6.1.0.7-10-g39a7bf6

Details

  • Filename
    Archy-6.1.0.7-10-g39a7bf6.zip
  • Uploaded by
  • Uploaded
    Mar 5, 2015
  • Size
    425.10 KB
  • Downloads
    324
  • MD5
    09d0688c48272d13e30a0cba279513d6

Supported WoW Retail Versions

  • 6.1.0

Changelog

James D. Callahan III:
    - If missing data for the current artifact for whatever reason, set the race's currentProject to nil so the previously-completed project goes away.
    - Race:GetArtifactCompletionDataByName() => Race:GetArtifactCompletionCountByName() and changed it to only return that value, since the other two values were never used anywhere.
    - Use the project's stored completionCount in the tooltip, instead of looking it up.
    - Also lowercase names of artifacts defined by initial pass of GetArtifactInfoByRace()
    - Use :tolower() for storing and matching project names to prevent a few Blizzard inconsistencies from causing failed matches. (Project name: "Calcified Eye in a Jar" Spell name: "Calcified Eye In a Jar")
    - Don't try to update the skill bar when loading into the world.
    - keystoneIDToRaceID => KeystoneIDToRace, keystoneLootRaceID => lootedKeystoneRace
    - Make sure currentDigsite isn't nil before attempting to record looted keystones. Should really only happen if the UI was reloaded before loot was grabbed.
    - Replaced HasArchaeology() with private.hasArchaeology - set in OnEnable() and updated whenever SKILL_LINES_CHANGED fires.
    - When announcing projects that were just solved or can be solved, include the project's icon.

Additional Files