ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
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Posted Jul 15, 2007I was wondering if there was a way I could catagory by the Level of item(s)
Reason is I have 2-3 Characters that hold Armor and wepons in the bank and inv
I've been having to Make a new Rule for each Level and then give every Weapon and Armor of that Specific Level that rule Ive had to make about 50 Rules
I cant Imagine How much Memory thats talking up with all those Rules added to the Arkinvintory.lua
I'd just like to be able to just Catagory the Level
If you cant maybe you could add that to your next release
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Posted Jul 13, 2007I fail to see how the "herbalism" and "tailoring" categories would go away ever. But as the mod author it is your option to remove functionality.
So seeing as how I would have to immediately manually create 15 rules (I counted the other night what it would take to group like items such as cloth stacks together), it's simply easier to go back to version 1.45 until it becomes incompatible with newer versions of WoW, at which point I guess I will switch back to Bagnon and move the items around manually.
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Posted Jul 13, 2007kk will do
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Posted Jul 12, 2007Dont like the rules, i recommend that if you want categories, use version 1.45, that is what i use and im happy with it,
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Posted Jul 9, 2007theres only one method that uses MinX and MaxX - SetTexCoords() and i don't use that one the rules frame. i do have a bunch of elements that don't have a texture as such assigned to some of their parts so that may be causing internal issues for wow. i've changed those around a bit to cater for that and it'll be in the next version so hopefully that'll stop the rules from crashing macs.
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Posted Jul 12, 2007Still getting instant crashes on the Mac client using version 2.06
What can I do to help with this issue?
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Posted Jul 12, 2007i've already sent some crash logs to blizzard, but if you want to send me yours then please do. just make sure that only arkinventory is enabled.
can't hurt to have more crash logs than they need, email is arkayenro at hot mail dot com
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Posted Jul 12, 2007Never mind abour the previous post, I figured out a way :).
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Posted Jul 12, 2007Very nice addon, is there a way to hide unused bag slots, this would make my bags alot smaller which I would like :). And is there a way that the categories would not always stay horizonatlly, but arreange above eachother depending on how many items the bars contain, that would a be a nice feature though. I don't like that the bag takes so much of my screen ;), even though it's scaleable, it will become unatural if it's scaled to much down, but just being able to remove the unused bagslots would help alot. There is already a counter, so there's no need to see how many free slots you already have.
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Posted Jul 12, 2007or download at: wowmods.de/privat/deDE.lua
