ArcHUD3
Help wanted: I'm no longer playing, so please help with creating Pull Requests on GitHub. If you are an author or programmer and if you are interessted in taking over this project, please let me know.
ArcHUD displays smooth arcs around your character in the middle of the screen to inform you about the health and power (mana, rage, ...) of you, your pet, and your target. In addition, it shows casts, combo points, holy power, soul shards, and a couple of other things. It discretely fades when you are out of combat and at full health/power.
This is a continuation of ArcHUD2 which managed to survive various patches... until the Cataclysm. Thanks to Nenie, the original author of ArcHUD2, for supporting me with this new version.
Please report any bugs or feature requests via the ticket system.
These arcs are currently supported:
- Health and power (mana, rage, focus, energy, runic power) for player, pet, target, and focus target
- Player's secondary power (Holy Power, Soul Shards, Chi etc.)
- Casting/channelling progress for player, target, and focus target
- Fatigue/breath (mirror timer)
- Combo points (including unconsumed combo points on previous target, e.g. on dead corpses)
- Custom (de)buff arcs: Ever wanted to keep track of the stacks and/or remaining times of some specific (de)buffs such as Evangelism, Savage Roar, Beacon of Light, Weakened Soul, etc? Then just create your own custom (de)buff arc for it!
In addition, some additional target information is displayed:
- Current target (name, class, guild, 3D model)
- Current (de)buffs on target
- Target-of-target and target-of-target-of-target
Small warning: Using this addon apparently bears a high risk of getting addicted to it, as these user comments suggest. I received those after taking over the development of ArcHUD when the Cataclysm happened:
- "...nothing ever quite matched the smooth, clean simplicity of ArcHUD's graceful rings."
- "Great job!! I've used this addon for years! None of the other HUDs come close to the functionality and elegance of ArcHUD."
- "Thanks for the work on it so far, much more lightweight than IceHud!"
- "Was staring at the various icehud/metahud alternatives with discomfort and sadness right after the patch [4.0]."
- "Awesome! Thank you so much for that miracle!"
- "Thank you so much for continuing this fantastic addon."
- "...nothing could compare to ArcHUD..."
- "For a whole 4years I had this mod and I missed it so much in the passed few weeks. I tried other HUD mods but they were too in my face >.< . Best HUD mod IMO! Thanks for resurrecting an old friend :D"
- "Loving the new ArcHUD my favorite HUD by far :)"
- "I don't think I could play wow without this addon :)"
- "I've actually grown kind of dependent on it because I'll occasionally run out of Mana/ die without this."
- "Hey mate, just came to thank You again for taking over this beauty, awesome job!"
- "THAT addon! So long I have been searching for a replacement when the development stopped, thanks for bringing it back to live!"
So use it at your own risk ;)
Frequently Asked Questions
- How do I add a arc for a specific buff/debuff (remaining time & stacks)?
- Where is my Combo Point/Soul Shard Numeric Indicator?
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Posted Sep 5, 2017And yea, I do hope for an update here :-) Using this add-on since it first showed up! :-)
Fingers crossed!
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Posted Sep 2, 2017Since 7.3 the only issue I've really noticed is the combo point text bugging out.
I play a rogue and I've gotten overly attached to the combo point counter as well as the overall layout of ArcHud as a whole (I've used it since WotLK).
Anyway, sometimes the counter works perfectly but other times it decides to bug out. When it bugs out, It won't display the current combo points on the target while focusing it (In combat). However I've noticed if I exit off the target it will display the correct amount of combo points, but when I focus a target again it freezes on the last combo point displayed.
Not sure if this was brought up before. Was just curious If anyone else was having the same issue. I just hope there will be a fix for it eventually (sooner than later). ArcHud is life. Thanks.
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Posted Aug 31, 2017Hi,
I think this goes back farther than your log seems to imply as it goes through the callback function for handling events i am sure some1 else might recognise the call and pin it down to where it originates from. My guess is that the argument must be wrong in one of the calls from somewhere else in the code and wow does not like it.
Either way, so far i haven't encountered this error but, to be fair, i have been running a modified version of the code.
While on that subject, I have been working on a rework of the way the runes ring works. First off i have put them in a sorted order just like in the legion default interface. Then i dimmed incomplete runes so as to have a more visually relevant idea of how many runes we have. You then combine this with the combopoints runes representation it works pretty well.
Let me know if you guys are interested i could maybe post the modified files with the folder structure in an archive on my google drive for a while. and maybe nyyr and/or Uruloke could give it a look and, if they like it, incorporate it within the main branch ;)
Cheers and thank you both for this wonderful addon.
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Posted Sep 1, 2017By all means, if you got a working version, would really appreciate it :-)
At the moment getting a lot of errors from addon, more depending on different character class.
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Posted Sep 1, 2017Hi,
This is the version i am currently using. It is supposed to be a temporary fix until we get an official release: ArcHUD3_v7.3.0_fix.zip
i will let it online for a while but please be aware that the link might be broken in the future.
I have also added a Demon Hunter Soul Fragments bar and the count to the combopoints display. This is based on the buff information and so should be about as accurate as the buff, since the buff is doing all the counting.
I have also noticed a bug in the orientation of the HP absorb (shields and such) positioning in the upper right hand quadrant which i think i have fixed. Feel free to download the code and use it until an official release comes along. And, of course, any feedback/ideas are wellcome.
Cheers and happy leveling.
