Posted Sep 29, 2016I used this in WoD and it worked great for me. But this time around i am running into issues.
Today i ran Emerald Nightmare and it only logged the oozes before the first boss but nothing after that. Last week i had it only log the first couple of pulls on the second boss (the eye in the tree) but not the couple after that.
Is there anything i need to do or make sure of?
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Posted Sep 17, 2016Still no update for Legion Raids and dungeons. Anyone knows when?
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Posted Mar 27, 2015This doesn't work well. It sometimes doesn't log fights, specially at the beginning or end of raids. It logs LFR raids when I set it up not to.
I think Ill just go back to manual logging. Thanks though.
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Posted Nov 18, 2014I want to be able to log dungeons and scenario instances, but with WoD, this is logging garrisons, instances at the end of zones, etc. Is there any way to filter to turn on log for dungeons and scenarios only?
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Posted Nov 21, 2014The game reports these as a party. I'll have to include additional checks to avoid the logging. I've figured out the garrison and will post an alpha soon that fixes it. I'll need to do the instances at the end of zones to find out how to differentiate that from a real instance.