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Posted Jul 12, 2007-- wow skill names ["WOW_SKILL_ALCHEMY"] = "Alchimie", ["WOW_SKILL_BLACKSMITHING"] = "Schmiedekunst", ["WOW_SKILL_COOKING"] = "Kochkunst", ["WOW_SKILL_ENCHANTING"] = "Verzauberkunst", ["WOW_SKILL_ENGINEERING"] = "Ingenieurskunst", ["WOW_SKILL_FIRST_AID"] = "Erste Hilfe", ["WOW_SKILL_FISHING"] = "Angeln", ["WOW_SKILL_HERBALISM"] = "Kr\195\164uterkunde", ["WOW_SKILL_JEWELCRAFTING"] = "Juwelenschleifen", ["WOW_SKILL_LEATHERWORKING"] = "Lederverarbeitung", ["WOW_SKILL_MINING"] = "Bergbau", ["WOW_SKILL_SKINNING"] = "K\195\188rschnerei", ["WOW_SKILL_TAILORING"] = "Schneiderei", ["WOW_SKILL_RIDING"] = "Reiten",
-- wow class names ["WOW_CLASS_HUNTER"] = "J\195\164ger", ["WOW_CLASS_MAGE"] = "Magier", ["WOW_CLASS_PALADIN"] = "Paladin", ["WOW_CLASS_PRIEST"] = "Priester", ["WOW_CLASS_ROGUE"] = "Schurke", ["WOW_CLASS_SHAMAN"] = "Schamane", ["WOW_CLASS_WARLOCK"] = "Hexenmeister", ["WOW_CLASS_WARRIOR"] = "Krieger",
-- wow item types ["WOW_ITEM_TYPE_ARMOR"] = "R\195\188stung", ["WOW_ITEM_TYPE_CONSUMABLE"] = "Verbrauchbar", ["WOW_ITEM_TYPE_CONTAINER"] = "Beh\195\164lter", ["WOW_ITEM_TYPE_GEM"] = "Edelsteine", ["WOW_ITEM_TYPE_KEY"] = "Schl\195\188ssel", ["WOW_ITEM_TYPE_MISCELLANEOUS"] = "Verschiedenes", ["WOW_ITEM_TYPE_REAGENT"] = "Reagenz", ["WOW_ITEM_TYPE_RECIPE"] = "Rezept", ["WOW_ITEM_TYPE_PROJECTILE"] = "Projektil", ["WOW_ITEM_TYPE_QUEST"] = "Quest", ["WOW_ITEM_TYPE_QUIVER"] = "K\195\182cher", ["WOW_ITEM_TYPE_TRADE_GOODS"] = "Handwerkswaren", ["WOW_ITEM_TYPE_WEAPON"] = "Waffe", ["WOW_ITEM_TYPE_CONTAINER_BAG"] = "Beh\195\164lter", ["WOW_ITEM_TYPE_CONTAINER_SOULSHARD"] = "Seelentasche", ["WOW_ITEM_TYPE_CONTAINER_HERB"] = "Kr\195\164utertasche", ["WOW_ITEM_TYPE_CONTAINER_ENCHANTING"] = "Verzauberertasche", ["WOW_ITEM_TYPE_CONTAINER_ENGINEERING"] = "Ingenieurstasche", ["WOW_ITEM_TYPE_CONTAINER_GEM"] = "Juwelentasche", ["WOW_ITEM_TYPE_CONTAINER_MINING"] = "Bergbautasche", ["WOW_ITEM_TYPE_PROJECTILE_BULLET"] = "Kugel", ["WOW_ITEM_TYPE_PROJECTILE_ARROW"] = "Pfeil", ["WOW_ITEM_TYPE_QUIVER_BULLET"] = "Munitionsbeutel", ["WOW_ITEM_TYPE_QUIVER_ARROW"] = "K\195\182cher", ["WOW_ITEM_TYPE_TRADE_GOODS_EXPLOSIVES"] = "Sprengstoff", ["WOW_ITEM_TYPE_TRADE_GOODS_PARTS"] = "Teile",
-- wow tooltip text ["WOW_TOOLTIP_REQUIRES"] = "^Ben\195\182tigt (.+)", ["WOW_TOOLTIP_SOULBOUND"] = "Seelengebunden", ["WOW_TOOLTIP_POTION"] = "Trank", ["WOW_TOOLTIP_ELIXIR"] = "Elixier", ["WOW_TOOLTIP_CLASS"] = "^Klassen:(+.)", ["WOW_TOOLTIP_FOOD"] = "Ihr m\195\188sst beim Essen sitzen bleiben", ["WOW_TOOLTIP_DRINK"] = "Ihr m\195\188sst beim Trinken sitzen bleiben", ["WOW_TOOLTIP_PET"] = "beschw\195\182ren und freigeben", ["WOW_TOOLTIP_POTION_HEAL"] = "Stellt %d+ bis %d+ Gesundheit", ["WOW_TOOLTIP_POTION_MANA"] = "Stellt %d+ bis %d+ Mana",
-- category names ["CATEGORY_SYSTEM"] = "SYSTEM", ["CATEGORY_SKILL"] = "BERUF", ["CATEGORY_CLASS"] = "KLASSE",
-- basic (system) categories ["CATEGORY_CONSUMABLE"] = "VERBRAUCHBAR",--deDE ["CATEGORY_CONTAINER"] = "TASCHE", ["CATEGORY_KEY"] = "SCHL\195\156SSEL", ["CATEGORY_MISCELLANEOUS"] = "VERSCHIEDENES", ["CATEGORY_QUEST"] = "QUEST", ["CATEGORY_REAGENT"] = "REAGENZ",--deDE ["CATEGORY_RECIPE"] = "REZEPT",--deDE ["CATEGORY_PROJECTILE"] = "PROJEKTIL",--deDE ["CATEGORY_TRADE_GOODS"] = "HANDWERKSWAREN",--deDE ["CATEGORY_TRADE_GOODS_DEVICES"] = "GER\195\164TE", ["CATEGORY_TRADE_GOODS_EXPLOSIVES"] = "SPRENGSTOFF", ["CATEGORY_TRADE_GOODS_PARTS"] = "TEILE", ["CATEGORY_REPUTATION"] = "REPUTATION", ["CATEGORY_DEFAULT"] = "STANDARD", ["CATEGORY_TRASH"] = "M\195\156LL", ["CATEGORY_SOULSHARD"] = "SEELE", ["CATEGORY_SOULBOUND"] = "SEELENGEBUNDEN", ["CATEGORY_EQUIPMENT"] = "AUSR\195\156STUNG", ["CATEGORY_MOUNT"] = "REITTIER", ["CATEGORY_FOOD_PET"] = "ESSEN (BEGLEITER)", ["CATEGORY_DRINK"] = "TRINKEN", ["CATEGORY_POTION_MANA"] = "MANATRANK", ["CATEGORY_POTION_HEAL"] = "HEILTRANK", ["CATEGORY_POTION"] = "TRANK",
