AtlasLoot Enhanced
History
AtlasLoot was originally created by Pernicius as a plugin for Atlas and contained a handful of raid loot tables to browse. Unfortunately, Pernicius was unable to maintain the mod, so Daviesh took over and renamed it to AtlasLoot Enhanced to provide a distinction between the two versions. Since that time, AtlasLoot has grown to cover every loot table for every boss, every item set, PvP Items and items for every reputation faction. In January 2010 Hegarol took over the project from Daviesh. Finally, in 2014/2015 Lag completely rewrote the entire addon for AtlasLoot v8.
What is Atlasloot
AtlasLoot Enhanced is an UI mod allowing for loot tables of bosses to be browsed whenever needed within the game.
AtlasLoot Versions
- Nightly Build/Alpha Version: https://www.wowace.com/projects/atlasloot-enhanced/files
Issue Reporting
It would be great if you can help to report issue here. It's easier to keep track on them.
Optional Addons
Custom Modules
Below is list of custom modules which are developed and maintained by different author teams.
Features
- Atlas Integration: You can easily link to Atlas map browser if your current visited instance loot table has a corresponding map provided in Atlas.
- Dressing Room: Control-click items to show them in the Dressing Room.
- Price Preview: See the prices for token items like PvP rewards.
- Filter: Filter loot tables based on your class or set up your filter manually (NYI).
- Instance Loot: All instance loot from every Dungeon (Normal and Heroic) and Raid.
- Faction and PvP rewards
- Collection Items: Armor Sets (Dungeon, Tier and Crafted), Mounts, Companions, Tabards, Legendary items and more.
- Season and World Events: Skettis, Abyssal Council, Ethereum Prison, Feast of Winter Veil, Hallow's End, Brewfest, etc.
To Do
- Add skill / source to crafting
- Wishlist: Alt-click on any item to add it to the wishlist, alt-clicking on an item in the wishlist deletes it. There are buttons added to the Atlas panel and the loot browser to open the wishlist.
- Partial Searching: Allows searching the whole AtlasLoot database for an item where you only know part of the name.
- Quicklooks: Bind up to ten loot tables to 'Quicklook' buttons, allowing you to jump to them with only one click.
Slash Commands
- '/al' or '/atlasloot' by itself brings up the loot browser.
- '/atlasloot options' brings up the options menu.
- '/atlasloot reset' resets the last viewed loot table (fixes disconnects when opening AtlasLoot) and moves all draggable frames back to the middle of the screen.
- '/atlasloot mmb' toggles the minimap button on / off.
- '/atlasloot togglebg' toggles background pictures on / off.
Localization
If you want to help us translate AtlasLoot check:
http://www.wowace.com/addons/atlasloot-enhanced/localization/
Feedback
Comments are always welcome. Please leave your feedback in the project page. Things like you have anything to tell us, whether you get an error message when starting WoW, want a certain feature to be integrated in the mod or just want to thank us.
Current Team
- Authors: Lag, Arith
- Contributors: 2TailedFox, Proteyer, Dynaletik, Valixx, Celellach, TrAsHeR, maqjav, StingerSoft, Asurn, Dan, Diablohu, K2hyun, KKram, Pownas, Sohonmr2, Telic, 560889223 and probably more we have missed.
- Former Authors: Daviesh, Hegarol
When I click on Select Sub-Table no drop down menu appears. I can click on Select Loot Table and a drop down menu will come up and I can pick whatever, then the Select Sub-Table button highlights and I click it and nothing happens.
I'm not sure how to post what AddOns I have without typing them each out.
@picachu Hmm, that shouldn't happen, I'll do some cleaning up before the official update.
@Littlest You can always see what is coming up at http://files.wowace.com/AtlasLoot/ where the latest changes are kept. Season 2 Arena stuff will be out around Friday evening US time when I have a chance to sign off on the changes and tweak a few things myself. I'm a little busy at work this week.
To agree with Volcor, Such a wonderful Mod. It's also nice to see people so inclusive with progress on future versions. :) I like to know whats comming up, be it new, or improved.
@realbyakugan We are working on it. For more information see this thread: http://www.daviesh.net/atlasloot_enhanced//phpBB3/viewtopic.php?f=3&t=1340
@Volcor Thank you. We are working very hard to have Atlasloot as up-to-date as possible. So a little appreciation is always welcome :)
Best mod ever. Period.
will there be an updated version with the new arena and pvp stuff rewards soon? =)
@3deltat My files are regularly run through virus scanners (many kinds) and I am yet to get a hit.
@Ralin When WoW loads, all the files of an addon are loaded into memory. Once every addon is loaded, the garbage collector comes through and removes all the other translations, so you would not see any memory saving by me releasing two versions. This works because other localisations are surrounded with a conditional statement like 'if GetLocale()=="deDE" then......". Since on a non-german client, this can never be true, all the stuff in that statement is dumped from memory.
@Ralin I think Daviesh can give you a more detailed answer to this but from my point of view it would not save much memory. The biggest files are the ones that store the item information and they are the same for every language. I would estimate that 95% of all the memory used has nothing to with translations things.
In response to the memory usage reply:
I'm curious about that. Almost every respectable modder out there provides the translations so that their mod can be used by non-US players.
However, for us US players, these translations aren't necessary. How much memory would I actually save if I were to manually comment out all the lines which call for the intialization of the translation files? Would it actually be worth the time?
I just downloaded the most current Atlasloot here and when it got to the temp internet folders, there was three Trojan downloader warnings that came up... and a possible keylogger. Whats going on?
In response to a post on the wow europe forums that is unfounded in fact, Atlasloot cannot prevent you from rolling on loot. It does not hook any Blizzard frames or functions, the only frame it modifies is the Atlas one. All the mod does is read from a premade database included with the mod, it does not and cannot monitor what loot is dropping or prevent you from seeing the roll box.
There is a section on the way for crafted EPIC weapons, (I think, Celellach was looking into it) but that is as far as we will go with professions, it isn't a profession mod.
Are you thinking about adding a section for Crafted weapons?
Great mod.
Soquel
@Stuntman Added. Thanks for your input.
You have 2 drops missing in your loot list in the tempest keep:
Solarian: Boots of the Resilient
Al'ar: Claw of the Phoenix
Source: wowhead.com
You nailed it, it's the item database that takes up all the space. The item link itself is only 5 number, a few thousand of them aren't much, but I have to also store the name and icon name of the item in case the item is not in the user's local cache and I therefore cannot get that info from the game. I also store a (highly compressed) description of the item to put on the loot buttons. Drop rates and prices also need to be put in by hand. Memory usage is highest just after logging in, before all the stuff for other languages gets garbage collected out. I agree it takes a lot of space, but there is a lot of data and people keep asking me for more. The only other addon I have had that used up more has been lootlink and it's ilk, with huge databases over 12MB in size.
This mod comes up with the highest memory consumption of any of my mods. Why is that? I realize there's a lot of great data here (and I do truly love this mod, don't get me wrong), but I'm just rather surprised that item links and a GUI to access them take up so much memory.
Just curious. Fantastic work here!