ArkInventory
ArkInventory (for The War Within)
:boom: Please ensure you are using the latest alpha version if you have the War Within client.
ArkInventory (for Retail, Classic, and Cataclysm)
ArkInventory's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
ArkInventory uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
- user configurable window width and height
- separate keybindings for each location for easy viewing
- assign items to a category of your choice (overrides the default assignment)
- assign categories to the bar of your choice
- unlimited number of bars (there are practical limits though before your screen becomes full)
- sort each bar differently if required
- user configurable bars per row
- sell junk items automatically or manually (delete available via a keybinding or right clicking when at a vendor)
- random pet and mount summons. can also assign a group of them to select from
Key Bindings:
- Press ESCAPE to bring up the blizzard menu
- click on Key Bindings
- scroll down to AddOns > ArkInventory
- bind the keys you want to use
Need Help?
:memo: Wiki
:memo: Frequently Asked Questions
:memo: Sorting
:memo: Rules
:memo: If you are having an issue the first step is to disable all other mods and test with only ArkInventory loaded
:memo: If the issue is still there, please check for an existing issue and create a new issue if required.
:memo: If the issue is gone, re-enable your other mods one by one until the issue comes back, then note the last mod you enabled in your issue as well as notifying the author of the other mod
See ChangeHistory.md for changes to the latest version. See VersionHistory.md for all previous changes.
:boom: The NoLib variant
it seems quite a few people are somehow getting the NoLib variant from their download client when they didn't specifically ask for it, instead of the full variant, and its causing issues as they don't have the required libraries installed separately. Please ensure you are downloading the full. if you see nolib in the filename then its the wrong variant, unless you are actually installing all of the required libraries separately as well. If you have to you can manually download the full variant from CurseForge, WoWInterface, or Wago.
:boom: Junk Sell getting blocked
While auto-destroy remains blocked, From 30960 onwards you can setup a Key Binding to manually sell and destroy your items. Note that blizzard require one keypress per item deletion, so if you have multiple items that need to be deleted you will need to press the Key Binding multiple times. A message will be output if you have remaining items that can still be deleted.
:warning: Ensure you have backup copies of your saved variables file
Sometimes you cannot revert back to a previous version without a backup, especially alpha or beta versions, so before upgrading please make sure you have made a backup of your saved variables file
Your saved variables file is normally located at ...\World of Warcraft\_client_\WTF\Account\yourwowaccountname\SavedVariables\ArkInventory.lua
It is your responsibility to ensure you have adequate backups of your saved variables file. You dont have to do them frequently, just after you've made major changes to your config is probably fine for most people, but you should get into the habit of making backups because when it does corrupt you wont have to reconfigure everything from scratch.
If you have your download client set to automatically download alpha/beta versions you should definitely have backups.
A simple way to back up the saved variables file is to just do a copy and paste then rename the new file (using the version number of ArkInventory or the date is a good idea), eg ArkInventory-30900.lua, or ArkInventory-20191228.lua
This is really strange...
I use the addon Blizzmove so that I can freely move around all the standard Blizzard windows. I can't live without this addon, I am just so used to being able to move stuff whereever I want.
But... when I have ArkInventory loaded, I am unable to move the Collections window (mounts, pets, toybox). This window is immovable when ArkInventory is loaded. I could have sworn this used to not be a problem.
I completely cleaned out my Interface/Addons and WTF directories and reinstalled just the two addons... Blizzmove and ArkInventory. And this absolutely confirmed it... when ArkInventory is loaded, the Collecitons window is un-movable. When ArkInventory is unloaded, I can once again freely move the Collections window.
Can you please look into this? Are you doing something to hook into this window that might be preventing the other addon from making it moveable like all the other windows? I don't understand why it's just this one window that is affected, but there's no question that ArkInventory is causing the issue (with a clean set of configs too, keep that in mind as well).
i know i load the petjournal when my mod loads (i need it to be there or it causes issues) so its possible that that somehow stops it from being unlocked but im not doing anything else.
maybe disable overriding the bank or guild vault windows in AI and see if you can move those around or not (i load those mods at startup as well)
i used to forcibly hide and show the collections frame when AI loaded but i've removed that in the working code i have as it doesnt seem needed any more, its possible it didnt like that
I just went in to AI's prefs at Config->Control->Bank and unchecked the "Override" checkbox.
When I went to the bank and opened it, the window came up in it's normal WoW default state. And it was movable. So apparantly Blizzmove is still able to move that window around.
It still doesn't like the pet window though. It is still stuck in the middle.