-- empty categories ["CATEGORY_EMPTY"] = "LEER", ["CATEGORY_EMPTY_KEY"] = "LEER (SCHL\195\156SSELBUND)", ["CATEGORY_EMPTY_PROJECTILE"] = "LEER (PROJEKTILE)", ["CATEGORY_EMPTY_PROJECTILE_BULLET"] = "LEER (PROJEKTILE - KUGEL)", ["CATEGORY_EMPTY_PROJECTILE_ARROW"] = "LEER (PROJEKTILE - PFEIL)", ["CATEGORY_EMPTY_SOULSHARD"] = "LEER (SEELENSTEIN)", ["CATEGORY_EMPTY_HERB"] = "LEER (KR\195\164UTER)", ["CATEGORY_EMPTY_ENCHANTING"] = "LEER (VERZAUBERN)", ["CATEGORY_EMPTY_ENGINEERING"] = "LEER (INGENIEUR)", ["CATEGORY_EMPTY_GEM"] = "LEER (EDELSTEIN)", ["CATEGORY_EMPTY_MINING"] = "LEER (BERGBAU)", ["CATEGORY_EMPTY_BAG"] = "LEER (TASCHE)", ["CATEGORY_EMPTY_UNKNOWN"] = "LEER (UNBEKANNT)",
-- skill categories ["CATEGORY_SKILL_ALCHEMY"] = "ALCHIMIE", ["CATEGORY_SKILL_BLACKSMITHING"] = "SCHMIEDEKUNST", ["CATEGORY_SKILL_COOKING"] = "KOCHKUNST", ["CATEGORY_SKILL_ENCHANTING"] = "VERZAUBERKUNST", ["CATEGORY_SKILL_ENGINEERING"] = "INGENIEURSKUNST", ["CATEGORY_SKILL_FIRST_AID"] = "ERSTE HILFE", ["CATEGORY_SKILL_FISHING"] = "ANGELN", ["CATEGORY_SKILL_HERBALISM"] = "KR\195\132UTERKUNDE", ["CATEGORY_SKILL_JEWELCRAFTING"] = "JUWELENSCHLEIFEN", ["CATEGORY_SKILL_LEATHERWORKING"] = "LEDERVERARBEITUNG", ["CATEGORY_SKILL_MINING"] = "BERGBAU", ["CATEGORY_SKILL_SKINNING"] = "K\195\156RSCHNEREI", ["CATEGORY_SKILL_TAILORING"] = "SCHNEIDEREI",
-- class categories ["CATEGORY_CLASS_DRUID"] = "DRUIDE", ["CATEGORY_CLASS_HUNTER"] = "J\195\132GER", ["CATEGORY_CLASS_MAGE"] = "MAGIER", ["CATEGORY_CLASS_PALADIN"] = "PALADIN", ["CATEGORY_CLASS_PRIEST"] = "PRIESTER", ["CATEGORY_CLASS_ROGUE"] = "SCHURKE", ["CATEGORY_CLASS_SHAMAN"] = "SCHAMANE", ["CATEGORY_CLASS_WARLOCK"] = "HEXENMEISTER", ["CATEGORY_CLASS_WARRIOR"] = "KRIEGER",
-- bag names - used to name the empty slots in the status frame ["STATUS_NAME_SOULSHARD"] = "SEELE", ["STATUS_NAME_HERB"] = "Kr\195\164uter", ["STATUS_NAME_ENCHANTING"] = "Ench", ["STATUS_NAME_ENGINEERING"] = "Eng", ["STATUS_NAME_GEM"] = "Gem", ["STATUS_NAME_MINING"] = "Mine", ["STATUS_NAME_PROJECTILE"] = "Muni", ["STATUS_NAME_PROJECTILE_BULLET"] = "Kugel", ["STATUS_NAME_PROJECTILE_ARROW"] = "Pfeil", ["STATUS_NAME_KEY"] = "Key", ["STATUS_NAME_BAG"] = "Tasche",
-- location names ["LOCATION_BAG"] = "Taschen", ["LOCATION_BANK"] = "Bank", ["LOCATION_KEY"] = "Schl\195\188sselbund",
["STATUS_OFFLINE"] = "Offline", ["STATUS_FULL"] = "VOLL",
-- main menu ["MOD_FRAME_MENU"] = "Men\195\188", -- item menu ["MOD_MENU_ITEM_INFORMATION_TITLE"] = "ITEM OPTIONEN", -- bar menu -- rules frame
-- item quality text
-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WANING WARNING WARNING WARNING WARNING WARNING -- INTERNAL CODES -- DO NOT TRANSLATE ANYTHING UNDERNEATH THIS LINE -- PREFERABLY REMOVE THE ENTRIES FROM ANY NON-ENGLISH LOCALE } end )
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Posted Jul 11, 2007I agree 100% with sheehand. This new rule assigning is quite frustrating and unnecessary. If it isn't added back soon I'm just going to have to find another bag mod, or be forced to use old versions :(
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Posted Jul 12, 2007the ability to assign items to the default categories is *not* coming back. if ArkInventory does not do what you want then i would suggest that you look at alternatives.
