6.1.0.8-nolib

Details

  • Filename
    Archy-6.1.0.8-nolib.zip
  • Uploaded by
  • Uploaded
    Mar 5, 2015
  • Size
    215.48 KB
  • Downloads
    529
  • MD5
    4626548fe5d39c8a762d204a25fbfdd0

Supported WoW Retail Versions

  • 6.1.0

Changelog

tag 6.1.0.8
d011a0bb7fc4b1e4f6f8aab6bd6a93e9d414cbc5
James D. Callahan III <jcallahan@curse.com>
2015-03-05 20:50:08 -0600

--------------------

James D. Callahan III:
    - Comment fix.
    - Miscellaneous variable renames, and use the Race object directly in SolveRaceArtifact()
    - Semantic cleanups.
    - If missing data for the current artifact for whatever reason, set the race's currentProject to nil so the previously-completed project goes away.
    - Race:GetArtifactCompletionDataByName() => Race:GetArtifactCompletionCountByName() and changed it to only return that value, since the other two values were never used anywhere.
    - Use the project's stored completionCount in the tooltip, instead of looking it up.
    - Also lowercase names of artifacts defined by initial pass of GetArtifactInfoByRace()
    - Use :tolower() for storing and matching project names to prevent a few Blizzard inconsistencies from causing failed matches. (Project name: "Calcified Eye in a Jar" Spell name: "Calcified Eye In a Jar")
    - Don't try to update the skill bar when loading into the world.
    - keystoneIDToRaceID => KeystoneIDToRace, keystoneLootRaceID => lootedKeystoneRace
    - Make sure currentDigsite isn't nil before attempting to record looted keystones. Should really only happen if the UI was reloaded before loot was grabbed.
    - Replaced HasArchaeology() with private.hasArchaeology - set in OnEnable() and updated whenever SKILL_LINES_CHANGED fires.
    - When announcing projects that were just solved or can be solved, include the project's icon.