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Posted Sep 2, 2017Thanks a lot mate. No errors so far :-) Will see how it goes with all the alts.
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Posted Sep 2, 2017Noticed one issue - with your version Fade Option isn't working as it should. It works on login, but first fight is enough to break it.
Both 'Fade OOC' and 'Fade Both' stop to work when engaging in combat and after it.
Worked fine when using original plugin.
EDIT: I mean, after combat opacity stays as I would still be in combat.
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Posted Sep 2, 2017Also, strange, as I don't get that error on my main, but as soon as I logged my druid, 2 errors on target select and off, sound related:
Date: 2017-09-02 15:35:19
ID: 2
Error occured in: Global
Count: 2
Message: ..\AddOns\ArcHUD3\Core.lua line 627:
Usage: PlaySound(soundKitID, optional["SFX","Music","Ambience", "Dialog" or "Master"], [forceNoDuplicates, runFinishCallback])
Debug:
(tail call): ?
[C]: PlaySound()
ArcHUD3\Core.lua:627: ?()
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...\AngryAssignments\libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...\AngryAssignments\libs\AceEvent-3.0\AceEvent-3.0.lua:119
[C]: CameraOrSelectOrMoveStop()
[string "CAMERAORSELECTORMOVE"]:4:
[string "CAMERAORSELECTORMOVE"]:1
AND
Date: 2017-09-02 15:35:25
ID: 3
Error occured in: Global
Count: 2
Message: ..\AddOns\ArcHUD3\Core.lua line 638:
Usage: PlaySound(soundKitID, optional["SFX","Music","Ambience", "Dialog" or "Master"], [forceNoDuplicates, runFinishCallback])
Debug:
(tail call): ?
[C]: PlaySound()
ArcHUD3\Core.lua:638: ?()
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...\AngryAssignments\libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...\AngryAssignments\libs\AceEvent-3.0\AceEvent-3.0.lua:119
[C]: CameraOrSelectOrMoveStop()
[string "CAMERAORSELECTORMOVE"]:4:
[string "CAMERAORSELECTORMOVE"]:1
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Posted Sep 2, 2017Ok, commented out all the PlaySound instructions. No errors. Cheers :-)
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Posted Sep 3, 2017Hi,
indeed they changed the PlaySound() function i will need to look into it. i'm sure that adjusting for the 7.3.0 change should do the trick.
The fade issue has been bugging me for a while. For me it was every time i would die as i did not use the fade (disable both fade when full and fade when OOC. This issue could take a while for me to solve, maybe some1 more familiar with the fade code would take a look at it. ;)
Personally, i have not noticed any problems with the combopoints counter. i will try to pay more attention while playing a rogue or druid. Just to clear up were you playing the last official version or the one i posted ?
cheers and have a wonderful day.
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Posted Sep 5, 2017Hey mate,
Have to admit that cause of fading issue in your version I had to switch back to original addon, as there's no issue there with fading (was just bugging me too much and I love that functionality).
After disabling sound related code I am only receiving 1 error on login now. Have to live with it until a fix (hopefully!).
Re: rogue issue - that would need to go as a reply to Oiram1987 message. Not playing my rogue that much to notice any issues there myself ;-p
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Posted Aug 30, 2017Any chance for a 7.3 fix, please.
Date: 2017-08-30 12:20:03
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\ArcHUD3\Core.lua line 1004:
Usage: UnitClass("unit")
Debug:
[C]: UnitClass()
ArcHUD3\Core.lua:1004: ?()
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[3]"]:4:
[string "safecall Dispatcher[3]"]:4
[C]: ?
[string "safecall Dispatcher[3]"]:13: ?()
...Tom\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...xternal\Wildpants\libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...xternal\Wildpants\libs\AceEvent-3.0\AceEvent-3.0.lua:119
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Posted Jan 21, 2017I've been using zperl frames for the last few days. I have been trying to get used to it but I just can't. I have been using ArcHUD/IceHUD for many years and I have become so used to it that other HUDs just don't feel right. I am looking forward to switching back to this elegant yet simple and clean mod. I had wondered for a while if the mod was abandoned and glad to see that its been updated to v3.
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Posted Dec 19, 2016Just posted an update (4.2.2) with some fixes and a TOC bump. Thanks to samlachance for the combo points/soulshards fix.
Neither me nor nyyr (to my knowledge) is actively playing the game any more and can keep this addon up to date. Since samlachance provided me with a nice and easy fix to implement however I decided to make this update.
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Posted Dec 18, 2016I just patched the bug that was causing the warlock soulshards to display as 0 after a relog or a reload. I sent the author a message but he hasn't logged on in a while.
Anyway, here's the code: https://github.com/samlachance/archud3
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Posted Dec 7, 2016After I relog I have to completely reset archud to get it to track soul shards in the combo point area. Any ideas on how to fix this?
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Posted Dec 18, 2016See above
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Posted Nov 1, 2016Is there a way to set the Player's health and resource on the left and the target's health and resource on the right? I didn't see any in the setting...
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Posted Sep 17, 2016Hey,
Got a question Added a new ring for an arcane mage's arcane charges.
Got it to work after a while but i still get way more separators than the default blizz interface, which is 4.
Could you maybe point me in the right direction as to where and how the separator count are calculated and/or set ?
UPDATE: nvm it was the combo points ring that displayed in the background... loool
Thanks.
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Posted Sep 17, 2016Is there a way to remove the health and power text?
I love the eliptical bars, but I don't need the actual numbers for my current health and power.