if you want to know why i chose to not allow you to assign items to the default categories it's because they may not exist in a future version - ie i may include a default set of rules instead (as that would give people something to look at for examples on how to write rules)
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Posted Jul 11, 2007[2007/07/11 13:48:43-69-x1]: Skinner-2.1\SkinMe\ArkInventory.lua:8: AceHook-2.1: Attempt to hook method "ContainerGenerateActual" failed, it does not exist in the given object "ArkInventory". <in C code>: ? AceEvent-2.0-40601 (FuBar):329: in function
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Posted Jul 11, 2007ask the skinner mod people to look at it
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Posted Jul 11, 2007Honestly I don't want to have to create a custom rule every time the default selection doesn't match what I think it should. For example I remember one type of cloth being defaulted to the tailoring category,and another type of cloth defaulted to the first-aid category. I want to see all my cloth in the same grouping.
I have run into numerous instances of the cloth example above with 2.X, and with verion 1.45 I could simply right mouse click and change the "default category" for that item. Custom rules should be for truly custom organizations IMHO such as "MyHealingGear" and "MyDPSGear".
So if we are no longer able to re-assign default categories for an item, and are required to create custom groups (which I would imagine is more processing overhead), then the truly dynamic nature of ArkInventory seems to be lost to me.
Please add the re-assign functionaly back in from 1.45.
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Posted Jul 11, 2007everything come with my armor when i try to assign to another category
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Posted Jul 10, 2007The ability to assign items to different categories is lost in 2.X apparently. I upgraded from verison 1.45, and it copied over every category as a custom rule group. I removed all of these except the one rule group I had created in 1.45 as I always try to keep as native as possible. However now we can no longer re-assign products to our preferred categories like we could in 1.45, and so a lot of the product's functionality is gimped unless we create custom rule groups which is a lot of extra work as there are a lot of items now in the "correct" group IMHO. Any chance of adding this feature back?
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Posted Jul 11, 2007you can treat rules exactly like custom categories - you just have to create 'empty' rules first.
so create a rule, give it a name and leave the formula as it is. now go into edit mode, click on an item and assign it to a rule.
now you're back to custom categories. you can then look at using the rule functions later on (or not at all) - up to you.
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Posted Jul 17, 2007Well... not looking at the formula works well until you want to reassign an item to another rule. Then, if you use "Add to rule", it gets added to the new rule, but not removed from an old one (we're talking about id() rules here). Then, the first processed rule wins.
This and the missing possibility to categorize rules (i don't want to search a list of >50 categories for an entry) are limiting the usefullness of ArkInventory for me.