Another thing that Blizzmove provides is on-the-fly windows rescaling. You can hold down the ctrl key and then scroll the mouse wheel up and down to resize the window. But just as is the case with moving the window, this scaling feature is also blocked on the PetJournal window whenever AI is loaded. So, somehow it is has interfered with Blizzmove.
I don't know much of anything about WoW addon scripting, but BlizzMove is very short and sweet. It's really just one small-ish .lua file. Perhaps you could take a look at it and see if there's anything obvious that jumps out at you.
I think I just stumbled upon the answer. Stumbled is the correct word here. I literally do not know what I'm doing.
In BlizzMove's code, there's two blocks of statements... one for specific frames and another for "blizzard lod addons" as it is referenced by an in-code comment. In researching this issue, i've learned that the pet/mount/toybox window has a parent frame called "PetJournalParent". So, what I did was add this statement at line #248 in BlizzMove...
SetMoveHandler(PetJournalParent)
AND IT FIXED THE ISSUE! The window is now dragable, WITH ArkIventory fully up and running.
It must have something to do with this being a load-on-demand window and when the BlizzMove addon recognizes that frame as being loaded. Somehow ArkInventory is colliding with that? I really don't know. All I know is, adding that one line of code to BlizzMove makes it all work as expected. All windows are now fully dragable. The addons are now peacefully coexisting.
You might be able to set up a rule using PeriodicTable attributes. But I'm not 100% sure on that.
What I would do is just create a custom category. Call it "Spirit Gear". Create a separate bar group in your bag and assign it this custom category. Then, in edit mode, just click on each item you wish to categorize as spirit gear and assign it the same category and it will move all these items out into their own little group. I do this with my PVP gear vs my tanking gear. You just have to remember when each time you get a new peice of gear to go in to edit mode and assign the category to the new item.
I am trying to make a rule to seperate out intellect gear from agility gear, because I would like one category for healing and one for dps. I currently use tooltip(spirit) to seperate out my healing gear, but it doesn't always have spirit.
Using toolip(intellect) of course doesnt work because now all my agility gear also has intellect on it. Any help is appreciated.
create outfits with the items you want in them and then use the outfit( "outfitname" ) rule
go to config > display > workarounds > in combat yielding > items
get yourself into combat and keep lowering that value until it can draw the frame without generating an error
3x ArkInventory\ArkInventory-3.04.18.lua:5078: script ran too long
ArkInventory\ArkInventory-3.04.18.lua:5078: in function `Frame_Main_Show'
ArkInventory\ArkInventory-3.04.18.lua:8757: in function <ArkInventory\ArkInventory.lua:8749>
(tail call): ?
FrameXML\MerchantFrame.lua:47: in function <FrameXML\MerchantFrame.lua:46>
[C]: in function `Show'
FrameXML\UIParent.lua:1994: in function `SetUIPanel'
FrameXML\UIParent.lua:1838: in function `ShowUIPanel'
FrameXML\UIParent.lua:1709: in function <FrameXML\UIParent.lua:1705>
[C]: in function `SetAttribute'
FrameXML\UIParent.lua:2468: in function `ShowUIPanel'
FrameXML\MerchantFrame.lua:30: in function `MerchantFrame_OnEvent'
ArkInventory\ArkInventoryStorage.lua:1125: in function `?'
...eIt\libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...eIt\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...eIt\libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
AchieveIt\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AchieveIt\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
you cant stack/merge slots with the same item in arkinventory
Can't find a way to merge stacks. Don't want to see 30 stacks of buffood in my bags/bank. How can I set it up to have only one stack?
Is there a way to put equipment sets in its own bar and have it update when you add an item to a set or remove an item from one? If not can i suggest adding that option! Thanks
create a rule using outfit( "outfitname" ) and assign it to a bar. you may want to read the wiki/faq
How do I disable auto sorting everytime I equip or unequip an item?
you have to tell your outfit mod to not save it to the server, to leave it local. if you play on more than one machine then you might want to leave it on and just live with it.
change the sort method to bag/slot
enable edit mode (the gold cog) and then assign different categories or bags onto a bar. when done disable edit mode
Question: How do I get my bags sorted so that each bag's slots are in agroup and not scattered like in the screenshot?
Hey Ark
What i mean is, is there a way to have each bag slot run consecutively? Not sure if I am explaining it well
Any way to put only certain items or just lvl 100+ items 4in my reagent bag? I have a lot of older items that keep using up my reagent slots, keeping my new Dranor items from being put into the Reagent bag when I use Deposit All Reagents. Thanks for a truly great add-on!