DK Death Runes not displayed correctly #63


  • New
  • Defect
Open
Assigned to _ForgeUser10251
  • _ForgeUser883040 created this issue May 20, 2009

    What steps will reproduce the problem?
    1. Use DK ability that generates Death Runes
    2. Continue your DK rotation normally
    3. Death Runes will sometimes switch back to their normal state on the Rune Bar (blood, frost, or unholy).

    What is the expected output? What do you see instead?
    Death rune should appear on the Rune bar as a Purple rune.  Instead, they sometimes show their normal state color (Red, Blue, or Green).

    What version of the product are you using?
    Latest version from Curse Update (r705 I beleive).  This has been an issue with all versions of ag_Unitframes since wotlk though.

    Do you have an error log of what happened?
    No actual error is produced.

    Please provide any additional information below.
    The default Blizzard frames and other DK rune addons do not have this issue, so I assume it is a problem with the ag rune bar.

  • _ForgeUser883040 added the tags New Defect May 20, 2009
  • _ForgeUser1492703 posted a comment May 21, 2009

    thanks for adding the report kaneh, didn't know that the curse login is working here.

    but the bug is somewhat different.

    the problem is, that deathrunes still show up as deathrunes, but have already switched back to their normal state.

    after using a deathrun producing ability the runes always show up as deathrunes. sometimes the deathrunes are reset to their former state (blood, unholy, frost) but are still shown as deathrunes on the runebar.

    when using an ability that would work with deathrunes, but not with the original runes you get an error that you do not have the runes ready, what leads to some confusion as ag_uniframes says you can use the ability but the system says you cant.

    i have looked into the implementation of runebar and dkinfo.runes but while beeing a programmer i was not able to track the error as they seem both pretty identical.

    the only hin i can give is, that dkinfo.runes displays the runes correctly.

    perhaps a bug with some events?

  • _ForgeUser883040 posted a comment May 21, 2009

    Thanks for the clarification Verinius.  I didn't notice that was what was actually happening, I just noticed it was not showing the correct runes and not using the runes I was expecting to be used.  Very frustrating.

  • _ForgeUser1492703 posted a comment May 24, 2009

    i have looked over the code again and came up with a possible fix:

    runbar.lua line: 178

    replace with

    self:SetStatusBarColor(runeTextures[runeType].r, runeTextures[runeType].g, runeTextures[runeType].b)
    

    my quick test showed death runes switching back to former rune type as they should.

    will continue further testing

  • _ForgeUser1492703 posted a comment May 25, 2009

    did some testing during the raid yesterday.

    the fix seems to work just one bug remains: if i had death runes up and died, the death runes still show up instead of the original ones (beeing reset due to death).

    noticed the bug during ulduar wiping...

    will lokk into it as soon as im at home.

  • _ForgeUser195723 posted a comment Sep 5, 2009

    I think this is not an addon bug, offcial blizzard runes experience same effect so problem is source of data, not addons. Quick test: -Blood tap -DnD -Bloodboil

    Bloodboil rune should appear as blood after refresh, but it takes 2-3 seconds to change from death to blood.


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