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Hi! Opening AtlasLoot and holding ctrl to preview the item and hovering over that item throws the following error. The preview does not show on the mini thumbnail, but I can see it fine if I click the item and look in the dressing room window. The same error ticks up for every item I ctrl+click and hover:
Message: Interface\AddOns\AtlasLoot\Button\Item_type.lua:294: attempt to call method 'Reset' (a nil value) Time: Sat Jun 29 09:12:02 2019 Count: 2 Stack: Interface\AddOns\AtlasLoot\Button\Item_type.lua:294: attempt to call method 'Reset' (a nil value) Interface\AddOns\AtlasLoot\Button\Item_type.lua:294: in function `ShowQuickDressUp' Interface\AddOns\AtlasLoot\Button\Item_type.lua:155: in function `OnEnter' Interface\AddOns\AtlasLoot\Button\Button.lua:69: in function <Interface\AddOns\AtlasLoot\Button\Button.lua:66> Locals: itemLink = "[Runic Magnaron Tooth]" ttFrame = AtlasLootTooltip { 0 = <userdata> updateTooltip = 0.200000 needsReset = true BottomOverlay = <unnamed> { } comparing = false TopOverlay = <unnamed> { } shoppingTooltips = <table> { } } frame = AtlasLoot-SetToolTip-ModelFrame { minZoom = 0 curRotation = 0.610000 maxZoom = 1 0 = <userdata> zoomLevelNew = 0 zoomLevel = 0 defaultRotation = 0.610000 } x = 595.000122 y = 661.833618 fPoint = "TOPRIGHT" oPoint = "BOTTOMRIGHT" (*temporary) = nil (*temporary) = AtlasLoot-SetToolTip-ModelFrame { minZoom = 0 curRotation = 0.610000 maxZoom = 1 0 = <userdata> zoomLevelNew = 0 zoomLevel = 0 defaultRotation = 0.610000 } (*temporary) = "attempt to call method 'Reset' (a nil value)" IsEquippableItem = <function> defined =[C]:-1 Item = <table> { GetStringContent = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:227 OnEnter = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:132 OnSet = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:31 Refresh = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:184 previewTooltipFrame = AtlasLoot-SetToolTip { } OnMouseAction = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:92 ShowQuickDressUp = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:240 OnClear = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:168 Query = <table> { } identifierLength = 1 identifier = "i" index = 1 OnLeave = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:159 } ALPrivate = <table> { BOX_BORDER_BACKDROP = <table> { } IMAGE_PATH = "Interface\AddOns\AtlasLoot\Images\" ACCOUNT_LOCALE = "enUS" BOX_BACKDROP = <table> { } COIN_TEXTURE = <table> { } } GetItemInfo = <function> defined =[C]:-1
Message: Interface\AddOns\AtlasLoot\Button\Item_type.lua:294: attempt to call method 'Reset' (a nil value)Time: Wed Jul 10 10:47:39 2019Count: 14Stack: Interface\AddOns\AtlasLoot\Button\Item_type.lua:294: attempt to call method 'Reset' (a nil value)Interface\AddOns\AtlasLoot\Button\Item_type.lua:294: in function `ShowQuickDressUp'Interface\AddOns\AtlasLoot\Button\Item_type.lua:155: in function `OnEnter'Interface\AddOns\AtlasLoot\Button\Button.lua:73: in function <Interface\AddOns\AtlasLoot\Button\Button.lua:66>
Locals: itemLink = "[Troggbane, Axe of the Frostborne King]"ttFrame = AtlasLootTooltip { 0 = <userdata> numMoneyFrames = 1 comparing = false shoppingTooltips = <table> { } TopOverlay = <unnamed> { } shownMoneyFrames = 1 needsReset = true BottomOverlay = <unnamed> { } hasMoney = 1 updateTooltip = 0.200000}frame = AtlasLoot-SetToolTip-ModelFrame { minZoom = 0 curRotation = 0.610000 maxZoom = 1 0 = <userdata> zoomLevelNew = 0 zoomLevel = 0 defaultRotation = 0.610000}x = 645.000061y = 635.999939fPoint = "TOPRIGHT"oPoint = "BOTTOMRIGHT"(*temporary) = nil(*temporary) = AtlasLoot-SetToolTip-ModelFrame { minZoom = 0 curRotation = 0.610000 maxZoom = 1 0 = <userdata> zoomLevelNew = 0 zoomLevel = 0 defaultRotation = 0.610000}(*temporary) = "attempt to call method 'Reset' (a nil value)"IsEquippableItem = <function> defined =[C]:-1Item = <table> { GetStringContent = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:227 OnEnter = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:132 OnSet = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:31 Refresh = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:184 previewTooltipFrame = AtlasLoot-SetToolTip { } OnMouseAction = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:92 ShowQuickDressUp = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:240 OnClear = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:168 Query = <table> { } identifierLength = 1 identifier = "i" index = 1 OnLeave = <function> defined @Interface\AddOns\AtlasLoot\Button\Item_type.lua:159}ALPrivate = <table> { BOX_BORDER_BACKDROP = <table> { } IMAGE_PATH = "Interface\AddOns\AtlasLoot\Images\" ACCOUNT_LOCALE = "enUS" BOX_BACKDROP = <table> { } COIN_TEXTURE = <table> { }}GetItemInfo = <function> defined =[C]:-1
I commented out the line "frame:Reset()", which is line 294 in the file it mentions.
This stopped the LUA error and I haven't seen any negative effects so far.
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