ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
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Posted Feb 7, 2011is there any way to repair such a lua file?
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Posted Feb 4, 2011did you know if is possible to set Arkinventory to open Bank and guild bank tabs in the standard ui? i like this addon but i really hate how is show the bank items.
thanks for replay in advance
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Posted Feb 6, 2011-
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Posted Feb 6, 2011-
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Posted Feb 9, 2011Also, is there any way to view the "Log" "Money Log" and "Info" tabs in the guild bank while using your addon?
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Posted Feb 4, 2011One question I have tho. I am currently using Jpack. (an addon that organizes your bags) It works with your addon perfectly except it puts a button next to your buttons that says [pack]. Is there any way that this can be removed or hidden? Also i would like to suggest that with your [restack] button that it could also preform the same function of jpack.
Thanks!
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Posted Feb 2, 2011On switch character button:
Message: Interface\AddOns\ArkInventory\ArkInventoryMenu.lua:1542: attempt to call method 'IsOpen' (a nil value)
Time: 02/02/11 11:39:30
Count: 1
Stack: [C]: in function `IsOpen'
Interface\AddOns\ArkInventory\ArkInventoryMenu.lua:1542: in function `MenuSwitchCharacterOpen'
Interface\AddOns\ArkInventory\ArkInventory.lua:696: in function <Interface\AddOns\ArkInventory\ArkInventory.lua:695>
Locals:
Into Edit Mode, clicking any tab:
Message: Interface\AddOns\ArkInventory\ArkInventoryMenu.lua:140: attempt to call method 'IsOpen' (a nil value)
Time: 02/02/11 11:43:45
Count: 7
Stack: [C]: in function `IsOpen'
Interface\AddOns\ArkInventory\ArkInventoryMenu.lua:140: in function `MenuBarOpen'
[string "*:OnMouseUp"]:1: in function <[string "*:OnMouseUp"]:1>
Locals:
On Toggle Location:
Message: Interface\AddOns\ArkInventory\ArkInventoryMenu.lua:1380: attempt to call method 'IsOpen' (a nil value)
Time: 02/02/11 11:42:38
Count: 3
Stack: [C]: in function `IsOpen'
Interface\AddOns\ArkInventory\ArkInventoryMenu.lua:1380: in function `MenuSwitchLocationOpen'
Interface\AddOns\ArkInventory\ArkInventory.lua:708: in function <Interface\AddOns\ArkInventory\ArkInventory.lua:707>
Locals:
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Posted Feb 2, 2011Should check that before posting, my apologyze
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Posted Feb 1, 2011-
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Posted Feb 1, 2011note that if you're on the surface of a body of water, your flying mount (if any) will now be correctly summoned.
this patch doesn't handle Turtle mounts, because the code gets ugly and i don't own one anyway ;)
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Posted Jan 27, 2011And... well, i guess i'm just too stupid to find the option :( ... but i just don't know how to make ArkInventory show the Emblems at the bottom of the main window (as shown in the Screenshot). I pretty much looked through all the options, but maybe I'm just missing it, cause my English is not that good after all.
Can anyone help me?
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Posted Jan 27, 2011-
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Posted Jan 25, 2011I was previously using Ace 3 r999 without issue. Here are the changes made in that time:
r1000
- Fix erroneous assumption that the default locale is always the first to be registered for the :NewLocale() "silent" flag. The flag must now be set on the FIRST locale to be registered.
- The :NewLocale() "silent" flag may now be set to the string "raw", meaning nils are returned for unknown translations.
r1001
- Tests for changes in previous commit
r1002
- Write tests for silent="raw" too
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Posted Jan 24, 2011-
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Posted Jan 22, 2011-
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Posted Jan 22, 2011Thanks for the Add on and for your support
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Posted Feb 1, 2011-
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Posted Jan 23, 2011As for the settings, I don't want AI to *always* leave my bag open when I use the bank, mail, etc.--only when I already have my bag open.
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Posted Jan 22, 2011#2 - dangerous but possible to code, theres already a clear current bar option.
#3 - turn of the sort on bag open option, (and maybe instant sort), depends how you like to do things. checking if the bag is already and then ignoring the open call shouldnt be too hard to code in though.
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Posted Jan 21, 2011In the mean time I've been using TBag.
One suggestion I have would be maybe take a leaf out of TBag's book and have some kind of sensible default bar setup to start with. This would mean that after installing the addon I don't have to sit there for an hour configuring the bag bars ;)
Suggestion #2: Have a "Clear all bars" option in config mode that will clear all bar assignments.
Another option to reset all item assignments to their defaults would be good too I guess.
Suggestion #3: make it check to see if the bag is already open when the "need to open" bit is called (i.e. when visiting a vendor or bank, etc) and if it is do nothing. I sometimes keep my bag open between bank and AH so the items I'm selling are at the top of the bags... AI seems to resort/stack when I open the AH which can be most frustrating.
Overall an amazing addon, rated it 5 stars already :) Many thanks